struct VertexOut { @builtin(position) position_clip: vec4, @location(0) uv: vec2 } @vertex fn main( @location(0) position: vec3, @location(1) uv: vec2 ) -> VertexOut { var output : VertexOut; output.position_clip = vec4(position.xy, 0.0, 1.0); output.uv = uv; return output; }