//! At the moment we use only rgba32, but maybe it could be useful to use also other types const std = @import("std"); const ft = @import("freetype"); const zigimg = @import("zigimg"); const Atlas = @import("atlas.zig").Atlas; const UVData = @import("atlas.zig").UVData; const App = @import("main.zig").App; const draw = @import("draw.zig"); pub const Label = @This(); const Vec2 = @Vector(2, f32); const Vec4 = @Vector(4, f32); const GlyphInfo = struct { uv_data: UVData, metrics: ft.Glyph.GlyphMetrics, }; face: ft.Face, size: i32, char_map: std.AutoHashMap(u8, GlyphInfo), allocator: std.mem.Allocator, const WriterContext = struct { label: *Label, app: *App, position: Vec2, text_color: Vec4, }; const Writer = std.io.Writer(WriterContext, ft.Error, write); pub fn writer(label: *Label, app: *App, position: Vec2, text_color: Vec4) Writer { return Writer{ .context = .{ .label = label, .app = app, .position = position, .text_color = text_color, }, }; } pub fn init(lib: ft.Library, font_path: []const u8, face_index: i32, char_size: i32, allocator: std.mem.Allocator) !Label { return Label{ .face = try lib.newFace(font_path, face_index), .size = char_size, .char_map = std.AutoHashMap(u8, GlyphInfo).init(allocator), .allocator = allocator, }; } pub fn deinit(label: *Label) void { label.face.deinit(); label.char_map.deinit(); } // FIXME: union ft.error and hashmap error fn write(ctx: WriterContext, bytes: []const u8) ft.Error!usize { var offset = Vec2{ 0, 0 }; for (bytes) |char| { switch (char) { '\n' => { offset[0] = 0; offset[1] -= @intToFloat(f32, ctx.label.face.sizeMetrics().?.height >> 6); }, ' ' => { const v = ctx.label.char_map.getOrPut(char) catch unreachable; if (!v.found_existing) { try ctx.label.face.setCharSize(ctx.label.size * 64, 0, 50, 0); try ctx.label.face.loadChar(char, .{ .render = true }); const glyph = ctx.label.face.glyph; v.value_ptr.* = GlyphInfo{ .uv_data = undefined, .metrics = glyph.metrics(), }; } offset[0] += @intToFloat(f32, v.value_ptr.metrics.horiAdvance >> 6); }, else => { const v = ctx.label.char_map.getOrPut(char) catch unreachable; if (!v.found_existing) { try ctx.label.face.setCharSize(ctx.label.size * 64, 0, 50, 0); try ctx.label.face.loadChar(char, .{ .render = true }); const glyph = ctx.label.face.glyph; const glyph_bitmap = glyph.bitmap(); const glyph_width = glyph_bitmap.width(); const glyph_height = glyph_bitmap.rows(); var glyph_data = ctx.label.allocator.alloc(zigimg.color.Rgba32, glyph_width * glyph_height) catch unreachable; defer ctx.label.allocator.free(glyph_data); const glyph_buffer = glyph_bitmap.buffer(); for (glyph_data) |*data, i| { const x = i % glyph_width; const y = i / glyph_width; const glyph_col = glyph_buffer[y * glyph_width + x]; data.* = zigimg.color.Rgba32.initRGB(glyph_col, glyph_col, glyph_col); } const glyph_atlas_region = ctx.app.texture_atlas_data.reserve(ctx.label.allocator, glyph_width, glyph_height) catch unreachable; const glyph_uv_data = glyph_atlas_region.getUVData(@intToFloat(f32, ctx.app.texture_atlas_data.size)); ctx.app.texture_atlas_data.set(glyph_atlas_region, glyph_data); v.value_ptr.* = GlyphInfo{ .uv_data = glyph_uv_data, .metrics = glyph.metrics(), }; } draw.quad( ctx.app, ctx.position + offset + Vec2{ @intToFloat(f32, v.value_ptr.metrics.horiBearingX >> 6), @intToFloat(f32, (v.value_ptr.metrics.horiBearingY - v.value_ptr.metrics.height) >> 6) }, .{ @intToFloat(f32, v.value_ptr.metrics.width >> 6), @intToFloat(f32, v.value_ptr.metrics.height >> 6) }, .{ .blend_color = ctx.text_color }, v.value_ptr.uv_data, ) catch unreachable; offset[0] += @intToFloat(f32, v.value_ptr.metrics.horiAdvance >> 6); }, } } return bytes.len; } pub fn print(label: *Label, app: *App, comptime fmt: []const u8, args: anytype, position: Vec2, text_color: Vec4) !void { const w = writer(label, app, position, text_color); try w.print(fmt, args); }