const std = @import("std"); const builtin = @import("builtin"); const system_sdk = @import("libs/glfw/system_sdk.zig"); const glfw = @import("libs/glfw/build.zig"); const ecs = @import("libs/ecs/build.zig"); const freetype = @import("libs/freetype/build.zig"); const basisu = @import("libs/basisu/build.zig"); const sysjs = @import("libs/sysjs/build.zig"); const earcut = @import("libs/earcut/build.zig"); const gamemode = @import("libs/gamemode/build.zig"); const model3d = @import("libs/model3d/build.zig"); const wasmserve = @import("tools/wasmserve/wasmserve.zig"); const gpu_dawn = @import("libs/gpu-dawn/sdk.zig").Sdk(.{ .glfw = glfw, .glfw_include_dir = "glfw/upstream/glfw/include", .system_sdk = system_sdk, }); const gpu = @import("libs/gpu/sdk.zig").Sdk(.{ .glfw = glfw, .gpu_dawn = gpu_dawn, }); const sysaudio = @import("libs/sysaudio/sdk.zig").Sdk(.{ .system_sdk = system_sdk, .sysjs = sysjs, }); const CrossTarget = std.zig.CrossTarget; const Builder = std.build.Builder; const Pkg = std.build.Pkg; var cached_pkg: ?Pkg = null; pub fn pkg(b: *Builder) Pkg { if (cached_pkg == null) { const dependencies = b.allocator.create([4]Pkg) catch unreachable; dependencies.* = .{ gpu.pkg(b), ecs.pkg(b), sysaudio.pkg(b), earcut.pkg(b), }; cached_pkg = .{ .name = "mach", .source = .{ .path = sdkPath(b, "/src/main.zig") }, .dependencies = dependencies, }; } return cached_pkg.?; } pub const Options = struct { glfw_options: glfw.Options = .{}, gpu_dawn_options: gpu_dawn.Options = .{}, sysaudio_options: sysaudio.Options = .{}, freetype_options: freetype.Options = .{}, pub fn gpuOptions(options: Options) gpu.Options { return .{ .glfw_options = options.glfw_options, .gpu_dawn_options = options.gpu_dawn_options, }; } }; pub fn build(b: *Builder) !void { const mode = b.standardReleaseOptions(); const target = b.standardTargetOptions(.{}); const gpu_dawn_options = gpu_dawn.Options{ .from_source = b.option(bool, "dawn-from-source", "Build Dawn from source") orelse false, .debug = b.option(bool, "dawn-debug", "Use a debug build of Dawn") orelse false, }; const options = Options{ .gpu_dawn_options = gpu_dawn_options }; if (target.getCpuArch() != .wasm32) { const all_tests_step = b.step("test", "Run library tests"); const glfw_test_step = b.step("test-glfw", "Run GLFW library tests"); const gpu_test_step = b.step("test-gpu", "Run GPU library tests"); const ecs_test_step = b.step("test-ecs", "Run ECS library tests"); const freetype_test_step = b.step("test-freetype", "Run Freetype library tests"); const basisu_test_step = b.step("test-basisu", "Run Basis-Universal library tests"); const sysaudio_test_step = b.step("test-sysaudio", "Run sysaudio library tests"); const model3d_test_step = b.step("test-model3d", "Run Model3D library tests"); const mach_test_step = b.step("test-mach", "Run Mach Core library tests"); glfw_test_step.dependOn(&(try glfw.testStep(b, mode, target)).step); gpu_test_step.dependOn(&(try gpu.testStep(b, mode, target, options.gpuOptions())).step); freetype_test_step.dependOn(&freetype.testStep(b, mode, target).step); ecs_test_step.dependOn(&ecs.testStep(b, mode, target).step); basisu_test_step.dependOn(&basisu.testStep(b, mode, target).step); sysaudio_test_step.dependOn(&sysaudio.testStep(b, mode, target).step); model3d_test_step.dependOn(&model3d.testStep(b, mode, target).step); mach_test_step.dependOn(&testStep(b, mode, target).step); all_tests_step.dependOn(glfw_test_step); all_tests_step.dependOn(gpu_test_step); all_tests_step.dependOn(ecs_test_step); all_tests_step.dependOn(basisu_test_step); all_tests_step.dependOn(freetype_test_step); all_tests_step.dependOn(sysaudio_test_step); all_tests_step.dependOn(model3d_test_step); all_tests_step.dependOn(mach_test_step); // TODO: we need a way to test wasm stuff // const sysjs_test_step = b.step( "test-sysjs", "Run sysjs library tests"); // sysjs_test_step.dependOn(&sysjs.testStep(b, mode, target).step); // all_tests_step.dependOn(sysjs_test_step); const shaderexp_app = try App.init( b, .{ .name = "shaderexp", .src = "shaderexp/main.zig", .target = target, .mode = mode, }, ); try shaderexp_app.link(options); shaderexp_app.install(); const shaderexp_compile_step = b.step("shaderexp", "Compile shaderexp"); shaderexp_compile_step.dependOn(&shaderexp_app.getInstallStep().?.step); const shaderexp_run_cmd = try shaderexp_app.run(); shaderexp_run_cmd.dependOn(&shaderexp_app.getInstallStep().?.step); const shaderexp_run_step = b.step("run-shaderexp", "Run shaderexp"); shaderexp_run_step.dependOn(shaderexp_run_cmd); // Compiles the `libmach` shared library const shared_lib = try buildSharedLib(b, mode, target, options); shared_lib.install(); } const compile_all = b.step("compile-all", "Compile Mach"); compile_all.dependOn(b.getInstallStep()); } fn testStep(b: *Builder, mode: std.builtin.Mode, target: CrossTarget) *std.build.RunStep { const main_tests = b.addTestExe("mach-tests", "src/main.zig"); main_tests.setBuildMode(mode); main_tests.setTarget(target); for (pkg(b).dependencies.?) |dependency| { main_tests.addPackage(dependency); } main_tests.addPackage(freetype.pkg(b)); freetype.link(b, main_tests, .{}); main_tests.install(); return main_tests.run(); } fn buildSharedLib(b: *Builder, mode: std.builtin.Mode, target: CrossTarget, options: Options) !*std.build.LibExeObjStep { const lib = b.addSharedLibrary("mach", "src/platform/libmach.zig", .unversioned); lib.setTarget(target); lib.setBuildMode(mode); lib.main_pkg_path = "src/"; const app_pkg = Pkg{ .name = "app", .source = .{ .path = "src/platform/libmach.zig" }, }; lib.addPackage(app_pkg); lib.addPackage(glfw.pkg(b)); lib.addPackage(gpu.pkg(b)); lib.addPackage(sysaudio.pkg(b)); if (target.isLinux()) { lib.addPackage(gamemode.pkg(b)); gamemode.link(lib); } try glfw.link(b, lib, options.glfw_options); try gpu.link(b, lib, options.gpuOptions()); lib.setOutputDir("libmach/build"); return lib; } const web_install_dir = std.build.InstallDir{ .custom = "www" }; pub const App = struct { b: *Builder, name: []const u8, step: *std.build.LibExeObjStep, platform: Platform, res_dirs: ?[]const []const u8, watch_paths: ?[]const []const u8, use_freetype: ?[]const u8 = null, use_model3d: bool = false, pub const InitError = error{OutOfMemory} || std.zig.system.NativeTargetInfo.DetectError; pub const LinkError = glfw.LinkError; pub const RunError = error{ ParsingIpFailed, } || wasmserve.Error || std.fmt.ParseIntError; pub const Platform = enum { native, web, pub fn fromTarget(target: std.Target) Platform { if (target.cpu.arch == .wasm32) return .web; return .native; } }; pub fn init( b: *Builder, options: struct { name: []const u8, src: []const u8, target: CrossTarget, mode: std.builtin.Mode, deps: ?[]const Pkg = null, res_dirs: ?[]const []const u8 = null, watch_paths: ?[]const []const u8 = null, /// If set, freetype will be linked and can be imported using this name. // TODO(build-system): name is currently not used / always "freetype" use_freetype: ?[]const u8 = null, use_model3d: bool = false, }, ) InitError!App { const target = (try std.zig.system.NativeTargetInfo.detect(options.target)).target; const platform = Platform.fromTarget(target); var deps = std.ArrayList(Pkg).init(b.allocator); try deps.append(pkg(b)); try deps.append(gpu.pkg(b)); try deps.append(sysaudio.pkg(b)); switch (platform) { .native => try deps.append(glfw.pkg(b)), .web => try deps.append(sysjs.pkg(b)), } if (options.use_freetype) |_| try deps.append(freetype.pkg(b)); if (options.deps) |app_deps| try deps.appendSlice(app_deps); const app_pkg = Pkg{ .name = "app", .source = .{ .path = options.src }, .dependencies = try deps.toOwnedSlice(), }; const step = blk: { if (platform == .web) { const lib = b.addSharedLibrary(options.name, sdkPath(b, "/src/platform/wasm.zig"), .unversioned); lib.addPackage(gpu.pkg(b)); lib.addPackage(sysaudio.pkg(b)); lib.addPackage(sysjs.pkg(b)); break :blk lib; } else { const exe = b.addExecutable(options.name, sdkPath(b, "/src/platform/native.zig")); exe.addPackage(gpu.pkg(b)); exe.addPackage(sysaudio.pkg(b)); exe.addPackage(glfw.pkg(b)); if (target.os.tag == .linux) exe.addPackage(gamemode.pkg(b)); break :blk exe; } }; step.main_pkg_path = sdkPath(b, "/src"); step.addPackage(app_pkg); step.setTarget(options.target); step.setBuildMode(options.mode); return .{ .b = b, .step = step, .name = options.name, .platform = platform, .res_dirs = options.res_dirs, .watch_paths = options.watch_paths, .use_freetype = options.use_freetype, .use_model3d = options.use_model3d, }; } pub fn link(app: *const App, options: Options) LinkError!void { if (app.platform != .web) { try glfw.link(app.b, app.step, options.glfw_options); gpu.link(app.b, app.step, options.gpuOptions()) catch return error.FailedToLinkGPU; if (app.step.target.isLinux()) gamemode.link(app.step); } sysaudio.link(app.b, app.step, options.sysaudio_options); if (app.use_freetype) |_| freetype.link(app.b, app.step, options.freetype_options); if (app.use_model3d) { model3d.link(app.b, app.step, app.step.target); } } pub fn install(app: *const App) void { app.step.install(); // Install additional files (src/mach.js and template.html) // in case of wasm if (app.platform == .web) { // Set install directory to '{prefix}/www' app.getInstallStep().?.dest_dir = web_install_dir; inline for (.{ "/src/platform/mach.js", "/libs/sysjs/src/mach-sysjs.js" }) |js| { const install_js = app.b.addInstallFileWithDir( .{ .path = sdkPath(app.b, js) }, web_install_dir, std.fs.path.basename(js), ); app.getInstallStep().?.step.dependOn(&install_js.step); } const html_generator = app.b.addExecutable("html-generator", sdkPath(app.b, "/tools/html-generator/main.zig")); const run_html_generator = html_generator.run(); const html_file_name = std.mem.concat( app.b.allocator, u8, &.{ app.name, ".html" }, ) catch unreachable; defer app.b.allocator.free(html_file_name); run_html_generator.addArgs(&.{ html_file_name, app.name }); run_html_generator.cwd = app.b.getInstallPath(web_install_dir, ""); app.getInstallStep().?.step.dependOn(&run_html_generator.step); } // Install resources if (app.res_dirs) |res_dirs| { for (res_dirs) |res| { const install_res = app.b.addInstallDirectory(.{ .source_dir = res, .install_dir = app.getInstallStep().?.dest_dir, .install_subdir = std.fs.path.basename(res), .exclude_extensions = &.{}, }); app.getInstallStep().?.step.dependOn(&install_res.step); } } } pub fn run(app: *const App) RunError!*std.build.Step { if (app.platform == .web) { const address = std.process.getEnvVarOwned(app.b.allocator, "MACH_ADDRESS") catch try app.b.allocator.dupe(u8, "127.0.0.1"); const port = std.process.getEnvVarOwned(app.b.allocator, "MACH_PORT") catch try app.b.allocator.dupe(u8, "8080"); const address_parsed = std.net.Address.parseIp4(address, try std.fmt.parseInt(u16, port, 10)) catch return error.ParsingIpFailed; const serve_step = try wasmserve.serve( app.step, .{ .install_dir = web_install_dir, .watch_paths = app.watch_paths, .listen_address = address_parsed, }, ); return &serve_step.step; } else { return &app.step.run().step; } } pub fn getInstallStep(app: *const App) ?*std.build.InstallArtifactStep { return app.step.install_step; } }; const unresolved_dir = (struct { inline fn unresolvedDir() []const u8 { return comptime std.fs.path.dirname(@src().file) orelse "."; } }).unresolvedDir(); fn thisDir(allocator: std.mem.Allocator) []const u8 { if (comptime unresolved_dir[0] == '/') { return unresolved_dir; } const cached_dir = &(struct { var cached_dir: ?[]const u8 = null; }).cached_dir; if (cached_dir.* == null) { cached_dir.* = std.fs.cwd().realpathAlloc(allocator, unresolved_dir) catch unreachable; } return cached_dir.*.?; } inline fn sdkPath(b: *Builder, comptime suffix: []const u8) []const u8 { return sdkPathAllocator(b.allocator, suffix); } inline fn sdkPathAllocator(allocator: std.mem.Allocator, comptime suffix: []const u8) []const u8 { return sdkPathInternal(allocator, suffix.len, suffix[0..suffix.len].*); } fn sdkPathInternal(allocator: std.mem.Allocator, comptime len: usize, comptime suffix: [len]u8) []const u8 { if (suffix[0] != '/') @compileError("suffix must be an absolute path"); if (comptime unresolved_dir[0] == '/') { return unresolved_dir ++ @as([]const u8, &suffix); } const cached_dir = &(struct { var cached_dir: ?[]const u8 = null; }).cached_dir; if (cached_dir.* == null) { cached_dir.* = std.fs.path.resolve(allocator, &.{ thisDir(allocator), suffix[1..] }) catch unreachable; } return cached_dir.*.?; }