pub const WGPUTextureDescriptor = extern struct { next_in_chain: *const ChainedStruct, label: ?[*:0]const u8 = null, usage: TextureUsageFlags, dimension: TextureDimension, size: Extent3D, format: TextureFormat, mip_level_count: u32, sample_count: u32, view_format_count: u32, view_formats: [*]const TextureFormat, }; pub const VertexBufferLayout = extern struct { array_stride: u64, step_mode: VertexStepMode, attribute_count: u32, attributes: [*]const VertexAttribute, }; pub const WGPUBindGroupLayoutDescriptor = extern struct { next_in_chain: *const ChainedStruct, label: ?[*:0]const u8 = null, entry_count: u32, entries: [*]const BindGroupLayoutEntry, }; pub const ColorTargetState = extern struct { next_in_chain: *const ChainedStruct, format: TextureFormat, blend: ?*const BlendState = null, write_mask: ColorWriteMaskFlags, }; pub const WGPUComputePipelineDescriptor = extern struct { next_in_chain: *const ChainedStruct, label: ?[*:0]const u8 = null, layout: PipelineLayout = PipelineLayout.none, // nullable compute: ProgrammableStageDescriptor, }; pub const WGPUDeviceDescriptor = extern struct { next_in_chain: *const ChainedStruct, label: ?[*:0]const u8 = null, required_features_count: u32, required_features: [*]const FeatureName, required_limits: ?*const RequiredLimits = null, // nullable default_queue: Queue.Descriptor, }; pub const WGPURenderPassDescriptor = extern struct { next_in_chain: *const ChainedStruct, label: ?[*:0]const u8 = null, color_attachment_count: u32, color_attachments: [*]const RenderPassColorAttachment, depth_stencil_attachment: ?[*]const RenderPassDepthStencilAttachment = null, // nullable occlusion_query_set: QuerySet = QuerySet.none, // nullable timestamp_write_count: u32, timestamp_writes: [*]const RenderPassTimestampWrite, }; pub const VertexState = extern struct { next_in_chain: *const ChainedStruct, module: ShaderModule, entry_point: [*:0]const u8, constant_count: u32, constants: [*]const ConstantEntry, buffer_count: u32, buffers: [*]const VertexBufferLayout, }; pub const FragmentState = extern struct { next_in_chain: *const ChainedStruct, module: ShaderModule, entry_point: [*:0]const u8, constant_count: u32, constants: [*]const ConstantEntry, target_count: u32, targets: [*]const ColorTargetState, }; pub const WGPURenderPipelineDescriptor = extern struct { next_in_chain: *const ChainedStruct, label: ?[*:0]const u8 = null, layout: PipelineLayout = PipelineLayout.none, // nullable vertex: VertexState, primitive: PrimitiveState, depth_stencil: ?*const DepthStencilState = null, // nullable multisample: MultisampleState, fragment: ?*const FragmentState = null, // nullable }; typedef void (*WGPUBufferMapCallback)(WGPUBufferMapAsyncStatus status, void * userdata); typedef void (*WGPUCompilationInfoCallback)(WGPUCompilationInfoRequestStatus status, WGPUCompilationInfo const * compilationInfo, void * userdata); typedef void (*WGPUCreateComputePipelineAsyncCallback)(WGPUCreatePipelineAsyncStatus status, WGPUComputePipeline pipeline, char const * message, void * userdata); typedef void (*WGPUCreateRenderPipelineAsyncCallback)(WGPUCreatePipelineAsyncStatus status, WGPURenderPipeline pipeline, char const * message, void * userdata); typedef void (*WGPUDeviceLostCallback)(WGPUDeviceLostReason reason, char const * message, void * userdata); typedef void (*WGPUErrorCallback)(WGPUErrorType type, char const * message, void * userdata); typedef void (*WGPULoggingCallback)(WGPULoggingType type, char const * message, void * userdata); typedef void (*WGPUProc)(void); typedef void (*WGPUQueueWorkDoneCallback)(WGPUQueueWorkDoneStatus status, void * userdata); typedef void (*WGPURequestAdapterCallback)(WGPURequestAdapterStatus status, WGPUAdapter adapter, char const * message, void * userdata); typedef void (*WGPURequestDeviceCallback)(WGPURequestDeviceStatus status, WGPUDevice device, char const * message, void * userdata); WGPU_EXPORT WGPUInstance wgpuCreateInstance(WGPUInstanceDescriptor const * descriptor); WGPU_EXPORT WGPUProc wgpuGetProcAddress(WGPUDevice device, char const * procName); // Methods of Adapter WGPU_EXPORT WGPUDevice wgpuAdapterCreateDevice(WGPUAdapter adapter, WGPUDeviceDescriptor const * descriptor /* nullable */); WGPU_EXPORT size_t wgpuAdapterEnumerateFeatures(WGPUAdapter adapter, WGPUFeatureName * features); WGPU_EXPORT bool wgpuAdapterGetLimits(WGPUAdapter adapter, WGPUSupportedLimits * limits); WGPU_EXPORT void wgpuAdapterGetProperties(WGPUAdapter adapter, WGPUAdapterProperties * properties); WGPU_EXPORT bool wgpuAdapterHasFeature(WGPUAdapter adapter, WGPUFeatureName feature); WGPU_EXPORT void wgpuAdapterRequestDevice(WGPUAdapter adapter, WGPUDeviceDescriptor const * descriptor, WGPURequestDeviceCallback callback, void * userdata); WGPU_EXPORT void wgpuAdapterReference(WGPUAdapter adapter); WGPU_EXPORT void wgpuAdapterRelease(WGPUAdapter adapter); // Methods of BindGroup WGPU_EXPORT void wgpuBindGroupSetLabel(WGPUBindGroup bindGroup, char const * label); WGPU_EXPORT void wgpuBindGroupReference(WGPUBindGroup bindGroup); WGPU_EXPORT void wgpuBindGroupRelease(WGPUBindGroup bindGroup); // Methods of BindGroupLayout WGPU_EXPORT void wgpuBindGroupLayoutSetLabel(WGPUBindGroupLayout bindGroupLayout, char const * label); WGPU_EXPORT void wgpuBindGroupLayoutReference(WGPUBindGroupLayout bindGroupLayout); WGPU_EXPORT void wgpuBindGroupLayoutRelease(WGPUBindGroupLayout bindGroupLayout); // Methods of Buffer WGPU_EXPORT void wgpuBufferDestroy(WGPUBuffer buffer); WGPU_EXPORT void const * wgpuBufferGetConstMappedRange(WGPUBuffer buffer, size_t offset, size_t size); WGPU_EXPORT void * wgpuBufferGetMappedRange(WGPUBuffer buffer, size_t offset, size_t size); WGPU_EXPORT uint64_t wgpuBufferGetSize(WGPUBuffer buffer); WGPU_EXPORT WGPUBufferUsage wgpuBufferGetUsage(WGPUBuffer buffer); WGPU_EXPORT void wgpuBufferMapAsync(WGPUBuffer buffer, WGPUMapModeFlags mode, size_t offset, size_t size, WGPUBufferMapCallback callback, void * userdata); WGPU_EXPORT void wgpuBufferSetLabel(WGPUBuffer buffer, char const * label); WGPU_EXPORT void wgpuBufferUnmap(WGPUBuffer buffer); WGPU_EXPORT void wgpuBufferReference(WGPUBuffer buffer); WGPU_EXPORT void wgpuBufferRelease(WGPUBuffer buffer); // Methods of CommandBuffer WGPU_EXPORT void wgpuCommandBufferSetLabel(WGPUCommandBuffer commandBuffer, char const * label); WGPU_EXPORT void wgpuCommandBufferReference(WGPUCommandBuffer commandBuffer); WGPU_EXPORT void wgpuCommandBufferRelease(WGPUCommandBuffer commandBuffer); // Methods of CommandEncoder WGPU_EXPORT WGPUComputePassEncoder wgpuCommandEncoderBeginComputePass(WGPUCommandEncoder commandEncoder, WGPUComputePassDescriptor const * descriptor /* nullable */); WGPU_EXPORT WGPURenderPassEncoder wgpuCommandEncoderBeginRenderPass(WGPUCommandEncoder commandEncoder, WGPURenderPassDescriptor const * descriptor); WGPU_EXPORT void wgpuCommandEncoderClearBuffer(WGPUCommandEncoder commandEncoder, WGPUBuffer buffer, uint64_t offset, uint64_t size); WGPU_EXPORT void wgpuCommandEncoderCopyBufferToBuffer(WGPUCommandEncoder commandEncoder, WGPUBuffer source, uint64_t sourceOffset, WGPUBuffer destination, uint64_t destinationOffset, uint64_t size); WGPU_EXPORT void wgpuCommandEncoderCopyBufferToTexture(WGPUCommandEncoder commandEncoder, WGPUImageCopyBuffer const * source, WGPUImageCopyTexture const * destination, WGPUExtent3D const * copySize); WGPU_EXPORT void wgpuCommandEncoderCopyTextureToBuffer(WGPUCommandEncoder commandEncoder, WGPUImageCopyTexture const * source, WGPUImageCopyBuffer const * destination, WGPUExtent3D const * copySize); WGPU_EXPORT void wgpuCommandEncoderCopyTextureToTexture(WGPUCommandEncoder commandEncoder, WGPUImageCopyTexture const * source, WGPUImageCopyTexture const * destination, WGPUExtent3D const * copySize); WGPU_EXPORT void wgpuCommandEncoderCopyTextureToTextureInternal(WGPUCommandEncoder commandEncoder, WGPUImageCopyTexture const * source, WGPUImageCopyTexture const * destination, WGPUExtent3D const * copySize); WGPU_EXPORT WGPUCommandBuffer wgpuCommandEncoderFinish(WGPUCommandEncoder commandEncoder, WGPUCommandBufferDescriptor const * descriptor /* nullable */); WGPU_EXPORT void wgpuCommandEncoderInjectValidationError(WGPUCommandEncoder commandEncoder, char const * message); WGPU_EXPORT void wgpuCommandEncoderInsertDebugMarker(WGPUCommandEncoder commandEncoder, char const * markerLabel); WGPU_EXPORT void wgpuCommandEncoderPopDebugGroup(WGPUCommandEncoder commandEncoder); WGPU_EXPORT void wgpuCommandEncoderPushDebugGroup(WGPUCommandEncoder commandEncoder, char const * groupLabel); WGPU_EXPORT void wgpuCommandEncoderResolveQuerySet(WGPUCommandEncoder commandEncoder, WGPUQuerySet querySet, uint32_t firstQuery, uint32_t queryCount, WGPUBuffer destination, uint64_t destinationOffset); WGPU_EXPORT void wgpuCommandEncoderSetLabel(WGPUCommandEncoder commandEncoder, char const * label); WGPU_EXPORT void wgpuCommandEncoderWriteBuffer(WGPUCommandEncoder commandEncoder, WGPUBuffer buffer, uint64_t bufferOffset, uint8_t const * data, uint64_t size); WGPU_EXPORT void wgpuCommandEncoderWriteTimestamp(WGPUCommandEncoder commandEncoder, WGPUQuerySet querySet, uint32_t queryIndex); WGPU_EXPORT void wgpuCommandEncoderReference(WGPUCommandEncoder commandEncoder); WGPU_EXPORT void wgpuCommandEncoderRelease(WGPUCommandEncoder commandEncoder); // Methods of ComputePassEncoder WGPU_EXPORT void wgpuComputePassEncoderDispatch(WGPUComputePassEncoder computePassEncoder, uint32_t workgroupCountX, uint32_t workgroupCountY, uint32_t workgroupCountZ); WGPU_EXPORT void wgpuComputePassEncoderDispatchIndirect(WGPUComputePassEncoder computePassEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset); WGPU_EXPORT void wgpuComputePassEncoderDispatchWorkgroups(WGPUComputePassEncoder computePassEncoder, uint32_t workgroupCountX, uint32_t workgroupCountY, uint32_t workgroupCountZ); WGPU_EXPORT void wgpuComputePassEncoderDispatchWorkgroupsIndirect(WGPUComputePassEncoder computePassEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset); WGPU_EXPORT void wgpuComputePassEncoderEnd(WGPUComputePassEncoder computePassEncoder); WGPU_EXPORT void wgpuComputePassEncoderEndPass(WGPUComputePassEncoder computePassEncoder); WGPU_EXPORT void wgpuComputePassEncoderInsertDebugMarker(WGPUComputePassEncoder computePassEncoder, char const * markerLabel); WGPU_EXPORT void wgpuComputePassEncoderPopDebugGroup(WGPUComputePassEncoder computePassEncoder); WGPU_EXPORT void wgpuComputePassEncoderPushDebugGroup(WGPUComputePassEncoder computePassEncoder, char const * groupLabel); WGPU_EXPORT void wgpuComputePassEncoderSetBindGroup(WGPUComputePassEncoder computePassEncoder, uint32_t groupIndex, WGPUBindGroup group, uint32_t dynamicOffsetCount, uint32_t const * dynamicOffsets); WGPU_EXPORT void wgpuComputePassEncoderSetLabel(WGPUComputePassEncoder computePassEncoder, char const * label); WGPU_EXPORT void wgpuComputePassEncoderSetPipeline(WGPUComputePassEncoder computePassEncoder, WGPUComputePipeline pipeline); WGPU_EXPORT void wgpuComputePassEncoderWriteTimestamp(WGPUComputePassEncoder computePassEncoder, WGPUQuerySet querySet, uint32_t queryIndex); WGPU_EXPORT void wgpuComputePassEncoderReference(WGPUComputePassEncoder computePassEncoder); WGPU_EXPORT void wgpuComputePassEncoderRelease(WGPUComputePassEncoder computePassEncoder); // Methods of ComputePipeline WGPU_EXPORT WGPUBindGroupLayout wgpuComputePipelineGetBindGroupLayout(WGPUComputePipeline computePipeline, uint32_t groupIndex); WGPU_EXPORT void wgpuComputePipelineSetLabel(WGPUComputePipeline computePipeline, char const * label); WGPU_EXPORT void wgpuComputePipelineReference(WGPUComputePipeline computePipeline); WGPU_EXPORT void wgpuComputePipelineRelease(WGPUComputePipeline computePipeline); // Methods of Device WGPU_EXPORT WGPUBindGroup wgpuDeviceCreateBindGroup(WGPUDevice device, WGPUBindGroupDescriptor const * descriptor); WGPU_EXPORT WGPUBindGroupLayout wgpuDeviceCreateBindGroupLayout(WGPUDevice device, WGPUBindGroupLayoutDescriptor const * descriptor); WGPU_EXPORT WGPUBuffer wgpuDeviceCreateBuffer(WGPUDevice device, WGPUBufferDescriptor const * descriptor); WGPU_EXPORT WGPUCommandEncoder wgpuDeviceCreateCommandEncoder(WGPUDevice device, WGPUCommandEncoderDescriptor const * descriptor /* nullable */); WGPU_EXPORT WGPUComputePipeline wgpuDeviceCreateComputePipeline(WGPUDevice device, WGPUComputePipelineDescriptor const * descriptor); WGPU_EXPORT void wgpuDeviceCreateComputePipelineAsync(WGPUDevice device, WGPUComputePipelineDescriptor const * descriptor, WGPUCreateComputePipelineAsyncCallback callback, void * userdata); WGPU_EXPORT WGPUBuffer wgpuDeviceCreateErrorBuffer(WGPUDevice device); WGPU_EXPORT WGPUExternalTexture wgpuDeviceCreateErrorExternalTexture(WGPUDevice device); WGPU_EXPORT WGPUExternalTexture wgpuDeviceCreateExternalTexture(WGPUDevice device, WGPUExternalTextureDescriptor const * externalTextureDescriptor); WGPU_EXPORT WGPUPipelineLayout wgpuDeviceCreatePipelineLayout(WGPUDevice device, WGPUPipelineLayoutDescriptor const * descriptor); WGPU_EXPORT WGPUQuerySet wgpuDeviceCreateQuerySet(WGPUDevice device, WGPUQuerySetDescriptor const * descriptor); WGPU_EXPORT WGPURenderBundleEncoder wgpuDeviceCreateRenderBundleEncoder(WGPUDevice device, WGPURenderBundleEncoderDescriptor const * descriptor); WGPU_EXPORT WGPURenderPipeline wgpuDeviceCreateRenderPipeline(WGPUDevice device, WGPURenderPipelineDescriptor const * descriptor); WGPU_EXPORT void wgpuDeviceCreateRenderPipelineAsync(WGPUDevice device, WGPURenderPipelineDescriptor const * descriptor, WGPUCreateRenderPipelineAsyncCallback callback, void * userdata); WGPU_EXPORT WGPUSampler wgpuDeviceCreateSampler(WGPUDevice device, WGPUSamplerDescriptor const * descriptor /* nullable */); WGPU_EXPORT WGPUShaderModule wgpuDeviceCreateShaderModule(WGPUDevice device, WGPUShaderModuleDescriptor const * descriptor); WGPU_EXPORT WGPUSwapChain wgpuDeviceCreateSwapChain(WGPUDevice device, WGPUSurface surface /* nullable */, WGPUSwapChainDescriptor const * descriptor); WGPU_EXPORT WGPUTexture wgpuDeviceCreateTexture(WGPUDevice device, WGPUTextureDescriptor const * descriptor); WGPU_EXPORT void wgpuDeviceDestroy(WGPUDevice device); WGPU_EXPORT size_t wgpuDeviceEnumerateFeatures(WGPUDevice device, WGPUFeatureName * features); WGPU_EXPORT bool wgpuDeviceGetLimits(WGPUDevice device, WGPUSupportedLimits * limits); WGPU_EXPORT WGPUQueue wgpuDeviceGetQueue(WGPUDevice device); WGPU_EXPORT bool wgpuDeviceHasFeature(WGPUDevice device, WGPUFeatureName feature); WGPU_EXPORT void wgpuDeviceInjectError(WGPUDevice device, WGPUErrorType type, char const * message); WGPU_EXPORT void wgpuDeviceLoseForTesting(WGPUDevice device); WGPU_EXPORT bool wgpuDevicePopErrorScope(WGPUDevice device, WGPUErrorCallback callback, void * userdata); WGPU_EXPORT void wgpuDevicePushErrorScope(WGPUDevice device, WGPUErrorFilter filter); WGPU_EXPORT void wgpuDeviceSetDeviceLostCallback(WGPUDevice device, WGPUDeviceLostCallback callback, void * userdata); WGPU_EXPORT void wgpuDeviceSetLabel(WGPUDevice device, char const * label); WGPU_EXPORT void wgpuDeviceSetLoggingCallback(WGPUDevice device, WGPULoggingCallback callback, void * userdata); WGPU_EXPORT void wgpuDeviceSetUncapturedErrorCallback(WGPUDevice device, WGPUErrorCallback callback, void * userdata); WGPU_EXPORT void wgpuDeviceTick(WGPUDevice device); WGPU_EXPORT void wgpuDeviceReference(WGPUDevice device); WGPU_EXPORT void wgpuDeviceRelease(WGPUDevice device); // Methods of ExternalTexture WGPU_EXPORT void wgpuExternalTextureDestroy(WGPUExternalTexture externalTexture); WGPU_EXPORT void wgpuExternalTextureSetLabel(WGPUExternalTexture externalTexture, char const * label); WGPU_EXPORT void wgpuExternalTextureReference(WGPUExternalTexture externalTexture); WGPU_EXPORT void wgpuExternalTextureRelease(WGPUExternalTexture externalTexture); // Methods of Instance WGPU_EXPORT WGPUSurface wgpuInstanceCreateSurface(WGPUInstance instance, WGPUSurfaceDescriptor const * descriptor); WGPU_EXPORT void wgpuInstanceRequestAdapter(WGPUInstance instance, WGPURequestAdapterOptions const * options, WGPURequestAdapterCallback callback, void * userdata); WGPU_EXPORT void wgpuInstanceReference(WGPUInstance instance); WGPU_EXPORT void wgpuInstanceRelease(WGPUInstance instance); // Methods of PipelineLayout WGPU_EXPORT void wgpuPipelineLayoutSetLabel(WGPUPipelineLayout pipelineLayout, char const * label); WGPU_EXPORT void wgpuPipelineLayoutReference(WGPUPipelineLayout pipelineLayout); WGPU_EXPORT void wgpuPipelineLayoutRelease(WGPUPipelineLayout pipelineLayout); // Methods of QuerySet WGPU_EXPORT void wgpuQuerySetDestroy(WGPUQuerySet querySet); WGPU_EXPORT uint32_t wgpuQuerySetGetCount(WGPUQuerySet querySet); WGPU_EXPORT WGPUQueryType wgpuQuerySetGetType(WGPUQuerySet querySet); WGPU_EXPORT void wgpuQuerySetSetLabel(WGPUQuerySet querySet, char const * label); WGPU_EXPORT void wgpuQuerySetReference(WGPUQuerySet querySet); WGPU_EXPORT void wgpuQuerySetRelease(WGPUQuerySet querySet); // Methods of Queue WGPU_EXPORT void wgpuQueueCopyTextureForBrowser(WGPUQueue queue, WGPUImageCopyTexture const * source, WGPUImageCopyTexture const * destination, WGPUExtent3D const * copySize, WGPUCopyTextureForBrowserOptions const * options); WGPU_EXPORT void wgpuQueueOnSubmittedWorkDone(WGPUQueue queue, uint64_t signalValue, WGPUQueueWorkDoneCallback callback, void * userdata); WGPU_EXPORT void wgpuQueueSetLabel(WGPUQueue queue, char const * label); WGPU_EXPORT void wgpuQueueSubmit(WGPUQueue queue, uint32_t commandCount, WGPUCommandBuffer const * commands); WGPU_EXPORT void wgpuQueueWriteBuffer(WGPUQueue queue, WGPUBuffer buffer, uint64_t bufferOffset, void const * data, size_t size); WGPU_EXPORT void wgpuQueueWriteTexture(WGPUQueue queue, WGPUImageCopyTexture const * destination, void const * data, size_t dataSize, WGPUTextureDataLayout const * dataLayout, WGPUExtent3D const * writeSize); WGPU_EXPORT void wgpuQueueReference(WGPUQueue queue); WGPU_EXPORT void wgpuQueueRelease(WGPUQueue queue); // Methods of RenderBundle WGPU_EXPORT void wgpuRenderBundleReference(WGPURenderBundle renderBundle); WGPU_EXPORT void wgpuRenderBundleRelease(WGPURenderBundle renderBundle); // Methods of RenderBundleEncoder WGPU_EXPORT void wgpuRenderBundleEncoderDraw(WGPURenderBundleEncoder renderBundleEncoder, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance); WGPU_EXPORT void wgpuRenderBundleEncoderDrawIndexed(WGPURenderBundleEncoder renderBundleEncoder, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t baseVertex, uint32_t firstInstance); WGPU_EXPORT void wgpuRenderBundleEncoderDrawIndexedIndirect(WGPURenderBundleEncoder renderBundleEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset); WGPU_EXPORT void wgpuRenderBundleEncoderDrawIndirect(WGPURenderBundleEncoder renderBundleEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset); WGPU_EXPORT WGPURenderBundle wgpuRenderBundleEncoderFinish(WGPURenderBundleEncoder renderBundleEncoder, WGPURenderBundleDescriptor const * descriptor /* nullable */); WGPU_EXPORT void wgpuRenderBundleEncoderInsertDebugMarker(WGPURenderBundleEncoder renderBundleEncoder, char const * markerLabel); WGPU_EXPORT void wgpuRenderBundleEncoderPopDebugGroup(WGPURenderBundleEncoder renderBundleEncoder); WGPU_EXPORT void wgpuRenderBundleEncoderPushDebugGroup(WGPURenderBundleEncoder renderBundleEncoder, char const * groupLabel); WGPU_EXPORT void wgpuRenderBundleEncoderSetBindGroup(WGPURenderBundleEncoder renderBundleEncoder, uint32_t groupIndex, WGPUBindGroup group, uint32_t dynamicOffsetCount, uint32_t const * dynamicOffsets); WGPU_EXPORT void wgpuRenderBundleEncoderSetIndexBuffer(WGPURenderBundleEncoder renderBundleEncoder, WGPUBuffer buffer, WGPUIndexFormat format, uint64_t offset, uint64_t size); WGPU_EXPORT void wgpuRenderBundleEncoderSetLabel(WGPURenderBundleEncoder renderBundleEncoder, char const * label); WGPU_EXPORT void wgpuRenderBundleEncoderSetPipeline(WGPURenderBundleEncoder renderBundleEncoder, WGPURenderPipeline pipeline); WGPU_EXPORT void wgpuRenderBundleEncoderSetVertexBuffer(WGPURenderBundleEncoder renderBundleEncoder, uint32_t slot, WGPUBuffer buffer, uint64_t offset, uint64_t size); WGPU_EXPORT void wgpuRenderBundleEncoderReference(WGPURenderBundleEncoder renderBundleEncoder); WGPU_EXPORT void wgpuRenderBundleEncoderRelease(WGPURenderBundleEncoder renderBundleEncoder); // Methods of RenderPassEncoder WGPU_EXPORT void wgpuRenderPassEncoderBeginOcclusionQuery(WGPURenderPassEncoder renderPassEncoder, uint32_t queryIndex); WGPU_EXPORT void wgpuRenderPassEncoderDraw(WGPURenderPassEncoder renderPassEncoder, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance); WGPU_EXPORT void wgpuRenderPassEncoderDrawIndexed(WGPURenderPassEncoder renderPassEncoder, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t baseVertex, uint32_t firstInstance); WGPU_EXPORT void wgpuRenderPassEncoderDrawIndexedIndirect(WGPURenderPassEncoder renderPassEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset); WGPU_EXPORT void wgpuRenderPassEncoderDrawIndirect(WGPURenderPassEncoder renderPassEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset); WGPU_EXPORT void wgpuRenderPassEncoderEnd(WGPURenderPassEncoder renderPassEncoder); WGPU_EXPORT void wgpuRenderPassEncoderEndOcclusionQuery(WGPURenderPassEncoder renderPassEncoder); WGPU_EXPORT void wgpuRenderPassEncoderEndPass(WGPURenderPassEncoder renderPassEncoder); WGPU_EXPORT void wgpuRenderPassEncoderExecuteBundles(WGPURenderPassEncoder renderPassEncoder, uint32_t bundlesCount, WGPURenderBundle const * bundles); WGPU_EXPORT void wgpuRenderPassEncoderInsertDebugMarker(WGPURenderPassEncoder renderPassEncoder, char const * markerLabel); WGPU_EXPORT void wgpuRenderPassEncoderPopDebugGroup(WGPURenderPassEncoder renderPassEncoder); WGPU_EXPORT void wgpuRenderPassEncoderPushDebugGroup(WGPURenderPassEncoder renderPassEncoder, char const * groupLabel); WGPU_EXPORT void wgpuRenderPassEncoderSetBindGroup(WGPURenderPassEncoder renderPassEncoder, uint32_t groupIndex, WGPUBindGroup group, uint32_t dynamicOffsetCount, uint32_t const * dynamicOffsets); WGPU_EXPORT void wgpuRenderPassEncoderSetBlendConstant(WGPURenderPassEncoder renderPassEncoder, WGPUColor const * color); WGPU_EXPORT void wgpuRenderPassEncoderSetIndexBuffer(WGPURenderPassEncoder renderPassEncoder, WGPUBuffer buffer, WGPUIndexFormat format, uint64_t offset, uint64_t size); WGPU_EXPORT void wgpuRenderPassEncoderSetLabel(WGPURenderPassEncoder renderPassEncoder, char const * label); WGPU_EXPORT void wgpuRenderPassEncoderSetPipeline(WGPURenderPassEncoder renderPassEncoder, WGPURenderPipeline pipeline); WGPU_EXPORT void wgpuRenderPassEncoderSetScissorRect(WGPURenderPassEncoder renderPassEncoder, uint32_t x, uint32_t y, uint32_t width, uint32_t height); WGPU_EXPORT void wgpuRenderPassEncoderSetStencilReference(WGPURenderPassEncoder renderPassEncoder, uint32_t reference); WGPU_EXPORT void wgpuRenderPassEncoderSetVertexBuffer(WGPURenderPassEncoder renderPassEncoder, uint32_t slot, WGPUBuffer buffer, uint64_t offset, uint64_t size); WGPU_EXPORT void wgpuRenderPassEncoderSetViewport(WGPURenderPassEncoder renderPassEncoder, float x, float y, float width, float height, float minDepth, float maxDepth); WGPU_EXPORT void wgpuRenderPassEncoderWriteTimestamp(WGPURenderPassEncoder renderPassEncoder, WGPUQuerySet querySet, uint32_t queryIndex); WGPU_EXPORT void wgpuRenderPassEncoderReference(WGPURenderPassEncoder renderPassEncoder); WGPU_EXPORT void wgpuRenderPassEncoderRelease(WGPURenderPassEncoder renderPassEncoder); // Methods of RenderPipeline WGPU_EXPORT WGPUBindGroupLayout wgpuRenderPipelineGetBindGroupLayout(WGPURenderPipeline renderPipeline, uint32_t groupIndex); WGPU_EXPORT void wgpuRenderPipelineSetLabel(WGPURenderPipeline renderPipeline, char const * label); WGPU_EXPORT void wgpuRenderPipelineReference(WGPURenderPipeline renderPipeline); WGPU_EXPORT void wgpuRenderPipelineRelease(WGPURenderPipeline renderPipeline); // Methods of Sampler WGPU_EXPORT void wgpuSamplerSetLabel(WGPUSampler sampler, char const * label); WGPU_EXPORT void wgpuSamplerReference(WGPUSampler sampler); WGPU_EXPORT void wgpuSamplerRelease(WGPUSampler sampler); // Methods of ShaderModule WGPU_EXPORT void wgpuShaderModuleGetCompilationInfo(WGPUShaderModule shaderModule, WGPUCompilationInfoCallback callback, void * userdata); WGPU_EXPORT void wgpuShaderModuleSetLabel(WGPUShaderModule shaderModule, char const * label); WGPU_EXPORT void wgpuShaderModuleReference(WGPUShaderModule shaderModule); WGPU_EXPORT void wgpuShaderModuleRelease(WGPUShaderModule shaderModule); // Methods of Surface WGPU_EXPORT void wgpuSurfaceReference(WGPUSurface surface); WGPU_EXPORT void wgpuSurfaceRelease(WGPUSurface surface); // Methods of SwapChain WGPU_EXPORT void wgpuSwapChainConfigure(WGPUSwapChain swapChain, WGPUTextureFormat format, WGPUTextureUsageFlags allowedUsage, uint32_t width, uint32_t height); WGPU_EXPORT WGPUTextureView wgpuSwapChainGetCurrentTextureView(WGPUSwapChain swapChain); WGPU_EXPORT void wgpuSwapChainPresent(WGPUSwapChain swapChain); WGPU_EXPORT void wgpuSwapChainReference(WGPUSwapChain swapChain); WGPU_EXPORT void wgpuSwapChainRelease(WGPUSwapChain swapChain); // Methods of Texture WGPU_EXPORT WGPUTextureView wgpuTextureCreateView(WGPUTexture texture, WGPUTextureViewDescriptor const * descriptor /* nullable */); WGPU_EXPORT void wgpuTextureDestroy(WGPUTexture texture); WGPU_EXPORT uint32_t wgpuTextureGetDepthOrArrayLayers(WGPUTexture texture); WGPU_EXPORT WGPUTextureDimension wgpuTextureGetDimension(WGPUTexture texture); WGPU_EXPORT WGPUTextureFormat wgpuTextureGetFormat(WGPUTexture texture); WGPU_EXPORT uint32_t wgpuTextureGetHeight(WGPUTexture texture); WGPU_EXPORT uint32_t wgpuTextureGetMipLevelCount(WGPUTexture texture); WGPU_EXPORT uint32_t wgpuTextureGetSampleCount(WGPUTexture texture); WGPU_EXPORT WGPUTextureUsage wgpuTextureGetUsage(WGPUTexture texture); WGPU_EXPORT uint32_t wgpuTextureGetWidth(WGPUTexture texture); WGPU_EXPORT void wgpuTextureSetLabel(WGPUTexture texture, char const * label); WGPU_EXPORT void wgpuTextureReference(WGPUTexture texture); WGPU_EXPORT void wgpuTextureRelease(WGPUTexture texture); // Methods of TextureView WGPU_EXPORT void wgpuTextureViewSetLabel(WGPUTextureView textureView, char const * label); WGPU_EXPORT void wgpuTextureViewReference(WGPUTextureView textureView); WGPU_EXPORT void wgpuTextureViewRelease(WGPUTextureView textureView);