const CommandBuffer = @import("command_buffer.zig").CommandBuffer; const Buffer = @import("buffer.zig").Buffer; const TextureDataLayout = @import("texture.zig").TextureDataLayout; const ImageCopyTexture = @import("types.zig").ImageCopyTexture; const ChainedStruct = @import("types.zig").ChainedStruct; const Extent3D = @import("types.zig").Extent3D; const CopyTextureForBrowserOptions = @import("types.zig").CopyTextureForBrowserOptions; const Impl = @import("interface.zig").Impl; pub const Queue = *opaque { pub inline fn copyTextureForBrowser(queue: Queue, source: *const ImageCopyTexture, destination: *const ImageCopyTexture, copy_size: *const Extent3D, options: *const CopyTextureForBrowserOptions) void { Impl.queueCopyTextureForBrowser(queue, source, destination, copy_size, options); } pub inline fn onSubmittedWorkDone(queue: Queue, signal_value: u64, callback: QueueWorkDoneCallback, userdata: *anyopaque) void { Impl.queueOnSubmittedWorkDone(queue, signal_value, callback, userdata); } pub inline fn setLabel(queue: Queue, label: [*:0]const u8) void { Impl.queueSetLabel(queue, label); } pub inline fn submit(queue: Queue, command_count: u32, commands: [*]CommandBuffer) void { Impl.queueSubmit(queue, command_count, commands); } pub inline fn writeBuffer(queue: Queue, buffer: Buffer, buffer_offset: u64, data: *anyopaque, size: usize) void { Impl.queueWriteBuffer(queue, buffer, buffer_offset, data, size); } pub inline fn writeTexture(queue: Queue, data: *anyopaque, data_size: usize, data_layout: *const TextureDataLayout, write_size: *const Extent3D) void { Impl.queueWriteTexture(queue, data, data_size, data_layout, write_size); } pub inline fn reference(queue: Queue) void { Impl.queueReference(queue); } pub inline fn release(queue: Queue) void { Impl.queueRelease(queue); } }; pub const QueueWorkDoneCallback = fn ( status: QueueWorkDoneStatus, userdata: *anyopaque, ) callconv(.C) void; pub const QueueWorkDoneStatus = enum(u32) { success = 0x00000000, err = 0x00000001, unknown = 0x00000002, device_lost = 0x00000003, }; pub const QueueDescriptor = extern struct { next_in_chain: *const ChainedStruct, label: ?[*:0]const u8 = null, };