const std = @import("std"); const Builder = std.build.Builder; pub fn build(_: *Builder) void {} var cached_pkg: ?std.build.Pkg = null; pub fn pkg(b: *Builder) std.build.Pkg { if (cached_pkg == null) { cached_pkg = .{ .name = "gamemode", .source = .{ .path = sdkPath(b, "/src/main.zig") }, .dependencies = &.{}, }; } return cached_pkg.?; } pub fn link(step: *std.build.LibExeObjStep) void { step.addIncludePath(sdkPath(step.builder, "/upstream/include")); } const unresolved_dir = (struct { inline fn unresolvedDir() []const u8 { return comptime std.fs.path.dirname(@src().file) orelse "."; } }).unresolvedDir(); fn thisDir(allocator: std.mem.Allocator) []const u8 { if (comptime unresolved_dir[0] == '/') { return unresolved_dir; } const cached_dir = &(struct { var cached_dir: ?[]const u8 = null; }).cached_dir; if (cached_dir.* == null) { cached_dir.* = std.fs.cwd().realpathAlloc(allocator, unresolved_dir) catch unreachable; } return cached_dir.*.?; } inline fn sdkPath(b: *Builder, comptime suffix: []const u8) []const u8 { return sdkPathAllocator(b.allocator, suffix); } inline fn sdkPathAllocator(allocator: std.mem.Allocator, comptime suffix: []const u8) []const u8 { return sdkPathInternal(allocator, suffix.len, suffix[0..suffix.len].*); } fn sdkPathInternal(allocator: std.mem.Allocator, comptime len: usize, comptime suffix: [len]u8) []const u8 { if (suffix[0] != '/') @compileError("suffix must be an absolute path"); if (comptime unresolved_dir[0] == '/') { return unresolved_dir ++ @as([]const u8, &suffix); } const cached_dir = &(struct { var cached_dir: ?[]const u8 = null; }).cached_dir; if (cached_dir.* == null) { cached_dir.* = std.fs.path.resolve(allocator, &.{ thisDir(allocator), suffix[1..] }) catch unreachable; } return cached_dir.*.?; }