const std = @import("std"); const Builder = std.build.Builder; const sysjs = @import("libs/mach-sysjs/build.zig"); const soundio_path = thisDir() ++ "/upstream/soundio"; pub const pkg = std.build.Pkg{ .name = "sysaudio", .source = .{ .path = thisDir() ++ "/src/main.zig" }, .dependencies = &.{sysjs.pkg}, }; const soundio_pkg = std.build.Pkg{ .name = "soundio", .source = .{ .path = thisDir() ++ "/soundio/main.zig" }, }; pub const Options = struct {}; pub fn build(b: *Builder) void { const mode = b.standardReleaseOptions(); const target = b.standardTargetOptions(.{}); const soundio_tests = b.addTest("soundio/main.zig"); soundio_tests.setBuildMode(mode); link(b, soundio_tests, .{}); const main_tests = b.addTest("src/main.zig"); main_tests.setBuildMode(mode); main_tests.addPackage(soundio_pkg); link(b, main_tests, .{}); const test_step = b.step("test", "Run library tests"); test_step.dependOn(&soundio_tests.step); test_step.dependOn(&main_tests.step); inline for ([_][]const u8{ "soundio-sine-wave", }) |example| { const example_exe = b.addExecutable("example-" ++ example, "examples/" ++ example ++ ".zig"); example_exe.setBuildMode(mode); example_exe.setTarget(target); example_exe.addPackage(soundio_pkg); link(b, example_exe, .{}); example_exe.install(); const example_compile_step = b.step("example-" ++ example, "Compile '" ++ example ++ "' example"); example_compile_step.dependOn(b.getInstallStep()); const example_run_cmd = example_exe.run(); example_run_cmd.step.dependOn(b.getInstallStep()); if (b.args) |args| { example_run_cmd.addArgs(args); } const example_run_step = b.step("run-example-" ++ example, "Run '" ++ example ++ "' example"); example_run_step.dependOn(&example_run_cmd.step); } } pub fn link(b: *Builder, step: *std.build.LibExeObjStep, options: Options) void { _ = options; if (step.target.toTarget().cpu.arch != .wasm32) { const soundio_lib = buildSoundIo(b, step); step.linkLibrary(soundio_lib); step.addIncludePath(soundio_path); } } fn buildSoundIo(b: *Builder, step: *std.build.LibExeObjStep) *std.build.LibExeObjStep { // TODO(build-system): https://github.com/hexops/mach/issues/229#issuecomment-1100958939 ensureDependencySubmodule(b.allocator, "upstream") catch unreachable; const config_base = \\#ifndef SOUNDIO_CONFIG_H \\#define SOUNDIO_CONFIG_H \\#define SOUNDIO_VERSION_MAJOR 2 \\#define SOUNDIO_VERSION_MINOR 0 \\#define SOUNDIO_VERSION_PATCH 0 \\#define SOUNDIO_VERSION_STRING "2.0.0" \\ ; var config_file = std.fs.cwd().createFile(soundio_path ++ "/src/config.h", .{}) catch unreachable; defer config_file.close(); config_file.writeAll(config_base) catch unreachable; const lib = b.addStaticLibrary("soundio", null); lib.setTarget(step.target); lib.setBuildMode(step.build_mode); lib.linkLibC(); lib.addIncludePath(soundio_path); lib.addCSourceFiles(soundio_sources, &.{}); const target = (std.zig.system.NativeTargetInfo.detect(b.allocator, step.target) catch unreachable).target; if (target.isDarwin()) { lib.addCSourceFile(soundio_path ++ "/src/coreaudio.c", &.{}); lib.linkFramework("AudioToolbox"); lib.linkFramework("CoreFoundation"); lib.linkFramework("CoreAudio"); config_file.writeAll("#define SOUNDIO_HAVE_COREAUDIO\n") catch unreachable; } else if (target.os.tag == .linux) { lib.addCSourceFile(soundio_path ++ "/src/alsa.c", &.{}); lib.linkSystemLibrary("asound"); config_file.writeAll("#define SOUNDIO_HAVE_ALSA\n") catch unreachable; } else if (target.os.tag == .windows) { lib.addCSourceFile(soundio_path ++ "/src/wasapi.c", &.{}); config_file.writeAll("#define SOUNDIO_HAVE_WASAPI\n") catch unreachable; } config_file.writeAll("#endif\n") catch unreachable; lib.install(); return lib; } fn ensureDependencySubmodule(allocator: std.mem.Allocator, path: []const u8) !void { if (std.process.getEnvVarOwned(allocator, "NO_ENSURE_SUBMODULES")) |no_ensure_submodules| { if (std.mem.eql(u8, no_ensure_submodules, "true")) return; } else |_| {} var child = std.ChildProcess.init(&.{ "git", "submodule", "update", "--init", path }, allocator); child.cwd = thisDir(); child.stderr = std.io.getStdErr(); child.stdout = std.io.getStdOut(); _ = try child.spawnAndWait(); } fn thisDir() []const u8 { return std.fs.path.dirname(@src().file) orelse "."; } const soundio_sources = &[_][]const u8{ soundio_path ++ "/src/soundio.c", soundio_path ++ "/src/util.c", soundio_path ++ "/src/os.c", soundio_path ++ "/src/dummy.c", soundio_path ++ "/src/channel_layout.c", soundio_path ++ "/src/ring_buffer.c", };