const std = @import("std"); pub const pkg = std.build.Pkg{ .name = "gamemode", .source = .{ .path = thisDir() ++ "/gamemode.zig" }, }; pub fn link(step: *std.build.LibExeObjStep) void { step.addIncludePath(comptime thisDir() ++ "/upstream/include"); } fn thisDir() []const u8 { return std.fs.path.dirname(@src().file) orelse "."; }