const ChainedStruct = @import("types.zig").ChainedStruct; pub const Queue = *opaque { // TODO // pub inline fn queueCopyTextureForBrowser(queue: gpu.Queue, source: *const gpu.ImageCopyTexture, destination: *const gpu.ImageCopyTexture, copy_size: *const gpu.Extent3D, options: *const gpu.CopyTextureForBrowserOptions) void { // TODO // pub inline fn queueOnSubmittedWorkDone(queue: gpu.Queue, signal_value: u64, callback: gpu.QueueWorkDoneCallback, userdata: *anyopaque) void { // TODO // pub inline fn queueSetLabel(queue: gpu.Queue, label: [*:0]const u8) void { // TODO // pub inline fn queueSubmit(queue: gpu.Queue, command_count: u32, commands: [*]gpu.CommandBuffer) void { // TODO // pub inline fn queueWriteBuffer(queue: gpu.Queue, buffer: gpu.Buffer, buffer_offset: u64, data: *anyopaque, size: usize) void { // TODO // pub inline fn queueWriteTexture(queue: gpu.Queue, data: *anyopaque, data_size: usize, data_layout: *const gpu.TextureDataLayout, write_size: *const gpu.Extent3D) void { // TODO // pub inline fn queueReference(queue: gpu.Queue) void { // TODO // pub inline fn queueRelease(queue: gpu.Queue) void { }; pub const QueueWorkDoneCallback = fn ( status: QueueWorkDoneStatus, userdata: *anyopaque, ) callconv(.C) void; pub const QueueWorkDoneStatus = enum(u32) { success = 0x00000000, err = 0x00000001, unknown = 0x00000002, device_lost = 0x00000003, }; pub const QueueDescriptor = extern struct { next_in_chain: *const ChainedStruct, label: ?[*:0]const u8 = null, };