const CommandBuffer = @This(); /// The type erased pointer to the CommandBuffer implementation /// Equal to c.WGPUCommandBuffer for NativeInstance. ptr: *anyopaque, vtable: *const VTable, pub const VTable = struct { reference: fn (ptr: *anyopaque) void, release: fn (ptr: *anyopaque) void, }; pub inline fn reference(buf: CommandBuffer) void { buf.vtable.reference(buf.ptr); } pub inline fn release(buf: CommandBuffer) void { buf.vtable.release(buf.ptr); } test "syntax" { _ = VTable; _ = reference; _ = release; }