const std = @import("std"); const builtin = @import("builtin"); const mach = @import("main.zig"); const sysaudio = mach.sysaudio; pub const name = .mach_audio; pub const Mod = mach.Mod(@This()); pub const components = .{ .samples = .{ .type = []const f32 }, .playing = .{ .type = bool }, .index = .{ .type = usize }, }; pub const local_events = .{ .render = .{ .handler = render }, }; allocator: std.mem.Allocator, ctx: sysaudio.Context = undefined, player: sysaudio.Player = undefined, buffer: SampleBuffer = SampleBuffer.init(), mutex: std.Thread.Mutex = .{}, cond: std.Thread.Condition = .{}, pub const SampleBuffer = std.fifo.LinearFifo(f32, .{ .Static = 4096 }); pub fn init(audio: *@This()) !void { audio.ctx = try sysaudio.Context.init(null, audio.allocator, .{}); try audio.ctx.refresh(); const device = audio.ctx.defaultDevice(.playback) orelse return error.NoDeviceFound; audio.player = try audio.ctx.createPlayer(device, writeFn, .{ .user_data = audio }); try audio.player.start(); } pub fn deinit(audio: *Mod) void { audio.state().player.deinit(); audio.state().ctx.deinit(); var iter = audio.entities.entities.valueIterator(); while (iter.next()) |*entity| { entity.samples.deinit(audio.state().allocator); } } pub fn render(audio: *Mod) !void { // Prepare the next 30ms of audio by querying entities and mixing the samples they want to play. // 48_000 * 0.03 = 1440 = 30ms var mixing_buffer: [1440]f32 = undefined; var max_samples: usize = 0; var iter = audio.entities.query(.{ .all = &.{.{ .mach_audio = &.{ .samples, .playing, .index } }} }); while (iter.next()) |archetype| for ( archetype.slice(.entity, .id), archetype.slice(.mach_audio, .samples), archetype.slice(.mach_audio, .playing), archetype.slice(.mach_audio, .index), ) |id, samples, playing, index| { if (!playing) continue; const to_read = @min(samples.len - index, mixing_buffer.len); mixSamples(mixing_buffer[0..to_read], samples[index..][0..to_read]); max_samples = @max(max_samples, to_read); if (index + to_read >= samples.len) { try audio.set(id, .playing, false); try audio.set(id, .index, 0); continue; } try audio.set(id, .index, index + to_read); }; audio.state().mutex.lock(); defer audio.state().mutex.unlock(); while (audio.state().buffer.writableLength() < max_samples) { audio.state().cond.wait(&audio.state().mutex); } audio.state().buffer.writeAssumeCapacity(mixing_buffer[0..max_samples]); } fn writeFn(audio_opaque: ?*anyopaque, output: []u8) void { const audio: *@This() = @ptrCast(@alignCast(audio_opaque)); // Clear buffer from previous samples @memset(output, 0); const total_samples = @divExact(output.len, audio.player.format().size()); var i: usize = 0; while (i < total_samples) { audio.mutex.lock(); defer audio.mutex.unlock(); const read_slice = audio.buffer.readableSlice(0); const read_len = @min(read_slice.len, total_samples - i); if (read_len == 0) return; sysaudio.convertTo( f32, read_slice[0..read_len], audio.player.format(), output[i * @sizeOf(f32) ..][0 .. read_len * @sizeOf(f32)], ); i += read_len; audio.buffer.discard(read_len); audio.cond.signal(); } } // TODO: what's this weird behavior in ReleaseFast/Small? const vector_length = switch (builtin.mode) { .Debug, .ReleaseSafe => std.simd.suggestVectorLength(f32), else => null, }; inline fn mixSamples(a: []f32, b: []const f32) void { std.debug.assert(a.len >= b.len); var i: usize = 0; // use SIMD when available if (vector_length) |vec_len| { const Vec = @Vector(vec_len, f32); const vec_blocks_len = b.len - (b.len % vec_len); while (i < vec_blocks_len) : (i += vec_len) { const b_vec: Vec = b[i..][0..vec_len].*; a[i..][0..vec_len].* += b_vec; } } if (i < b.len) { for (a[i..b.len], b[i..]) |*a_sample, b_sample| { a_sample.* += b_sample; } } }