const Texture = @import("texture.zig").Texture; const Buffer = @import("buffer.zig").Buffer; const BindGroup = @import("bind_group.zig").BindGroup; const RenderPipeline = @import("render_pipeline.zig").RenderPipeline; const RenderBundle = @import("render_bundle.zig").RenderBundle; const ChainedStruct = @import("types.zig").ChainedStruct; const IndexFormat = @import("types.zig").IndexFormat; const Impl = @import("interface.zig").Impl; pub const RenderBundleEncoder = opaque { pub const Descriptor = extern struct { next_in_chain: ?*const ChainedStruct = null, label: ?[*:0]const u8 = null, color_formats_count: u32 = 0, color_formats: ?[*]const Texture.Format = null, depth_stencil_format: Texture.Format = .undef, sample_count: u32 = 1, depth_read_only: bool = false, stencil_read_only: bool = false, /// Provides a slightly friendlier Zig API to initialize this structure. pub inline fn init(v: struct { next_in_chain: ?*const ChainedStruct = null, label: ?[*:0]const u8 = null, color_formats: ?[]const Texture.Format = null, depth_stencil_format: Texture.Format = .undef, sample_count: u32 = 1, depth_read_only: bool = false, stencil_read_only: bool = false, }) Descriptor { return .{ .next_in_chain = v.next_in_chain, .label = v.label, .color_formats_count = if (v.color_formats) |e| @intCast(u32, e.len) else 0, .color_formats = if (v.color_formats) |e| e.ptr else null, .depth_stencil_format = v.depth_stencil_format, .sample_count = v.sample_count, .depth_read_only = v.depth_read_only, .stencil_read_only = v.stencil_read_only, }; } }; /// Default `instance_count`: 1 /// Default `first_vertex`: 0 /// Default `first_instance`: 0 pub inline fn draw(render_bundle_encoder: *RenderBundleEncoder, vertex_count: u32, instance_count: u32, first_vertex: u32, first_instance: u32) void { Impl.renderBundleEncoderDraw(render_bundle_encoder, vertex_count, instance_count, first_vertex, first_instance); } /// Default `instance_count`: 1 /// Default `first_index`: 0 /// Default `base_vertex`: 0 /// Default `first_instance`: 0 pub inline fn drawIndexed(render_bundle_encoder: *RenderBundleEncoder, index_count: u32, instance_count: u32, first_index: u32, base_vertex: i32, first_instance: u32) void { Impl.renderBundleEncoderDrawIndexed(render_bundle_encoder, index_count, instance_count, first_index, base_vertex, first_instance); } pub inline fn drawIndexedIndirect(render_bundle_encoder: *RenderBundleEncoder, indirect_buffer: *Buffer, indirect_offset: u64) void { Impl.renderBundleEncoderDrawIndexedIndirect(render_bundle_encoder, indirect_buffer, indirect_offset); } pub inline fn drawIndirect(render_bundle_encoder: *RenderBundleEncoder, indirect_buffer: *Buffer, indirect_offset: u64) void { Impl.renderBundleEncoderDrawIndirect(render_bundle_encoder, indirect_buffer, indirect_offset); } pub inline fn finish(render_bundle_encoder: *RenderBundleEncoder, descriptor: ?*const RenderBundle.Descriptor) *RenderBundle { return Impl.renderBundleEncoderFinish(render_bundle_encoder, descriptor); } pub inline fn insertDebugMarker(render_bundle_encoder: *RenderBundleEncoder, marker_label: [*:0]const u8) void { Impl.renderBundleEncoderInsertDebugMarker(render_bundle_encoder, marker_label); } pub inline fn popDebugGroup(render_bundle_encoder: *RenderBundleEncoder) void { Impl.renderBundleEncoderPopDebugGroup(render_bundle_encoder); } pub inline fn pushDebugGroup(render_bundle_encoder: *RenderBundleEncoder, group_label: [*:0]const u8) void { Impl.renderBundleEncoderPushDebugGroup(render_bundle_encoder, group_label); } /// Default `dynamic_offsets`: `null` pub inline fn setBindGroup(render_bundle_encoder: *RenderBundleEncoder, group_index: u32, group: *BindGroup, dynamic_offsets: ?[]const u32) void { Impl.renderBundleEncoderSetBindGroup( render_bundle_encoder, group_index, group, if (dynamic_offsets) |v| @intCast(u32, v.len) else 0, if (dynamic_offsets) |v| v.ptr else null, ); } /// Default `offset`: 0 /// Default `size`: `gpu.whole_size` pub inline fn setIndexBuffer(render_bundle_encoder: *RenderBundleEncoder, buffer: *Buffer, format: IndexFormat, offset: u64, size: u64) void { Impl.renderBundleEncoderSetIndexBuffer(render_bundle_encoder, buffer, format, offset, size); } pub inline fn setLabel(render_bundle_encoder: *RenderBundleEncoder, label: [*:0]const u8) void { Impl.renderBundleEncoderSetLabel(render_bundle_encoder, label); } pub inline fn setPipeline(render_bundle_encoder: *RenderBundleEncoder, pipeline: *RenderPipeline) void { Impl.renderBundleEncoderSetPipeline(render_bundle_encoder, pipeline); } /// Default `offset`: 0 /// Default `size`: `gpu.whole_size` pub inline fn setVertexBuffer(render_bundle_encoder: *RenderBundleEncoder, slot: u32, buffer: *Buffer, offset: u64, size: u64) void { Impl.renderBundleEncoderSetVertexBuffer(render_bundle_encoder, slot, buffer, offset, size); } pub inline fn reference(render_bundle_encoder: *RenderBundleEncoder) void { Impl.renderBundleEncoderReference(render_bundle_encoder); } pub inline fn release(render_bundle_encoder: *RenderBundleEncoder) void { Impl.renderBundleEncoderRelease(render_bundle_encoder); } };