const std = @import("std"); const CommandBuffer = @import("command_buffer.zig").CommandBuffer; const Buffer = @import("buffer.zig").Buffer; const Texture = @import("texture.zig").Texture; const ImageCopyTexture = @import("types.zig").ImageCopyTexture; const ChainedStruct = @import("types.zig").ChainedStruct; const Extent3D = @import("types.zig").Extent3D; const CopyTextureForBrowserOptions = @import("types.zig").CopyTextureForBrowserOptions; const Impl = @import("interface.zig").Impl; pub const Queue = opaque { pub const WorkDoneCallback = *const fn ( status: WorkDoneStatus, userdata: ?*anyopaque, ) callconv(.C) void; pub const WorkDoneStatus = enum(u32) { success = 0x00000000, err = 0x00000001, unknown = 0x00000002, device_lost = 0x00000003, }; pub const Descriptor = extern struct { next_in_chain: ?*const ChainedStruct = null, label: ?[*:0]const u8 = null, }; pub inline fn copyTextureForBrowser(queue: *Queue, source: *const ImageCopyTexture, destination: *const ImageCopyTexture, copy_size: *const Extent3D, options: *const CopyTextureForBrowserOptions) void { Impl.queueCopyTextureForBrowser(queue, source, destination, copy_size, options); } // TODO: dawn: does not allow unsetting this callback to null pub inline fn onSubmittedWorkDone( queue: *Queue, signal_value: u64, context: anytype, comptime callback: fn (ctx: @TypeOf(context), status: WorkDoneStatus) callconv(.Inline) void, ) void { const Context = @TypeOf(context); const Helper = struct { pub fn cCallback(status: WorkDoneStatus, userdata: ?*anyopaque) callconv(.C) void { callback(if (Context == void) {} else @ptrCast(Context, @alignCast(@alignOf(std.meta.Child(Context)), userdata)), status); } }; Impl.queueOnSubmittedWorkDone(queue, signal_value, Helper.cCallback, if (Context == void) null else context); } pub inline fn setLabel(queue: *Queue, label: [*:0]const u8) void { Impl.queueSetLabel(queue, label); } pub inline fn submit(queue: *Queue, commands: []*const CommandBuffer) void { Impl.queueSubmit(queue, @intCast(u32, commands.len), commands.ptr); } pub inline fn writeBuffer( queue: *Queue, buffer: *Buffer, buffer_offset_bytes: u64, data_span: anytype, ) void { const data_slice = std.mem.span(data_span); Impl.queueWriteBuffer( queue, buffer, buffer_offset_bytes, @ptrCast(*const anyopaque, data_slice.ptr), @intCast(u64, data_slice.len) * @sizeOf(std.meta.Elem(@TypeOf(data_slice))), ); } pub inline fn writeTexture( queue: *Queue, destination: *const ImageCopyTexture, data_layout: *const Texture.DataLayout, write_size: *const Extent3D, data_span: anytype, ) void { const data_slice = std.mem.span(data_span); Impl.queueWriteTexture( queue, destination, @ptrCast(*const anyopaque, data_slice.ptr), @intCast(usize, data_slice.len) * @sizeOf(std.meta.Elem(@TypeOf(data_slice))), data_layout, write_size, ); } pub inline fn reference(queue: *Queue) void { Impl.queueReference(queue); } pub inline fn release(queue: *Queue) void { Impl.queueRelease(queue); } };