const std = @import("std"); pub const Feature = enum(u32) { depth24_unorm_stencil8 = 0x00000002, depth32_float_stencil8 = 0x00000003, timestamp_query = 0x00000004, pipeline_statistics_query = 0x00000005, texture_compression_bc = 0x00000006, texture_compression_etc2 = 0x00000007, texture_compression_astc = 0x00000008, indirect_first_instance = 0x00000009, depth_clamping = 0x000003e8, dawn_shader_float16 = 0x000003e9, dawn_internal_usages = 0x000003ea, dawn_multi_planar_formats = 0x000003eb, dawn_native = 0x000003ec, }; pub const AddressMode = enum(u32) { repeat = 0x00000000, mirror_repeat = 0x00000001, clamp_to_edge = 0x00000002, }; pub const PresentMode = enum(u32) { immediate = 0x00000000, mailbox = 0x00000001, fifo = 0x00000002, }; pub const AlphaMode = enum(u32) { premultiplied = 0x00000000, unpremultiplied = 0x00000001, }; pub const BlendFactor = enum(u32) { zero = 0x00000000, one = 0x00000001, src = 0x00000002, one_minus_src = 0x00000003, src_alpha = 0x00000004, one_minus_src_alpha = 0x00000005, dst = 0x00000006, one_minus_dst = 0x00000007, dst_alpha = 0x00000008, one_minus_dst_alpha = 0x00000009, src_alpha_saturated = 0x0000000A, constant = 0x0000000B, one_minus_constant = 0x0000000C, }; pub const BlendOperation = enum(u32) { add = 0x00000000, subtract = 0x00000001, reverse_subtract = 0x00000002, min = 0x00000003, max = 0x00000004, }; pub const CompareFunction = enum(u32) { none = 0x00000000, never = 0x00000001, less = 0x00000002, less_equal = 0x00000003, greater = 0x00000004, greater_equal = 0x00000005, equal = 0x00000006, not_equal = 0x00000007, always = 0x00000008, }; pub const ComputePassTimestampLocation = enum(u32) { beginning = 0x00000000, end = 0x00000001, }; pub const CullMode = enum(u32) { none = 0x00000000, front = 0x00000001, back = 0x00000002, }; pub const ErrorFilter = enum(u32) { validation = 0x00000000, out_of_memory = 0x00000001, }; pub const ErrorType = enum(u32) { noError = 0x00000000, validation = 0x00000001, out_of_memory = 0x00000002, unknown = 0x00000003, device_lost = 0x00000004, }; pub const FilterMode = enum(u32) { nearest = 0x00000000, linear = 0x00000001, }; pub const FrontFace = enum(u32) { ccw = 0x00000000, cw = 0x00000001, }; pub const IndexFormat = enum(u32) { none = 0x00000000, uint16 = 0x00000001, uint32 = 0x00000002, }; pub const LoadOp = enum(u32) { none = 0x00000000, clear = 0x00000001, load = 0x00000002, }; pub const LoggingType = enum(u32) { verbose = 0x00000000, info = 0x00000001, warning = 0x00000002, err = 0x00000003, }; pub const PipelineStatistic = enum(u32) { vertex_shader_invocations = 0x00000000, clipper_invocations = 0x00000001, clipper_primitives_out = 0x00000002, fragment_shader_invocations = 0x00000003, compute_shader_invocations = 0x00000004, }; pub const PowerPreference = enum(u32) { none = 0x00000000, low_power = 0x00000001, high_performance = 0x00000002, }; pub const PredefinedColorSpace = enum(u32) { none = 0x00000000, srgb = 0x00000001, }; pub const PrimitiveTopology = enum(u32) { point_list = 0x00000000, line_list = 0x00000001, line_strip = 0x00000002, triangle_list = 0x00000003, triangle_strip = 0x00000004, }; pub const QueryType = enum(u32) { occlusion = 0x00000000, pipeline_statistics = 0x00000001, timestamp = 0x00000002, }; pub const RenderPassTimestampLocation = enum(u32) { beginning = 0x00000000, end = 0x00000001, }; pub const StencilOperation = enum(u32) { keep = 0x00000000, zero = 0x00000001, replace = 0x00000002, invert = 0x00000003, increment_clamp = 0x00000004, decrement_clamp = 0x00000005, increment_wrap = 0x00000006, decrement_wrap = 0x00000007, }; pub const StorageTextureAccess = enum(u32) { none = 0x00000000, write_only = 0x00000001, }; pub const StoreOp = enum(u32) { none = 0x00000000, store = 0x00000001, discard = 0x00000002, }; pub const VertexFormat = enum(u32) { none = 0x00000000, uint8x2 = 0x00000001, uint8x4 = 0x00000002, sint8x2 = 0x00000003, sint8x4 = 0x00000004, unorm8x2 = 0x00000005, unorm8x4 = 0x00000006, snorm8x2 = 0x00000007, snorm8x4 = 0x00000008, uint16x2 = 0x00000009, uint16x4 = 0x0000000A, sint16x2 = 0x0000000B, sint16x4 = 0x0000000C, unorm16x2 = 0x0000000D, unorm16x4 = 0x0000000E, snorm16x2 = 0x0000000F, snorm16x4 = 0x00000010, float16x2 = 0x00000011, float16x4 = 0x00000012, float32 = 0x00000013, float32x2 = 0x00000014, float32x3 = 0x00000015, float32x4 = 0x00000016, uint32 = 0x00000017, uint32x2 = 0x00000018, uint32x3 = 0x00000019, uint32x4 = 0x0000001A, sint32 = 0x0000001B, sint32x2 = 0x0000001C, sint32x3 = 0x0000001D, sint32x4 = 0x0000001E, }; pub const VertexStepMode = enum(u32) { vertex = 0x00000000, instance = 0x00000001, }; pub const BufferUsage = packed struct { map_read: bool = false, map_write: bool = false, copy_src: bool = false, copy_dst: bool = false, index: bool = false, vertex: bool = false, uniform: bool = false, storage: bool = false, indirect: bool = false, query_resolve: bool = false, _pad0: u6 = 0, _pad1: u16 = 0, comptime { std.debug.assert( @sizeOf(@This()) == @sizeOf(u32) and @bitSizeOf(@This()) == @bitSizeOf(u32), ); } }; pub const ColorWriteMask = packed struct { red: bool = false, green: bool = false, blue: bool = false, alpha: bool = false, _pad0: u4 = 0, _pad1: u8 = 0, _pad2: u16 = 0, comptime { std.debug.assert( @sizeOf(@This()) == @sizeOf(u32) and @bitSizeOf(@This()) == @bitSizeOf(u32), ); } pub const all = ColorWriteMask{ .red = true, .green = true, .blue = true, .alpha = true, }; }; pub const ShaderStage = packed struct { vertex: bool = false, fragment: bool = false, compute: bool = false, _pad0: u5 = 0, _pad1: u8 = 0, _pad2: u16 = 0, comptime { std.debug.assert( @sizeOf(@This()) == @sizeOf(u32) and @bitSizeOf(@This()) == @bitSizeOf(u32), ); } }; test "name" { try std.testing.expect(std.mem.eql(u8, @tagName(Feature.timestamp_query), "timestamp_query")); } test { _ = Feature; _ = AddressMode; _ = PresentMode; _ = AlphaMode; _ = BlendFactor; _ = BlendOperation; _ = CompareFunction; _ = ComputePassTimestampLocation; _ = CullMode; _ = ErrorFilter; _ = ErrorType; _ = FilterMode; _ = FrontFace; _ = IndexFormat; _ = LoadOp; _ = LoggingType; _ = PipelineStatistic; _ = PowerPreference; _ = PredefinedColorSpace; _ = PrimitiveTopology; _ = QueryType; _ = RenderPassTimestampLocation; _ = StencilOperation; _ = StorageTextureAccess; _ = StoreOp; _ = VertexFormat; _ = VertexStepMode; _ = BufferUsage; _ = ColorWriteMask; _ = ShaderStage; }