const RenderPassEncoder = @import("RenderPassEncoder.zig"); const CommandBuffer = @import("CommandBuffer.zig"); const CommandEncoder = @This(); /// The type erased pointer to the CommandEncoder implementation /// Equal to c.WGPUCommandEncoder for NativeInstance. ptr: *anyopaque, vtable: *const VTable, pub const VTable = struct { reference: fn (ptr: *anyopaque) void, release: fn (ptr: *anyopaque) void, // TODO: // beginComputePass: fn (ptr: *anyopaque, descriptor: *const ComputePassDescriptor) void, // WGPU_EXPORT WGPUComputePassEncoder wgpuCommandEncoderBeginComputePass(WGPUCommandEncoder commandEncoder, WGPUComputePassDescriptor const * descriptor); beginRenderPass: fn (ptr: *anyopaque, descriptor: *const RenderPassEncoder.Descriptor) RenderPassEncoder, // clearBuffer: fn (ptr: *anyopaque, buffer: Buffer, offset: u64, size: u64) void, // WGPU_EXPORT void wgpuCommandEncoderClearBuffer(WGPUCommandEncoder commandEncoder, WGPUBuffer buffer, uint64_t offset, uint64_t size); // copyBufferToBuffer: fn (ptr: *anyopaque, source: Buffer, source_offset: u64, destination: Buffer, destination_offset: u64, size: u64) void, // WGPU_EXPORT void wgpuCommandEncoderCopyBufferToBuffer(WGPUCommandEncoder commandEncoder, WGPUBuffer source, uint64_t sourceOffset, WGPUBuffer destination, uint64_t destinationOffset, uint64_t size); // copyBufferToTexture: fn (ptr: *anyopaque, source: *const ImageCopyBuffer, destination: *const ImageCopyTexture, copy_size: Extent3D) void, // WGPU_EXPORT void wgpuCommandEncoderCopyBufferToTexture(WGPUCommandEncoder commandEncoder, WGPUImageCopyBuffer const * source, WGPUImageCopyTexture const * destination, WGPUExtent3D const * copySize); // copyTextureToBuffer: fn (ptr: *anyopaque, source: *const ImageCopyTexture, destination: *const ImageCopyBuffer, copy_size: Extent3D) void, // WGPU_EXPORT void wgpuCommandEncoderCopyTextureToBuffer(WGPUCommandEncoder commandEncoder, WGPUImageCopyTexture const * source, WGPUImageCopyBuffer const * destination, WGPUExtent3D const * copySize); // copyTextureToTexture: fn (ptr: *anyopaque, source: *const ImageCopyTexture, destination: *const ImageCopyTexture, copy_size: Extent3D) void, // WGPU_EXPORT void wgpuCommandEncoderCopyTextureToTexture(WGPUCommandEncoder commandEncoder, WGPUImageCopyTexture const * source, WGPUImageCopyTexture const * destination, WGPUExtent3D const * copySize); finish: fn (ptr: *anyopaque, descriptor: ?*const CommandBuffer.Descriptor) CommandBuffer, // injectValidationError: fn (ptr: *anyopaque, message: [*:0]const u8) void, // WGPU_EXPORT void wgpuCommandEncoderInjectValidationError(WGPUCommandEncoder commandEncoder, char const * message); insertDebugMarker: fn (ptr: *anyopaque, marker_label: [*:0]const u8) void, // popDebugGroup: fn (ptr: *anyopaque) void, // WGPU_EXPORT void wgpuCommandEncoderPopDebugGroup(WGPUCommandEncoder commandEncoder); // pushDebugGroup: fn (ptr: *anyopaque, group_label: [*:0]const u8) void, // WGPU_EXPORT void wgpuCommandEncoderPushDebugGroup(WGPUCommandEncoder commandEncoder, char const * groupLabel); // resolveQuerySet: fn (ptr: *anyopaque, query_set: QuerySet, first_query: u32, query_count: u32, destination: Buffer, destination_offset: u64) void, // WGPU_EXPORT void wgpuCommandEncoderResolveQuerySet(WGPUCommandEncoder commandEncoder, WGPUQuerySet querySet, uint32_t firstQuery, uint32_t queryCount, WGPUBuffer destination, uint64_t destinationOffset); setLabel: fn (ptr: *anyopaque, label: [:0]const u8) void, // TODO: typed buffer pointer? // WGPU_EXPORT void wgpuCommandEncoderWriteBuffer(WGPUCommandEncoder commandEncoder, WGPUBuffer buffer, uint64_t bufferOffset, uint8_t const * data, uint64_t size); // writeTimestamp: fn (ptr: *anyopaque, query_set: QuerySet, query_index: u32) void, // WGPU_EXPORT void wgpuCommandEncoderWriteTimestamp(WGPUCommandEncoder commandEncoder, WGPUQuerySet querySet, uint32_t queryIndex); }; pub inline fn reference(enc: CommandEncoder) void { enc.vtable.reference(enc.ptr); } pub inline fn release(enc: CommandEncoder) void { enc.vtable.release(enc.ptr); } pub inline fn finish(enc: CommandEncoder, descriptor: ?*const CommandBuffer.Descriptor) CommandBuffer { return enc.vtable.finish(enc.ptr, descriptor); } pub inline fn insertDebugMarker(enc: CommandEncoder, marker_label: [*:0]const u8) void { enc.vtable.insertDebugMarker(enc.ptr, marker_label); } pub inline fn setLabel(enc: CommandEncoder, label: [:0]const u8) void { enc.vtable.setLabel(enc.ptr, label); } pub inline fn beginRenderPass(enc: CommandEncoder, descriptor: *const RenderPassEncoder.Descriptor) RenderPassEncoder { return enc.vtable.beginRenderPass(enc.ptr, descriptor); } pub const Descriptor = struct { label: ?[*:0]const u8 = null, }; test { _ = VTable; _ = reference; _ = release; _ = beginRenderPass; _ = Descriptor; }