# Mach: game engine & graphics toolkit for the future
Written in [Zig](https://ziglang.org/), Mach is for creating games, graphical applications, and desktop/mobile apps:
- Data-driven, tooling oriented
- Composable
- Competitive with Unity and Unreal in spirit (a fully fledged editor in the future, etc.)
## Cross-platform graphics in ~60 seconds
```sh
git clone https://github.com/hexops/mach
cd mach/
zig build run-example-boids
```
Cross-platform graphics, a unified shader language & compute shaders.
(Requires [zig 0.10.x](https://ziglang.org/) | [known issues](https://github.com/hexops/mach/blob/main/doc/known-issues.md#known-issues))
## Join the conversation
Join us [on Matrix chat](https://matrix.to/#/#hexops:matrix.org) in building the future of game engines & graphics in Zig!
Follow [@machengine on Twitter](https://twitter.com/machengine) for updates.
Contributors are very welcome! There are lots of places you can help out with little knowledge, so feel free to reach out!
## Sponsor development
No, it’s not Tom from myspace - it’s me, @slimsag! It’s taken [almost a year to get here](https://devlog.hexops.com/2022/mach-v0.1-zig-graphics-in-60s) - staring at broken CI pipelines, C++ compiler errors, [buying hardware](https://twitter.com/slimsag/status/1507506138144681986) to test every OS+arch possible, and more.
There are few things in life that I am more serious about than this work. I dedicate ~48 hours/week to my dayjob, and ~50h/week to Zig building Mach and running [zigmonthly.org](https://zigmonthly.org). After three years of aggressively pushing for progress in this exact way, [I have no plans to slow down anytime soon.](https://devlog.hexops.com/2021/i-write-code-100-hours-a-week)
## Learn more & examples: [machengine.org](https://machengine.org)
## Supported platforms
Mach is still early stages, so far we have support for building from the following OS to the following targets:
| Building for | From macOS x86_64 | From macOS M1/aarch64 | From Linux x86_64 | From Windows x86_64 |
| ---------------- | ----------------- | --------------------- | ----------------- | ------------------- |
| macOS x86_64 | ✅ | ✅ | ✅ | ✅ |
| macOS M1/aarch64 | ✅ | ✅ | ✅ | ✅ |
| Linux x86_64 | ✅ | ✅ | ✅ | ✅ |
| Windows x86_64 | ✅ | ✅ | ✅ | ✅ |
| iOS | 🏃 | 🏃 | 🏃 | 🏃 |
| Android | 🏃 | 🏃 | 🏃 | 🏃 |
| Web (Wasm) | 🏃 | 🏃 | 🏃 | 🏃 |
- ✅ Tested and verified via CI.
- ✔️ Should work, not tested via CI yet.
- 🏃 Planned or in progress.
- ⚠️ Implemented, but has known issues (e.g. bugs in Zig.)
## Supported Zig version
Mach targets Zig nightly, binary releases are available at https://ziglang.org/download
Currently tested with: 0.10.0-dev.2439+c84f5a5f9
## Libraries
Mach has many libraries you can use for game development in Zig - you don't have to use the entire engine. All our libraries aim to have the same zero-fuss installation, cross compilation, and platform support:
- [mach-glfw](https://github.com/hexops/mach-glfw): Ziggified GLFW bindings with 100% API coverage
- [mach-gpu-dawn](https://github.com/hexops/mach-gpu-dawn): Google's Dawn WebGPU implementation, cross-compiled with Zig into a single static library
- [mach-system-sdk](https://github.com/hexops/mach-system-sdk): More libraries for cross-compilation with Zig
## Contributing
Mach is maintained as a monorepo. When changes are merged to this repository, we use some git-fu to pick out the commits to subdirectories and push them to sub-repositories automagically. Changes to the `glfw/` directory in this repository get pushed to the separate [mach-glfw](https://github.com/hexops/mach-glfw) repository after being merged here, for example.
Please prefix commits / pull requests with the project name (`glfw: fix an issue`, `gpu: fix an issue`, `examples: fix an issue`, etc.) and if possible only one project per commit. If you don't know how to do this, no worries, we can help - just send your PR anyway!