const ComputePassEncoder = @import("ComputePassEncoder.zig"); const RenderPassEncoder = @import("RenderPassEncoder.zig"); const CommandBuffer = @import("CommandBuffer.zig"); const QuerySet = @import("QuerySet.zig"); const Buffer = @import("Buffer.zig"); const ImageCopyBuffer = @import("structs.zig").ImageCopyBuffer; const ImageCopyTexture = @import("structs.zig").ImageCopyTexture; const Extent3D = @import("data.zig").Extent3D; const CommandEncoder = @This(); /// The type erased pointer to the CommandEncoder implementation /// Equal to c.WGPUCommandEncoder for NativeInstance. ptr: *anyopaque, vtable: *const VTable, pub const VTable = struct { reference: fn (ptr: *anyopaque) void, release: fn (ptr: *anyopaque) void, beginComputePass: fn (ptr: *anyopaque, descriptor: *const ComputePassEncoder.Descriptor) ComputePassEncoder, beginRenderPass: fn (ptr: *anyopaque, descriptor: *const RenderPassEncoder.Descriptor) RenderPassEncoder, clearBuffer: fn (ptr: *anyopaque, buffer: Buffer, offset: u64, size: u64) void, copyBufferToBuffer: fn (ptr: *anyopaque, source: Buffer, source_offset: u64, destination: Buffer, destination_offset: u64, size: u64) void, copyBufferToTexture: fn (ptr: *anyopaque, source: *const ImageCopyBuffer, destination: *const ImageCopyTexture, copy_size: *const Extent3D) void, copyTextureToBuffer: fn (ptr: *anyopaque, source: *const ImageCopyTexture, destination: *const ImageCopyBuffer, copy_size: *const Extent3D) void, // copyTextureToTexture: fn (ptr: *anyopaque, source: *const ImageCopyTexture, destination: *const ImageCopyTexture, copy_size: *const Extent3D) void, // WGPU_EXPORT void wgpuCommandEncoderCopyTextureToTexture(WGPUCommandEncoder commandEncoder, WGPUImageCopyTexture const * source, WGPUImageCopyTexture const * destination, WGPUExtent3D const * copySize); finish: fn (ptr: *anyopaque, descriptor: ?*const CommandBuffer.Descriptor) CommandBuffer, // injectValidationError: fn (ptr: *anyopaque, message: [*:0]const u8) void, // WGPU_EXPORT void wgpuCommandEncoderInjectValidationError(WGPUCommandEncoder commandEncoder, char const * message); insertDebugMarker: fn (ptr: *anyopaque, marker_label: [*:0]const u8) void, popDebugGroup: fn (ptr: *anyopaque) void, pushDebugGroup: fn (ptr: *anyopaque, group_label: [*:0]const u8) void, // resolveQuerySet: fn (ptr: *anyopaque, query_set: QuerySet, first_query: u32, query_count: u32, destination: Buffer, destination_offset: u64) void, // WGPU_EXPORT void wgpuCommandEncoderResolveQuerySet(WGPUCommandEncoder commandEncoder, WGPUQuerySet querySet, uint32_t firstQuery, uint32_t queryCount, WGPUBuffer destination, uint64_t destinationOffset); setLabel: fn (ptr: *anyopaque, label: [:0]const u8) void, // TODO: typed buffer pointer? // WGPU_EXPORT void wgpuCommandEncoderWriteBuffer(WGPUCommandEncoder commandEncoder, WGPUBuffer buffer, uint64_t bufferOffset, uint8_t const * data, uint64_t size); writeTimestamp: fn (ptr: *anyopaque, query_set: QuerySet, query_index: u32) void, }; pub inline fn reference(enc: CommandEncoder) void { enc.vtable.reference(enc.ptr); } pub inline fn release(enc: CommandEncoder) void { enc.vtable.release(enc.ptr); } pub inline fn beginComputePass(enc: CommandEncoder, descriptor: *const ComputePassEncoder.Descriptor) ComputePassEncoder { return enc.vtable.beginComputePass(enc.ptr, descriptor); } pub inline fn beginRenderPass(enc: CommandEncoder, descriptor: *const RenderPassEncoder.Descriptor) RenderPassEncoder { return enc.vtable.beginRenderPass(enc.ptr, descriptor); } pub inline fn clearBuffer(enc: CommandEncoder, buffer: Buffer, offset: u64, size: u64) void { enc.vtable.clearBuffer(enc.ptr, buffer, offset, size); } pub inline fn copyBufferToBuffer( enc: CommandEncoder, source: Buffer, source_offset: u64, destination: Buffer, destination_offset: u64, size: u64, ) void { enc.vtable.copyBufferToBuffer(enc.ptr, source, source_offset, destination, destination_offset, size); } pub inline fn copyBufferToTexture( enc: CommandEncoder, source: *const ImageCopyBuffer, destination: *const ImageCopyTexture, copy_size: *const Extent3D, ) void { enc.vtable.copyBufferToTexture(enc.ptr, source, destination, copy_size); } pub inline fn copyTextureToBuffer( enc: CommandEncoder, source: *const ImageCopyTexture, destination: *const ImageCopyBuffer, copy_size: *const Extent3D, ) void { enc.vtable.copyTextureToBuffer(enc.ptr, source, destination, copy_size); } pub inline fn finish(enc: CommandEncoder, descriptor: ?*const CommandBuffer.Descriptor) CommandBuffer { return enc.vtable.finish(enc.ptr, descriptor); } pub inline fn insertDebugMarker(enc: CommandEncoder, marker_label: [*:0]const u8) void { enc.vtable.insertDebugMarker(enc.ptr, marker_label); } pub inline fn popDebugGroup(enc: CommandEncoder) void { enc.vtable.popDebugGroup(enc.ptr); } pub inline fn pushDebugGroup(enc: CommandEncoder, group_label: [*:0]const u8) void { enc.vtable.pushDebugGroup(enc.ptr, group_label); } pub inline fn setLabel(enc: CommandEncoder, label: [:0]const u8) void { enc.vtable.setLabel(enc.ptr, label); } pub inline fn writeTimestamp(pass: RenderPassEncoder, query_set: QuerySet, query_index: u32) void { pass.vtable.writeTimestamp(pass.ptr, query_set, query_index); } pub const Descriptor = struct { label: ?[*:0]const u8 = null, }; test { _ = VTable; _ = reference; _ = release; _ = beginComputePass; _ = beginRenderPass; _ = clearBuffer; _ = copyBufferToBuffer; _ = copyBufferToTexture; _ = copyTextureToBuffer; _ = finish; _ = insertDebugMarker; _ = popDebugGroup; _ = pushDebugGroup; _ = setLabel; _ = writeTimestamp; _ = Descriptor; }