const std = @import("std"); const ComputePassEncoder = @import("compute_pass_encoder.zig").ComputePassEncoder; const RenderPassEncoder = @import("render_pass_encoder.zig").RenderPassEncoder; const CommandBuffer = @import("command_buffer.zig").CommandBuffer; const Buffer = @import("buffer.zig").Buffer; const QuerySet = @import("query_set.zig").QuerySet; const RenderPassDescriptor = @import("main.zig").RenderPassDescriptor; const ComputePassDescriptor = @import("main.zig").ComputePassDescriptor; const ChainedStruct = @import("main.zig").ChainedStruct; const ImageCopyBuffer = @import("main.zig").ImageCopyBuffer; const ImageCopyTexture = @import("main.zig").ImageCopyTexture; const Extent3D = @import("main.zig").Extent3D; const Impl = @import("interface.zig").Impl; const dawn = @import("dawn.zig"); pub const CommandEncoder = opaque { pub const Descriptor = extern struct { pub const NextInChain = extern union { generic: ?*const ChainedStruct, dawn_encoder_internal_usage_descriptor: *const dawn.EncoderInternalUsageDescriptor, }; next_in_chain: NextInChain = .{ .generic = null }, label: ?[*:0]const u8 = null, }; pub inline fn beginComputePass(command_encoder: *CommandEncoder, descriptor: ?*const ComputePassDescriptor) *ComputePassEncoder { return Impl.commandEncoderBeginComputePass(command_encoder, descriptor); } pub inline fn beginRenderPass(command_encoder: *CommandEncoder, descriptor: *const RenderPassDescriptor) *RenderPassEncoder { return Impl.commandEncoderBeginRenderPass(command_encoder, descriptor); } /// Default `offset`: 0 /// Default `size`: `gpu.whole_size` pub inline fn clearBuffer(command_encoder: *CommandEncoder, buffer: *Buffer, offset: u64, size: u64) void { Impl.commandEncoderClearBuffer(command_encoder, buffer, offset, size); } pub inline fn copyBufferToBuffer(command_encoder: *CommandEncoder, source: *Buffer, source_offset: u64, destination: *Buffer, destination_offset: u64, size: u64) void { Impl.commandEncoderCopyBufferToBuffer(command_encoder, source, source_offset, destination, destination_offset, size); } pub inline fn copyBufferToTexture(command_encoder: *CommandEncoder, source: *const ImageCopyBuffer, destination: *const ImageCopyTexture, copy_size: *const Extent3D) void { Impl.commandEncoderCopyBufferToTexture(command_encoder, source, destination, copy_size); } pub inline fn copyTextureToBuffer(command_encoder: *CommandEncoder, source: *const ImageCopyTexture, destination: *const ImageCopyBuffer, copy_size: *const Extent3D) void { Impl.commandEncoderCopyTextureToBuffer(command_encoder, source, destination, copy_size); } pub inline fn copyTextureToTexture(command_encoder: *CommandEncoder, source: *const ImageCopyTexture, destination: *const ImageCopyTexture, copy_size: *const Extent3D) void { Impl.commandEncoderCopyTextureToTexture(command_encoder, source, destination, copy_size); } pub inline fn finish(command_encoder: *CommandEncoder, descriptor: ?*const CommandBuffer.Descriptor) *CommandBuffer { return Impl.commandEncoderFinish(command_encoder, descriptor); } pub inline fn injectValidationError(command_encoder: *CommandEncoder, message: [*:0]const u8) void { Impl.commandEncoderInjectValidationError(command_encoder, message); } pub inline fn insertDebugMarker(command_encoder: *CommandEncoder, marker_label: [*:0]const u8) void { Impl.commandEncoderInsertDebugMarker(command_encoder, marker_label); } pub inline fn popDebugGroup(command_encoder: *CommandEncoder) void { Impl.commandEncoderPopDebugGroup(command_encoder); } pub inline fn pushDebugGroup(command_encoder: *CommandEncoder, group_label: [*:0]const u8) void { Impl.commandEncoderPushDebugGroup(command_encoder, group_label); } pub inline fn resolveQuerySet(command_encoder: *CommandEncoder, query_set: *QuerySet, first_query: u32, query_count: u32, destination: *Buffer, destination_offset: u64) void { Impl.commandEncoderResolveQuerySet(command_encoder, query_set, first_query, query_count, destination, destination_offset); } pub inline fn setLabel(command_encoder: *CommandEncoder, label: [*:0]const u8) void { Impl.commandEncoderSetLabel(command_encoder, label); } pub inline fn writeBuffer( command_encoder: *CommandEncoder, buffer: *Buffer, buffer_offset_bytes: u64, data_slice: anytype, ) void { Impl.commandEncoderWriteBuffer( command_encoder, buffer, buffer_offset_bytes, @as([*]const u8, @ptrCast(std.mem.sliceAsBytes(data_slice).ptr)), @as(u64, @intCast(data_slice.len)) * @sizeOf(std.meta.Elem(@TypeOf(data_slice))), ); } pub inline fn writeTimestamp(command_encoder: *CommandEncoder, query_set: *QuerySet, query_index: u32) void { Impl.commandEncoderWriteTimestamp(command_encoder, query_set, query_index); } pub inline fn reference(command_encoder: *CommandEncoder) void { Impl.commandEncoderReference(command_encoder); } pub inline fn release(command_encoder: *CommandEncoder) void { Impl.commandEncoderRelease(command_encoder); } };