const std = @import("std"); const win32 = @import("wasapi/win32.zig"); const main = @import("main.zig"); const backends = @import("backends.zig"); const util = @import("util.zig"); pub const Context = struct { allocator: std.mem.Allocator, devices_info: util.DevicesInfo, enumerator: ?*win32.IMMDeviceEnumerator, watcher: ?Watcher, is_wine: bool, const Watcher = struct { deviceChangeFn: main.Context.DeviceChangeFn, user_data: ?*anyopaque, notif_client: win32.IMMNotificationClient, }; pub fn init(allocator: std.mem.Allocator, options: main.Context.Options) !backends.BackendContext { const flags = win32.COINIT_APARTMENTTHREADED | win32.COINIT_DISABLE_OLE1DDE; var hr = win32.CoInitializeEx(null, flags); switch (hr) { win32.S_OK, win32.S_FALSE, win32.RPC_E_CHANGED_MODE, => {}, win32.E_INVALIDARG => unreachable, win32.E_OUTOFMEMORY => return error.OutOfMemory, win32.E_UNEXPECTED => return error.SystemResources, else => unreachable, } var self = try allocator.create(Context); errdefer allocator.destroy(self); self.* = .{ .allocator = allocator, .devices_info = util.DevicesInfo.init(), .enumerator = blk: { var enumerator: ?*win32.IMMDeviceEnumerator = null; hr = win32.CoCreateInstance( win32.CLSID_MMDeviceEnumerator, null, win32.CLSCTX_ALL, win32.IID_IMMDeviceEnumerator, @ptrCast(*?*anyopaque, &enumerator), ); switch (hr) { win32.S_OK => {}, win32.E_POINTER => unreachable, win32.E_NOINTERFACE => unreachable, win32.CLASS_E_NOAGGREGATION => return error.SystemResources, win32.REGDB_E_CLASSNOTREG => unreachable, else => unreachable, } break :blk enumerator; }, .watcher = if (options.deviceChangeFn) |deviceChangeFn| .{ .deviceChangeFn = deviceChangeFn, .user_data = options.user_data, .notif_client = win32.IMMNotificationClient{ .vtable = &.{ .base = .{ .QueryInterface = queryInterfaceCB, .AddRef = addRefCB, .Release = releaseCB, }, .OnDeviceStateChanged = onDeviceStateChangedCB, .OnDeviceAdded = onDeviceAddedCB, .OnDeviceRemoved = onDeviceRemovedCB, .OnDefaultDeviceChanged = onDefaultDeviceChangedCB, .OnPropertyValueChanged = onPropertyValueChangedCB, }, }, } else null, .is_wine = blk: { const hntdll = win32.GetModuleHandleA("ntdll.dll"); if (hntdll) |_| { if (win32.GetProcAddress(hntdll, "wine_get_version")) |_| { break :blk true; } } break :blk false; }, }; if (options.deviceChangeFn) |_| { hr = self.enumerator.?.RegisterEndpointNotificationCallback(&self.watcher.?.notif_client); switch (hr) { win32.S_OK => {}, win32.E_POINTER => unreachable, win32.E_OUTOFMEMORY => return error.OutOfMemory, else => return error.SystemResources, } } return .{ .wasapi = self }; } fn queryInterfaceCB(self: *const win32.IUnknown, riid: ?*const win32.Guid, ppv: ?*?*anyopaque) callconv(std.os.windows.WINAPI) win32.HRESULT { if (riid.?.eql(win32.IID_IUnknown.*) or riid.?.eql(win32.IID_IMMNotificationClient.*)) { ppv.?.* = @intToPtr(?*anyopaque, @ptrToInt(self)); _ = self.AddRef(); return win32.S_OK; } else { ppv.?.* = null; return win32.E_NOINTERFACE; } } fn addRefCB(_: *const win32.IUnknown) callconv(std.os.windows.WINAPI) u32 { return 1; } fn releaseCB(_: *const win32.IUnknown) callconv(std.os.windows.WINAPI) u32 { return 1; } fn onDeviceStateChangedCB(self: *const win32.IMMNotificationClient, _: ?[*:0]const u16, _: u32) callconv(std.os.windows.WINAPI) win32.HRESULT { var watcher = @fieldParentPtr(Watcher, "notif_client", self); watcher.deviceChangeFn(watcher.user_data); return win32.S_OK; } fn onDeviceAddedCB(self: *const win32.IMMNotificationClient, _: ?[*:0]const u16) callconv(std.os.windows.WINAPI) win32.HRESULT { var watcher = @fieldParentPtr(Watcher, "notif_client", self); watcher.deviceChangeFn(watcher.user_data); return win32.S_OK; } fn onDeviceRemovedCB(self: *const win32.IMMNotificationClient, _: ?[*:0]const u16) callconv(std.os.windows.WINAPI) win32.HRESULT { var watcher = @fieldParentPtr(Watcher, "notif_client", self); watcher.deviceChangeFn(watcher.user_data); return win32.S_OK; } fn onDefaultDeviceChangedCB(self: *const win32.IMMNotificationClient, _: win32.DataFlow, _: win32.Role, _: ?[*:0]const u16) callconv(std.os.windows.WINAPI) win32.HRESULT { var watcher = @fieldParentPtr(Watcher, "notif_client", self); watcher.deviceChangeFn(watcher.user_data); return win32.S_OK; } fn onPropertyValueChangedCB(self: *const win32.IMMNotificationClient, _: ?[*:0]const u16, _: win32.PROPERTYKEY) callconv(std.os.windows.WINAPI) win32.HRESULT { var watcher = @fieldParentPtr(Watcher, "notif_client", self); watcher.deviceChangeFn(watcher.user_data); return win32.S_OK; } pub fn deinit(self: *Context) void { if (self.watcher) |*watcher| { _ = self.enumerator.?.UnregisterEndpointNotificationCallback(&watcher.notif_client); } _ = self.enumerator.?.Release(); for (self.devices_info.list.items) |d| freeDevice(self.allocator, d); self.devices_info.list.deinit(self.allocator); self.allocator.destroy(self); } pub fn refresh(self: *Context) !void { // get default devices id var default_playback_device: ?*win32.IMMDevice = null; var hr = self.enumerator.?.GetDefaultAudioEndpoint(.render, .multimedia, &default_playback_device); switch (hr) { win32.S_OK => {}, win32.E_POINTER => unreachable, win32.E_INVALIDARG => unreachable, win32.E_OUTOFMEMORY => return error.OutOfMemory, // TODO: win32.E_NOTFOUND!? else => return error.OpeningDevice, } defer _ = default_playback_device.?.Release(); var default_capture_device: ?*win32.IMMDevice = null; hr = self.enumerator.?.GetDefaultAudioEndpoint(.capture, .multimedia, &default_capture_device); switch (hr) { win32.S_OK => {}, win32.E_POINTER => unreachable, win32.E_INVALIDARG => unreachable, win32.E_OUTOFMEMORY => return error.OutOfMemory, // TODO: win32.E_NOTFOUND!? else => return error.OpeningDevice, } defer _ = default_capture_device.?.Release(); var default_playback_id_u16: ?[*:0]u16 = undefined; hr = default_playback_device.?.GetId(&default_playback_id_u16); defer win32.CoTaskMemFree(default_playback_id_u16); switch (hr) { win32.S_OK => {}, win32.E_POINTER => unreachable, win32.E_OUTOFMEMORY => return error.OutOfMemory, else => return error.OpeningDevice, } const default_playback_id = std.unicode.utf16leToUtf8AllocZ(self.allocator, std.mem.span(default_playback_id_u16.?)) catch |err| switch (err) { error.OutOfMemory => return error.OutOfMemory, else => unreachable, }; defer self.allocator.free(default_playback_id); var default_capture_id_u16: ?[*:0]u16 = undefined; hr = default_capture_device.?.GetId(&default_capture_id_u16); defer win32.CoTaskMemFree(default_capture_id_u16); switch (hr) { win32.S_OK => {}, win32.E_POINTER => unreachable, win32.E_OUTOFMEMORY => return error.OutOfMemory, else => return error.OpeningDevice, } const default_capture_id = std.unicode.utf16leToUtf8AllocZ(self.allocator, std.mem.span(default_capture_id_u16.?)) catch |err| switch (err) { error.OutOfMemory => return error.OutOfMemory, else => unreachable, }; defer self.allocator.free(default_capture_id); // enumerate var collection: ?*win32.IMMDeviceCollection = null; hr = self.enumerator.?.EnumAudioEndpoints( win32.DataFlow.all, win32.DEVICE_STATE_ACTIVE, &collection, ); switch (hr) { win32.S_OK => {}, win32.E_POINTER => unreachable, win32.E_INVALIDARG => unreachable, win32.E_OUTOFMEMORY => return error.OutOfMemory, else => return error.OpeningDevice, } defer _ = collection.?.Release(); var device_count: u32 = 0; hr = collection.?.GetCount(&device_count); switch (hr) { win32.S_OK => {}, win32.E_POINTER => unreachable, else => return error.OpeningDevice, } var i: u32 = 0; while (i < device_count) : (i += 1) { var imm_device: ?*win32.IMMDevice = null; hr = collection.?.Item(i, &imm_device); switch (hr) { win32.S_OK => {}, win32.E_POINTER => unreachable, win32.E_INVALIDARG => unreachable, else => return error.OpeningDevice, } defer _ = imm_device.?.Release(); var property_store: ?*win32.IPropertyStore = null; var variant: win32.PROPVARIANT = undefined; hr = imm_device.?.OpenPropertyStore(win32.STGM_READ, &property_store); switch (hr) { win32.S_OK => {}, win32.E_POINTER => unreachable, win32.E_INVALIDARG => unreachable, win32.E_OUTOFMEMORY => return error.OutOfMemory, else => return error.OpeningDevice, } defer _ = property_store.?.Release(); hr = property_store.?.GetValue(&win32.PKEY_AudioEngine_DeviceFormat, &variant); switch (hr) { win32.S_OK, win32.INPLACE_S_TRUNCATED => {}, else => return error.OpeningDevice, } var wf = @ptrCast( *win32.WAVEFORMATEXTENSIBLE, variant.anon.anon.anon.blob.pBlobData, ); defer win32.CoTaskMemFree(variant.anon.anon.anon.blob.pBlobData); var device = main.Device{ .mode = blk: { var endpoint: ?*win32.IMMEndpoint = null; hr = imm_device.?.QueryInterface(win32.IID_IMMEndpoint, @ptrCast(?*?*anyopaque, &endpoint)); switch (hr) { win32.S_OK => {}, win32.E_POINTER => unreachable, win32.E_NOINTERFACE => unreachable, else => unreachable, } defer _ = endpoint.?.Release(); var dataflow: win32.DataFlow = undefined; hr = endpoint.?.GetDataFlow(&dataflow); switch (hr) { win32.S_OK => {}, win32.E_POINTER => unreachable, else => return error.OpeningDevice, } break :blk switch (dataflow) { .render => .playback, .capture => .capture, else => unreachable, }; }, .channels = blk: { var chn_arr = std.ArrayList(main.Channel).init(self.allocator); var channel: u32 = win32.SPEAKER_FRONT_LEFT; while (channel < win32.SPEAKER_ALL) : (channel <<= 1) { if (wf.dwChannelMask & channel != 0) try chn_arr.append(.{ .id = fromWASApiChannel(channel) }); } break :blk try chn_arr.toOwnedSlice(); }, .sample_rate = .{ .min = @intCast(u24, wf.Format.nSamplesPerSec), .max = @intCast(u24, wf.Format.nSamplesPerSec), }, .formats = blk: { var audio_client: ?*win32.IAudioClient = null; hr = imm_device.?.Activate(win32.IID_IAudioClient, win32.CLSCTX_ALL, null, @ptrCast(?*?*anyopaque, &audio_client)); switch (hr) { win32.S_OK => {}, win32.E_POINTER => unreachable, win32.E_INVALIDARG => unreachable, win32.E_NOINTERFACE => unreachable, win32.E_OUTOFMEMORY => return error.OutOfMemory, win32.AUDCLNT_E_DEVICE_INVALIDATED => unreachable, else => return error.OpeningDevice, } var fmt_arr = std.ArrayList(main.Format).init(self.allocator); var closest_match: ?*win32.WAVEFORMATEX = null; for (std.meta.tags(main.Format)) |format| { setWaveFormatFormat(wf, format) catch continue; if (audio_client.?.IsFormatSupported( .SHARED, @ptrCast(?*const win32.WAVEFORMATEX, @alignCast(@alignOf(*win32.WAVEFORMATEX), wf)), &closest_match, ) == win32.S_OK) { try fmt_arr.append(format); } } break :blk try fmt_arr.toOwnedSlice(); }, .id = blk: { var id_u16: ?[*:0]u16 = undefined; hr = imm_device.?.GetId(&id_u16); switch (hr) { win32.S_OK => {}, win32.E_POINTER => unreachable, win32.E_OUTOFMEMORY => return error.OutOfMemory, else => return error.OpeningDevice, } defer win32.CoTaskMemFree(id_u16); break :blk std.unicode.utf16leToUtf8AllocZ(self.allocator, std.mem.span(id_u16.?)) catch |err| switch (err) { error.OutOfMemory => return error.OutOfMemory, else => unreachable, }; }, .name = blk: { hr = property_store.?.GetValue(&win32.PKEY_Device_FriendlyName, &variant); switch (hr) { win32.S_OK, win32.INPLACE_S_TRUNCATED => {}, else => return error.OpeningDevice, } defer win32.CoTaskMemFree(variant.anon.anon.anon.pwszVal); break :blk std.unicode.utf16leToUtf8AllocZ( self.allocator, std.mem.span(variant.anon.anon.anon.pwszVal.?), ) catch |err| switch (err) { error.OutOfMemory => return error.OutOfMemory, else => unreachable, }; }, }; try self.devices_info.list.append(self.allocator, device); if (self.devices_info.default(device.mode) == null) { switch (device.mode) { .playback => if (std.mem.eql(u8, device.id, default_playback_id)) { self.devices_info.setDefault(.playback, self.devices_info.list.items.len - 1); }, .capture => if (std.mem.eql(u8, device.id, default_capture_id)) { self.devices_info.setDefault(.capture, self.devices_info.list.items.len - 1); }, } } } } pub fn devices(self: Context) []const main.Device { return self.devices_info.list.items; } pub fn defaultDevice(self: Context, mode: main.Device.Mode) ?main.Device { return self.devices_info.default(mode); } fn fromWASApiChannel(speaker: u32) main.Channel.Id { return switch (speaker) { win32.SPEAKER_FRONT_CENTER => .front_center, win32.SPEAKER_FRONT_LEFT => .front_left, win32.SPEAKER_FRONT_RIGHT => .front_right, win32.SPEAKER_FRONT_LEFT_OF_CENTER => .front_left_center, win32.SPEAKER_FRONT_RIGHT_OF_CENTER => .front_right_center, win32.SPEAKER_BACK_CENTER => .back_center, win32.SPEAKER_SIDE_LEFT => .side_left, win32.SPEAKER_SIDE_RIGHT => .side_right, win32.SPEAKER_TOP_CENTER => .top_center, win32.SPEAKER_TOP_FRONT_CENTER => .top_front_center, win32.SPEAKER_TOP_FRONT_LEFT => .top_front_left, win32.SPEAKER_TOP_FRONT_RIGHT => .top_front_right, win32.SPEAKER_TOP_BACK_CENTER => .top_back_center, win32.SPEAKER_TOP_BACK_LEFT => .top_back_left, win32.SPEAKER_TOP_BACK_RIGHT => .top_back_right, win32.SPEAKER_LOW_FREQUENCY => .lfe, else => unreachable, }; } fn setWaveFormatFormat(wf: *win32.WAVEFORMATEXTENSIBLE, format: main.Format) !void { switch (format) { .u8, .i16, .i24, .i24_4b, .i32 => { wf.SubFormat = win32.CLSID_KSDATAFORMAT_SUBTYPE_PCM.*; }, .f32 => { wf.SubFormat = win32.CLSID_KSDATAFORMAT_SUBTYPE_IEEE_FLOAT.*; }, .i8 => return error.Invalid, } wf.Format.wBitsPerSample = format.sizeBits(); wf.Samples.wValidBitsPerSample = format.validSizeBits(); } pub fn createPlayer(self: *Context, device: main.Device, writeFn: main.WriteFn, options: main.Player.Options) !backends.BackendPlayer { var imm_device: ?*win32.IMMDevice = null; var id_u16 = std.unicode.utf8ToUtf16LeWithNull(self.allocator, device.id) catch |err| switch (err) { error.OutOfMemory => return error.OutOfMemory, else => unreachable, }; defer self.allocator.free(id_u16); var hr = self.enumerator.?.GetDevice(id_u16, &imm_device); switch (hr) { win32.S_OK => {}, win32.E_POINTER => unreachable, win32.E_OUTOFMEMORY => return error.OutOfMemory, // TODO: win32.E_NOTFOUND!? else => return error.OpeningDevice, } var audio_client: ?*win32.IAudioClient = null; var audio_client3: ?*win32.IAudioClient3 = null; hr = imm_device.?.Activate(win32.IID_IAudioClient3, win32.CLSCTX_ALL, null, @ptrCast(?*?*anyopaque, &audio_client3)); if (hr == win32.S_OK) { hr = audio_client3.?.QueryInterface(win32.IID_IAudioClient, @ptrCast(?*?*anyopaque, &audio_client)); switch (hr) { win32.S_OK => {}, win32.E_NOINTERFACE => unreachable, win32.E_POINTER => unreachable, else => return error.OpeningDevice, } } else { hr = imm_device.?.Activate(win32.IID_IAudioClient, win32.CLSCTX_ALL, null, @ptrCast(?*?*anyopaque, &audio_client)); switch (hr) { win32.S_OK => {}, win32.E_POINTER => unreachable, win32.E_INVALIDARG => unreachable, win32.E_NOINTERFACE => unreachable, win32.E_OUTOFMEMORY => return error.OutOfMemory, win32.AUDCLNT_E_DEVICE_INVALIDATED => unreachable, else => return error.OpeningDevice, } } const format = device.preferredFormat(options.format); const sample_rate = device.sample_rate.min; const wave_format = win32.WAVEFORMATEXTENSIBLE{ .Format = .{ .wFormatTag = win32.WAVE_FORMAT_EXTENSIBLE, .nChannels = @intCast(u16, device.channels.len), .nSamplesPerSec = sample_rate, .nAvgBytesPerSec = sample_rate * format.frameSize(device.channels.len), .nBlockAlign = format.frameSize(device.channels.len), .wBitsPerSample = format.sizeBits(), .cbSize = 0x16, }, .Samples = .{ .wValidBitsPerSample = format.validSizeBits(), }, .dwChannelMask = toChannelMask(device.channels), .SubFormat = toSubFormat(format) catch return error.OpeningDevice, }; if (!self.is_wine and audio_client3 != null) { hr = audio_client3.?.InitializeSharedAudioStream( win32.AUDCLNT_STREAMFLAGS_EVENTCALLBACK, 0, // TODO: use the advantage of AudioClient3 @ptrCast(?*const win32.WAVEFORMATEX, @alignCast(@alignOf(*win32.WAVEFORMATEX), &wave_format)), null, ); switch (hr) { win32.S_OK => {}, win32.E_OUTOFMEMORY => return error.OutOfMemory, win32.E_POINTER => unreachable, win32.E_INVALIDARG => unreachable, win32.AUDCLNT_E_ALREADY_INITIALIZED => unreachable, win32.AUDCLNT_E_WRONG_ENDPOINT_TYPE => unreachable, win32.AUDCLNT_E_CPUUSAGE_EXCEEDED => return error.OpeningDevice, win32.AUDCLNT_E_DEVICE_INVALIDATED => return error.OpeningDevice, win32.AUDCLNT_E_DEVICE_IN_USE => unreachable, win32.AUDCLNT_E_ENGINE_FORMAT_LOCKED => return error.OpeningDevice, win32.AUDCLNT_E_ENGINE_PERIODICITY_LOCKED => return error.OpeningDevice, win32.AUDCLNT_E_ENDPOINT_CREATE_FAILED => return error.OpeningDevice, win32.AUDCLNT_E_INVALID_DEVICE_PERIOD => return error.OpeningDevice, win32.AUDCLNT_E_UNSUPPORTED_FORMAT => unreachable, win32.AUDCLNT_E_SERVICE_NOT_RUNNING => return error.OpeningDevice, else => return error.OpeningDevice, } } else { hr = audio_client.?.Initialize( .SHARED, win32.AUDCLNT_STREAMFLAGS_EVENTCALLBACK, 0, 0, @ptrCast(?*const win32.WAVEFORMATEX, @alignCast(@alignOf(*win32.WAVEFORMATEX), &wave_format)), null, ); switch (hr) { win32.S_OK => {}, win32.E_OUTOFMEMORY => return error.OutOfMemory, win32.E_POINTER => unreachable, win32.E_INVALIDARG => unreachable, win32.AUDCLNT_E_ALREADY_INITIALIZED => unreachable, win32.AUDCLNT_E_WRONG_ENDPOINT_TYPE => unreachable, win32.AUDCLNT_E_BUFFER_SIZE_NOT_ALIGNED => return error.OpeningDevice, // TODO: some libs handle this better win32.AUDCLNT_E_BUFFER_SIZE_ERROR => return error.OpeningDevice, win32.AUDCLNT_E_CPUUSAGE_EXCEEDED => return error.OpeningDevice, win32.AUDCLNT_E_DEVICE_INVALIDATED => return error.OpeningDevice, win32.AUDCLNT_E_DEVICE_IN_USE => unreachable, win32.AUDCLNT_E_ENDPOINT_CREATE_FAILED => return error.OpeningDevice, win32.AUDCLNT_E_INVALID_DEVICE_PERIOD => return error.OpeningDevice, win32.AUDCLNT_E_UNSUPPORTED_FORMAT => unreachable, win32.AUDCLNT_E_EXCLUSIVE_MODE_NOT_ALLOWED => unreachable, win32.AUDCLNT_E_BUFDURATION_PERIOD_NOT_EQUAL => unreachable, win32.AUDCLNT_E_SERVICE_NOT_RUNNING => return error.OpeningDevice, else => return error.OpeningDevice, } } var render_client: ?*win32.IAudioRenderClient = null; hr = audio_client.?.GetService(win32.IID_IAudioRenderClient, @ptrCast(?*?*anyopaque, &render_client)); switch (hr) { win32.S_OK => {}, win32.E_POINTER => unreachable, win32.E_NOINTERFACE => unreachable, win32.AUDCLNT_E_NOT_INITIALIZED => unreachable, win32.AUDCLNT_E_WRONG_ENDPOINT_TYPE => unreachable, win32.AUDCLNT_E_DEVICE_INVALIDATED => return error.OpeningDevice, win32.AUDCLNT_E_SERVICE_NOT_RUNNING => return error.OpeningDevice, else => return error.OpeningDevice, } var simple_volume: ?*win32.ISimpleAudioVolume = null; hr = audio_client.?.GetService(win32.IID_ISimpleAudioVolume, @ptrCast(?*?*anyopaque, &simple_volume)); switch (hr) { win32.S_OK => {}, win32.E_POINTER => unreachable, win32.E_NOINTERFACE => unreachable, win32.AUDCLNT_E_NOT_INITIALIZED => unreachable, win32.AUDCLNT_E_WRONG_ENDPOINT_TYPE => unreachable, win32.AUDCLNT_E_DEVICE_INVALIDATED => return error.OpeningDevice, win32.AUDCLNT_E_SERVICE_NOT_RUNNING => return error.OpeningDevice, else => return error.OpeningDevice, } var ready_event = win32.CreateEventA(null, 0, 0, null) orelse return error.SystemResources; hr = audio_client.?.SetEventHandle(ready_event); switch (hr) { win32.S_OK => {}, win32.E_INVALIDARG => unreachable, win32.AUDCLNT_E_EVENTHANDLE_NOT_EXPECTED => unreachable, win32.AUDCLNT_E_NOT_INITIALIZED => unreachable, win32.AUDCLNT_E_DEVICE_INVALIDATED => return error.OpeningDevice, win32.AUDCLNT_E_SERVICE_NOT_RUNNING => return error.OpeningDevice, else => return error.OpeningDevice, } var player = try self.allocator.create(Player); player.* = .{ .allocator = self.allocator, .thread = undefined, .mutex = .{}, .audio_client = audio_client, .audio_client3 = audio_client3, .simple_volume = simple_volume, .imm_device = imm_device, .render_client = render_client, .ready_event = ready_event, .aborted = .{ .value = false }, .is_paused = false, .writeFn = writeFn, .user_data = options.user_data, .channels = device.channels, .format = format, .sample_rate = sample_rate, .write_step = format.frameSize(device.channels.len), }; return .{ .wasapi = player }; } fn toSubFormat(format: main.Format) !win32.Guid { return switch (format) { .u8, .i16, .i24, .i24_4b, .i32, => win32.CLSID_KSDATAFORMAT_SUBTYPE_PCM.*, .f32 => win32.CLSID_KSDATAFORMAT_SUBTYPE_IEEE_FLOAT.*, else => error.Invalid, }; } fn toChannelMask(channels: []const main.Channel) u32 { var mask: u32 = 0; for (channels) |ch| { mask |= switch (ch.id) { .front_center => win32.SPEAKER_FRONT_CENTER, .front_left => win32.SPEAKER_FRONT_LEFT, .front_right => win32.SPEAKER_FRONT_RIGHT, .front_left_center => win32.SPEAKER_FRONT_LEFT_OF_CENTER, .front_right_center => win32.SPEAKER_FRONT_RIGHT_OF_CENTER, .back_center => win32.SPEAKER_BACK_CENTER, .side_left => win32.SPEAKER_SIDE_LEFT, .side_right => win32.SPEAKER_SIDE_RIGHT, .top_center => win32.SPEAKER_TOP_CENTER, .top_front_center => win32.SPEAKER_TOP_FRONT_CENTER, .top_front_left => win32.SPEAKER_TOP_FRONT_LEFT, .top_front_right => win32.SPEAKER_TOP_FRONT_RIGHT, .top_back_center => win32.SPEAKER_TOP_BACK_CENTER, .top_back_left => win32.SPEAKER_TOP_BACK_LEFT, .top_back_right => win32.SPEAKER_TOP_BACK_RIGHT, .lfe => win32.SPEAKER_LOW_FREQUENCY, }; } return mask; } }; pub const Player = struct { allocator: std.mem.Allocator, thread: std.Thread, mutex: std.Thread.Mutex, simple_volume: ?*win32.ISimpleAudioVolume, imm_device: ?*win32.IMMDevice, audio_client: ?*win32.IAudioClient, audio_client3: ?*win32.IAudioClient3, render_client: ?*win32.IAudioRenderClient, ready_event: *anyopaque, aborted: std.atomic.Atomic(bool), is_paused: bool, writeFn: main.WriteFn, user_data: ?*anyopaque, channels: []main.Channel, format: main.Format, sample_rate: u24, write_step: u8, pub fn deinit(self: *Player) void { self.aborted.store(true, .Unordered); self.thread.join(); _ = self.simple_volume.?.Release(); _ = self.render_client.?.Release(); _ = self.audio_client.?.Release(); _ = self.audio_client3.?.Release(); _ = self.imm_device.?.Release(); self.allocator.destroy(self); } pub fn start(self: *Player) !void { self.thread = std.Thread.spawn(.{}, writeLoop, .{self}) catch |err| switch (err) { error.ThreadQuotaExceeded, error.SystemResources, error.LockedMemoryLimitExceeded, => return error.SystemResources, error.OutOfMemory => return error.OutOfMemory, error.Unexpected => unreachable, }; } fn writeLoop(self: *Player) void { var hr = self.audio_client.?.Start(); switch (hr) { win32.S_OK => {}, win32.AUDCLNT_E_NOT_INITIALIZED => unreachable, win32.AUDCLNT_E_NOT_STOPPED => unreachable, win32.AUDCLNT_E_EVENTHANDLE_NOT_SET => unreachable, win32.AUDCLNT_E_DEVICE_INVALIDATED => return, win32.AUDCLNT_E_SERVICE_NOT_RUNNING => return, else => unreachable, } while (!self.aborted.load(.Unordered)) { _ = win32.WaitForSingleObject(self.ready_event, win32.INFINITE); var buf_frames: u32 = 0; hr = self.audio_client.?.GetBufferSize(&buf_frames); switch (hr) { win32.S_OK => {}, win32.E_POINTER => unreachable, win32.AUDCLNT_E_NOT_INITIALIZED => unreachable, win32.AUDCLNT_E_DEVICE_INVALIDATED => return, win32.AUDCLNT_E_SERVICE_NOT_RUNNING => return, else => unreachable, } var padding_frames: u32 = 0; hr = self.audio_client.?.GetCurrentPadding(&padding_frames); switch (hr) { win32.S_OK => {}, win32.E_POINTER => unreachable, win32.AUDCLNT_E_NOT_INITIALIZED => unreachable, win32.AUDCLNT_E_DEVICE_INVALIDATED => return, win32.AUDCLNT_E_SERVICE_NOT_RUNNING => return, else => unreachable, } const frames = buf_frames - padding_frames; if (frames > 0) { var data: [*]u8 = undefined; hr = self.render_client.?.GetBuffer(frames, @ptrCast(?*?*u8, &data)); switch (hr) { win32.S_OK => {}, win32.E_POINTER => unreachable, win32.AUDCLNT_E_BUFFER_ERROR => unreachable, win32.AUDCLNT_E_BUFFER_TOO_LARGE => unreachable, win32.AUDCLNT_E_BUFFER_SIZE_ERROR => unreachable, win32.AUDCLNT_E_OUT_OF_ORDER => unreachable, win32.AUDCLNT_E_DEVICE_INVALIDATED => return, win32.AUDCLNT_E_BUFFER_OPERATION_PENDING => continue, win32.AUDCLNT_E_SERVICE_NOT_RUNNING => return, else => unreachable, } for (self.channels) |*ch, i| { ch.*.ptr = data + self.format.frameSize(i); } self.writeFn(self.user_data, frames); hr = self.render_client.?.ReleaseBuffer(frames, 0); switch (hr) { win32.S_OK => {}, win32.E_INVALIDARG => unreachable, win32.AUDCLNT_E_INVALID_SIZE => unreachable, win32.AUDCLNT_E_BUFFER_SIZE_ERROR => unreachable, win32.AUDCLNT_E_OUT_OF_ORDER => unreachable, win32.AUDCLNT_E_DEVICE_INVALIDATED => return, win32.AUDCLNT_E_SERVICE_NOT_RUNNING => return, else => unreachable, } } } } pub fn play(self: *Player) !void { if (self.paused()) { const hr = self.audio_client.?.Start(); switch (hr) { win32.S_OK => {}, win32.AUDCLNT_E_NOT_INITIALIZED => unreachable, win32.AUDCLNT_E_NOT_STOPPED => unreachable, win32.AUDCLNT_E_EVENTHANDLE_NOT_SET => unreachable, win32.AUDCLNT_E_DEVICE_INVALIDATED => return error.CannotPlay, win32.AUDCLNT_E_SERVICE_NOT_RUNNING => return error.CannotPlay, else => unreachable, } self.is_paused = false; } } pub fn pause(self: *Player) !void { if (!self.paused()) { const hr = self.audio_client.?.Stop(); switch (hr) { win32.S_OK => {}, win32.AUDCLNT_E_DEVICE_INVALIDATED => return error.CannotPause, win32.AUDCLNT_E_SERVICE_NOT_RUNNING => return error.CannotPause, else => unreachable, } self.is_paused = true; } } pub fn paused(self: Player) bool { return self.is_paused; } pub fn setVolume(self: *Player, vol: f32) !void { const hr = self.simple_volume.?.SetMasterVolume(vol, null); switch (hr) { win32.S_OK => {}, win32.E_INVALIDARG => unreachable, win32.AUDCLNT_E_DEVICE_INVALIDATED => return error.CannotSetVolume, win32.AUDCLNT_E_SERVICE_NOT_RUNNING => return error.CannotSetVolume, else => return error.CannotSetVolume, } } pub fn volume(self: Player) !f32 { var vol: f32 = 0; const hr = self.simple_volume.?.GetMasterVolume(&vol); switch (hr) { win32.S_OK => {}, win32.E_POINTER => unreachable, win32.AUDCLNT_E_DEVICE_INVALIDATED => return error.CannotGetVolume, win32.AUDCLNT_E_SERVICE_NOT_RUNNING => return error.CannotGetVolume, else => return error.CannotGetVolume, } return vol; } }; pub fn freeDevice(allocator: std.mem.Allocator, self: main.Device) void { allocator.free(self.id); allocator.free(self.name); allocator.free(self.formats); allocator.free(self.channels); } test { std.testing.refAllDeclsRecursive(@This()); }