mach/examples/textured-cube/vert.wgsl
Stephen Gutekanst d0d0db8725 examples: add textured-cube example
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-04-24 16:07:59 +00:00

20 lines
589 B
WebGPU Shading Language

struct Uniforms {
modelViewProjectionMatrix : mat4x4<f32>;
};
@binding(0) @group(0) var<uniform> uniforms : Uniforms;
struct VertexOutput {
@builtin(position) Position : vec4<f32>;
@location(0) fragUV : vec2<f32>;
@location(1) fragPosition: vec4<f32>;
};
@stage(vertex)
fn main(@location(0) position : vec4<f32>,
@location(1) uv : vec2<f32>) -> VertexOutput {
var output : VertexOutput;
output.Position = position * uniforms.modelViewProjectionMatrix;
output.fragUV = uv;
output.fragPosition = 0.5 * (position + vec4<f32>(1.0, 1.0, 1.0, 1.0));
return output;
}