188 lines
5.8 KiB
Zig
188 lines
5.8 KiB
Zig
// TODO(important): docs
|
|
// TODO(important): review all code in this file in-depth
|
|
const std = @import("std");
|
|
|
|
const mach = @import("mach");
|
|
const gpu = mach.gpu;
|
|
const math = mach.math;
|
|
|
|
const Vec3 = math.Vec3;
|
|
|
|
const num_bind_groups = 1024 * 32;
|
|
|
|
// uniform bind group offset must be 256-byte aligned
|
|
const uniform_offset = 256;
|
|
|
|
pipeline: *gpu.RenderPipeline,
|
|
queue: *gpu.Queue,
|
|
bind_groups: [num_bind_groups]*gpu.BindGroup,
|
|
uniform_buffer: *gpu.Buffer,
|
|
|
|
pub const name = .renderer;
|
|
pub const Mod = mach.Mod(@This());
|
|
|
|
pub const components = .{
|
|
.position = .{ .type = Vec3 },
|
|
.rotation = .{ .type = Vec3 },
|
|
.scale = .{ .type = f32 },
|
|
};
|
|
|
|
pub const global_events = .{
|
|
.init = .{ .handler = init },
|
|
.deinit = .{ .handler = deinit },
|
|
.tick = .{ .handler = tick },
|
|
};
|
|
|
|
const UniformBufferObject = extern struct {
|
|
offset: Vec3,
|
|
scale: f32,
|
|
};
|
|
|
|
fn init(
|
|
core: *mach.Core.Mod,
|
|
renderer: *Mod,
|
|
) !void {
|
|
const device = core.state().device;
|
|
const shader_module = device.createShaderModuleWGSL("shader.wgsl", @embedFile("shader.wgsl"));
|
|
|
|
// Fragment state
|
|
const blend = gpu.BlendState{};
|
|
const color_target = gpu.ColorTargetState{
|
|
.format = core.get(core.state().main_window, .framebuffer_format).?,
|
|
.blend = &blend,
|
|
.write_mask = gpu.ColorWriteMaskFlags.all,
|
|
};
|
|
const fragment = gpu.FragmentState.init(.{
|
|
.module = shader_module,
|
|
.entry_point = "frag_main",
|
|
.targets = &.{color_target},
|
|
});
|
|
|
|
const label = @tagName(name) ++ ".init";
|
|
const uniform_buffer = device.createBuffer(&.{
|
|
.label = label ++ " uniform buffer",
|
|
.usage = .{ .copy_dst = true, .uniform = true },
|
|
.size = @sizeOf(UniformBufferObject) * uniform_offset * num_bind_groups,
|
|
.mapped_at_creation = .false,
|
|
});
|
|
const bind_group_layout_entry = gpu.BindGroupLayout.Entry.buffer(0, .{ .vertex = true }, .uniform, true, 0);
|
|
const bind_group_layout = device.createBindGroupLayout(
|
|
&gpu.BindGroupLayout.Descriptor.init(.{
|
|
.label = label,
|
|
.entries = &.{bind_group_layout_entry},
|
|
}),
|
|
);
|
|
var bind_groups: [num_bind_groups]*gpu.BindGroup = undefined;
|
|
for (bind_groups, 0..) |_, i| {
|
|
bind_groups[i] = device.createBindGroup(
|
|
&gpu.BindGroup.Descriptor.init(.{
|
|
.label = label,
|
|
.layout = bind_group_layout,
|
|
.entries = &.{
|
|
gpu.BindGroup.Entry.buffer(0, uniform_buffer, uniform_offset * i, @sizeOf(UniformBufferObject)),
|
|
},
|
|
}),
|
|
);
|
|
}
|
|
|
|
const bind_group_layouts = [_]*gpu.BindGroupLayout{bind_group_layout};
|
|
const pipeline_layout = device.createPipelineLayout(&gpu.PipelineLayout.Descriptor.init(.{
|
|
.label = label,
|
|
.bind_group_layouts = &bind_group_layouts,
|
|
}));
|
|
const pipeline_descriptor = gpu.RenderPipeline.Descriptor{
|
|
.label = label,
|
|
.fragment = &fragment,
|
|
.layout = pipeline_layout,
|
|
.vertex = gpu.VertexState{
|
|
.module = shader_module,
|
|
.entry_point = "vertex_main",
|
|
},
|
|
};
|
|
|
|
renderer.init(.{
|
|
.pipeline = device.createRenderPipeline(&pipeline_descriptor),
|
|
.queue = device.getQueue(),
|
|
.bind_groups = bind_groups,
|
|
.uniform_buffer = uniform_buffer,
|
|
});
|
|
shader_module.release();
|
|
}
|
|
|
|
fn deinit(
|
|
renderer: *Mod,
|
|
) !void {
|
|
renderer.state().pipeline.release();
|
|
renderer.state().queue.release();
|
|
for (renderer.state().bind_groups) |bind_group| bind_group.release();
|
|
renderer.state().uniform_buffer.release();
|
|
}
|
|
|
|
fn tick(
|
|
core: *mach.Core.Mod,
|
|
renderer: *Mod,
|
|
) !void {
|
|
const device = core.state().device;
|
|
_ = device; // autofix
|
|
|
|
// Grab the back buffer of the swapchain
|
|
const back_buffer_view = mach.core.swap_chain.getCurrentTextureView().?;
|
|
defer back_buffer_view.release();
|
|
|
|
// Create a command encoder
|
|
const label = @tagName(name) ++ ".tick";
|
|
const encoder = core.state().device.createCommandEncoder(&.{ .label = label });
|
|
defer encoder.release();
|
|
|
|
// Begin render pass
|
|
const sky_blue_background = gpu.Color{ .r = 0.776, .g = 0.988, .b = 1, .a = 1 };
|
|
const color_attachments = [_]gpu.RenderPassColorAttachment{.{
|
|
.view = back_buffer_view,
|
|
.clear_value = sky_blue_background,
|
|
.load_op = .clear,
|
|
.store_op = .store,
|
|
}};
|
|
const render_pass = encoder.beginRenderPass(&gpu.RenderPassDescriptor.init(.{
|
|
.label = label,
|
|
.color_attachments = &color_attachments,
|
|
}));
|
|
|
|
// Update uniform buffer
|
|
var archetypes_iter = core.entities.query(.{ .all = &.{
|
|
.{ .renderer = &.{ .position, .scale } },
|
|
} });
|
|
var num_entities: usize = 0;
|
|
while (archetypes_iter.next()) |archetype| {
|
|
const ids = archetype.slice(.entity, .id);
|
|
const positions = archetype.slice(.renderer, .position);
|
|
const scales = archetype.slice(.renderer, .scale);
|
|
for (ids, positions, scales) |id, position, scale| {
|
|
_ = id;
|
|
|
|
const ubo = UniformBufferObject{
|
|
.offset = position,
|
|
.scale = scale,
|
|
};
|
|
encoder.writeBuffer(renderer.state().uniform_buffer, uniform_offset * num_entities, &[_]UniformBufferObject{ubo});
|
|
num_entities += 1;
|
|
}
|
|
}
|
|
|
|
// Draw
|
|
for (renderer.state().bind_groups[0..num_entities]) |bind_group| {
|
|
render_pass.setPipeline(renderer.state().pipeline);
|
|
render_pass.setBindGroup(0, bind_group, &.{0});
|
|
render_pass.draw(3, 1, 0, 0);
|
|
}
|
|
|
|
// Finish render pass
|
|
render_pass.end();
|
|
|
|
// Submit our commands to the queue
|
|
var command = encoder.finish(&.{ .label = label });
|
|
defer command.release();
|
|
core.state().queue.submit(&[_]*gpu.CommandBuffer{command});
|
|
|
|
// Present the frame
|
|
core.send(.present_frame, .{});
|
|
}
|