76 lines
4.8 KiB
Zig
76 lines
4.8 KiB
Zig
const RenderPassEncoder = @import("RenderPassEncoder.zig");
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const CommandBuffer = @import("CommandBuffer.zig");
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const CommandEncoder = @This();
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/// The type erased pointer to the CommandEncoder implementation
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/// Equal to c.WGPUCommandEncoder for NativeInstance.
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ptr: *anyopaque,
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vtable: *const VTable,
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pub const VTable = struct {
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reference: fn (ptr: *anyopaque) void,
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release: fn (ptr: *anyopaque) void,
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// TODO:
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// beginComputePass: fn (ptr: *anyopaque, descriptor: *const ComputePassDescriptor) void,
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// WGPU_EXPORT WGPUComputePassEncoder wgpuCommandEncoderBeginComputePass(WGPUCommandEncoder commandEncoder, WGPUComputePassDescriptor const * descriptor);
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beginRenderPass: fn (ptr: *anyopaque, descriptor: *const RenderPassEncoder.Descriptor) RenderPassEncoder,
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// clearBuffer: fn (ptr: *anyopaque, buffer: Buffer, offset: u64, size: u64) void,
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// WGPU_EXPORT void wgpuCommandEncoderClearBuffer(WGPUCommandEncoder commandEncoder, WGPUBuffer buffer, uint64_t offset, uint64_t size);
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// copyBufferToBuffer: fn (ptr: *anyopaque, source: Buffer, source_offset: u64, destination: Buffer, destination_offset: u64, size: u64) void,
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// WGPU_EXPORT void wgpuCommandEncoderCopyBufferToBuffer(WGPUCommandEncoder commandEncoder, WGPUBuffer source, uint64_t sourceOffset, WGPUBuffer destination, uint64_t destinationOffset, uint64_t size);
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// copyBufferToTexture: fn (ptr: *anyopaque, source: *const ImageCopyBuffer, destination: *const ImageCopyTexture, copy_size: Extent3D) void,
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// WGPU_EXPORT void wgpuCommandEncoderCopyBufferToTexture(WGPUCommandEncoder commandEncoder, WGPUImageCopyBuffer const * source, WGPUImageCopyTexture const * destination, WGPUExtent3D const * copySize);
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// copyTextureToBuffer: fn (ptr: *anyopaque, source: *const ImageCopyTexture, destination: *const ImageCopyBuffer, copy_size: Extent3D) void,
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// WGPU_EXPORT void wgpuCommandEncoderCopyTextureToBuffer(WGPUCommandEncoder commandEncoder, WGPUImageCopyTexture const * source, WGPUImageCopyBuffer const * destination, WGPUExtent3D const * copySize);
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// copyTextureToTexture: fn (ptr: *anyopaque, source: *const ImageCopyTexture, destination: *const ImageCopyTexture, copy_size: Extent3D) void,
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// WGPU_EXPORT void wgpuCommandEncoderCopyTextureToTexture(WGPUCommandEncoder commandEncoder, WGPUImageCopyTexture const * source, WGPUImageCopyTexture const * destination, WGPUExtent3D const * copySize);
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finish: fn (ptr: *anyopaque, descriptor: ?*const CommandBuffer.Descriptor) CommandBuffer,
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// injectValidationError: fn (ptr: *anyopaque, message: [*:0]const u8) void,
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// WGPU_EXPORT void wgpuCommandEncoderInjectValidationError(WGPUCommandEncoder commandEncoder, char const * message);
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// insertDebugMarker: fn (ptr: *anyopaque, marker_label: [*:0]const u8) void,
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// WGPU_EXPORT void wgpuCommandEncoderInsertDebugMarker(WGPUCommandEncoder commandEncoder, char const * markerLabel);
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// popDebugGroup: fn (ptr: *anyopaque) void,
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// WGPU_EXPORT void wgpuCommandEncoderPopDebugGroup(WGPUCommandEncoder commandEncoder);
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// pushDebugGroup: fn (ptr: *anyopaque, group_label: [*:0]const u8) void,
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// WGPU_EXPORT void wgpuCommandEncoderPushDebugGroup(WGPUCommandEncoder commandEncoder, char const * groupLabel);
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// resolveQuerySet: fn (ptr: *anyopaque, query_set: QuerySet, first_query: u32, query_count: u32, destination: Buffer, destination_offset: u64) void,
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// WGPU_EXPORT void wgpuCommandEncoderResolveQuerySet(WGPUCommandEncoder commandEncoder, WGPUQuerySet querySet, uint32_t firstQuery, uint32_t queryCount, WGPUBuffer destination, uint64_t destinationOffset);
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setLabel: fn (ptr: *anyopaque, label: [:0]const u8) void,
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// TODO: typed buffer pointer?
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// WGPU_EXPORT void wgpuCommandEncoderWriteBuffer(WGPUCommandEncoder commandEncoder, WGPUBuffer buffer, uint64_t bufferOffset, uint8_t const * data, uint64_t size);
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// writeTimestamp: fn (ptr: *anyopaque, query_set: QuerySet, query_index: u32) void,
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// WGPU_EXPORT void wgpuCommandEncoderWriteTimestamp(WGPUCommandEncoder commandEncoder, WGPUQuerySet querySet, uint32_t queryIndex);
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};
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pub inline fn reference(enc: CommandEncoder) void {
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enc.vtable.reference(enc.ptr);
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}
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pub inline fn release(enc: CommandEncoder) void {
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enc.vtable.release(enc.ptr);
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}
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pub inline fn finish(enc: CommandEncoder, descriptor: ?*const CommandBuffer.Descriptor) CommandBuffer {
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return enc.vtable.finish(enc.ptr, descriptor);
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}
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pub inline fn setLabel(enc: CommandEncoder, label: [:0]const u8) void {
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enc.vtable.setLabel(enc.ptr, label);
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}
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pub inline fn beginRenderPass(enc: CommandEncoder, descriptor: *const RenderPassEncoder.Descriptor) RenderPassEncoder {
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return enc.vtable.beginRenderPass(enc.ptr, descriptor);
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}
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pub const Descriptor = struct {
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label: ?[*:0]const u8 = null,
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};
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test {
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_ = VTable;
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_ = reference;
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_ = release;
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_ = beginRenderPass;
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_ = Descriptor;
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}
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