The root dir of our repository has grown quite a lot the past few months.
I'd like to make it more clear where the bulk of the engine lives (`src/`) and
also make it more clear which Mach libraries are consumable as standalone projects.
As for the name of this directory, `libs` was my first choice but there's a bit of
a convention of that being external libraries in Zig projects _today_, while these
are libraries maintained as part of Mach in this repository - not external ones.
We will name this directory `libs`, and if we have a need for external libraries
we will use `external` or `deps` for that directory name. I considered other names
such as `components`, `systems`, `modules` (which are bad as they overlap with
major ECS / engine concepts), and it seems likely the official Zig package manager
will break the convention of using a `libs` dir anyway.
Performed via:
```sh
mkdir libs/
git mv freetype libs/
git mv basisu libs/
git mv gamemode libs/
git mv glfw libs/
git mv gpu libs/
git mv gpu-dawn libs/
git mv sysaudio libs/
git mv sysjs libs/
git mv ecs libs/
```
git-subtree-dir: glfw
git-subtree-mainline:
|
||
|---|---|---|
| .. | ||
| .github | ||
| dev | ||
| libs | ||
| src | ||
| .gitattributes | ||
| .gitignore | ||
| .gitmodules | ||
| build.zig | ||
| LICENSE | ||
| LICENSE-APACHE | ||
| LICENSE-MIT | ||
| README.md | ||
| sdk.zig | ||
mach/gpu-dawn, WebGPU/Dawn built with Zig 
mach/gpu-dawn builds Dawn, Google Chrome's WebGPU implementation, requiring nothing more than zig and git to build and cross-compile a static Dawn library for every OS:
- No cmake
- No ninja
- No
gn - No system dependencies (xcode, etc.)
- Automagic cross compilation out of the box with nothing more than
zigandgit! - Builds a single static
libdawn.awith everything you need.
This repository is a separate copy of the same library in the main Mach repository, and is automatically kept in sync, so that anyone can use this library in their own project / engine if they like!
Building from source
Building Dawn from source using this method is simple:
git clone https://github.com/hexops/mach-gpu-dawn
cd mach-gpu-dawn
rm -rf libs/mach-glfw
git clone https://github.com/hexops/mach-glfw libs/mach-glfw
zig build -Ddawn-from-source=true
(Please make sure to use Zig nightly, e.g. v0.10, not v0.9, which you can get a binary release of at the very top of this page: https://ziglang.org/download/)
This will take ~10 minutes to finish (see the 'binary releases' section below.) You can add the following options:
| Option | Description |
|---|---|
-Drelease-fast=true |
Build a release binary instead of a debug binary (default) |
-Dtarget=x86_64-macos.12 |
Cross compile to macOS (Intel chipsets) |
-Dtarget=aarch64-macos.12 |
Cross compile to macOS (Apple Silicon) |
-Dtarget=x86_64-linux-gnu |
Cross compile to x86_64 Linux (glibc) |
-Dtarget=x86_64-linux-musl |
Cross compile to x86_64 Linux (musl libc) |
-Dtarget=x86_64-windows-gnu |
Cross compile to x86_64 Windows |
The following platforms are not yet supported, but we hope to support soon:
- iOS (Dawn does not officially support it yet)
- Android (Dawn does not officially support it yet)
- ARM Linux (aarch64)
- Windows msvc target (Zig targets MinGW libc on Windows currently, msvc support should not be hard to add.)
Binary releases
Dawn (specifically all the shader compilers, and the DirectXShaderCompiler) is a large C++ codebase and takes 5-10 minutes to build on a modern laptop, you just need to specify -Ddawn-from-source=true and wait. Since waiting is no fun, we also have binary releases produced by our GitHub actions:
Here's how to read the downloads provided:
_debug.tar.gzand_release-fast.tar.gzare tarballs of the static library + headers for each OS and debug/release mode, respectively.headers.json.gzis a JSON archive of all the Dawn/WebGPU headers.- Files ending in
.a.gzand.lib.gzare the individual staticlibdawn.aanddawn.lib(Windows) gzippped and distributed. These are provided as individual downloads so there is no need to extract a tarball.
A warning about API stability
You should be aware:
- WebGPU's API is not formalized yet.
- Dawn's API is still changing.
- The
webgpu.hAPI is still changing - Dawn and gfx-rs/wgpu, although both try to implement
webgpu.h, do not exactly implement the same interface. There are subtle differences in device discovery & creation for example.
Generated code
Dawn itself relies on a fairly large amount of dependencies, generated code, etc. To avoid having any dependency on Google build tools, code generation, etc. we maintain a minor fork of Dawn which has generated code and third-party dependencies comitted in "generated" branches. We are usually up-to-date with the upstream within a few weeks on average.
It also provides a few small patches to enable building Dawn with the Zig compiler which we plan to upstream soon, as well as some patches to build the DirectXShaderCompiler with Zig.
Join the community
Join the Mach engine community on Matrix chat to discuss this project, ask questions, get help, etc.
Issues
Issues are tracked in the main Mach repository.
License
All Mach code (this repository) is under the Apache and MIT license at your choosing described in the LICENSE file. Dawn itself is similarly permissively licensed.