209 lines
7.5 KiB
Zig
209 lines
7.5 KiB
Zig
const std = @import("std");
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pub const gpu = @import("gpu/build.zig");
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const gpu_dawn = @import("gpu-dawn/build.zig");
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pub const glfw = @import("glfw/build.zig");
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const Pkg = std.build.Pkg;
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pub fn build(b: *std.build.Builder) void {
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const mode = b.standardReleaseOptions();
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const target = b.standardTargetOptions(.{});
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const gpu_dawn_options = gpu_dawn.Options{
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.from_source = b.option(bool, "dawn-from-source", "Build Dawn from source") orelse false,
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};
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const options = Options{ .gpu_dawn_options = gpu_dawn_options };
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// TODO: re-enable tests
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const main_tests = b.addTest("src/main.zig");
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main_tests.setBuildMode(mode);
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main_tests.setTarget(target);
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main_tests.addPackage(pkg);
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main_tests.addPackage(gpu.pkg);
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main_tests.addPackage(glfw.pkg);
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const test_step = b.step("test", "Run library tests");
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test_step.dependOn(&main_tests.step);
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// TODO(build-system): https://github.com/hexops/mach/issues/229#issuecomment-1100958939
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ensureDependencySubmodule(b.allocator, "examples/libs/zmath") catch unreachable;
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ensureDependencySubmodule(b.allocator, "examples/libs/zigimg") catch unreachable;
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ensureDependencySubmodule(b.allocator, "examples/assets") catch unreachable;
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inline for ([_]ExampleDefinition{
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.{ .name = "triangle" },
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.{ .name = "boids" },
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.{ .name = "rotating-cube", .packages = &[_]Pkg{Packages.zmath} },
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.{ .name = "two-cubes", .packages = &[_]Pkg{Packages.zmath} },
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.{ .name = "instanced-cube", .packages = &[_]Pkg{Packages.zmath} },
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.{ .name = "advanced-gen-texture-light", .packages = &[_]Pkg{Packages.zmath} },
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.{ .name = "fractal-cube", .packages = &[_]Pkg{Packages.zmath} },
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.{ .name = "gkurve", .packages = &[_]Pkg{ Packages.zmath, Packages.zigimg }, .std_platform_only = true },
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.{ .name = "textured-cube", .packages = &[_]Pkg{ Packages.zmath, Packages.zigimg }, .std_platform_only = true },
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}) |example| {
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// FIXME: this is workaround for a problem that some examples (having the std_platform_only=true field) as
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// well as zigimg uses IO which is not supported in freestanding environments. So break out of this loop
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// as soon as any such examples is found. This does means that any example which works on wasm should be
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// placed before those who dont.
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if (example.std_platform_only)
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if (target.toTarget().cpu.arch == .wasm32)
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break;
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const example_app = App.init(
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b,
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.{
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.name = "example-" ++ example.name,
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.src = "examples/" ++ example.name ++ "/main.zig",
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.target = target,
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.deps = comptime example.packages ++ &[_]Pkg{ glfw.pkg, gpu.pkg, pkg },
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},
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);
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example_app.setBuildMode(mode);
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example_app.link(options);
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if (target.toTarget().cpu.arch != .wasm32) {
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const example_run_cmd = example_app.run();
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example_run_cmd.step.dependOn(&example_app.getInstallStep().?.step);
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const example_run_step = b.step("run-example-" ++ example.name, "Run the example");
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example_run_step.dependOn(&example_run_cmd.step);
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}
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}
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if (target.toTarget().cpu.arch != .wasm32) {
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const shaderexp_app = App.init(
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b,
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.{
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.name = "shaderexp",
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.src = "shaderexp/main.zig",
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.target = target,
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.deps = &.{ glfw.pkg, gpu.pkg, pkg },
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},
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);
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shaderexp_app.setBuildMode(mode);
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shaderexp_app.link(options);
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const shaderexp_run_cmd = shaderexp_app.run();
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shaderexp_run_cmd.step.dependOn(&shaderexp_app.getInstallStep().?.step);
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const shaderexp_run_step = b.step("run-shaderexp", "Run shaderexp");
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shaderexp_run_step.dependOn(&shaderexp_run_cmd.step);
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}
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const compile_all = b.step("compile-all", "Compile all examples and applications");
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compile_all.dependOn(b.getInstallStep());
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}
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pub const Options = struct {
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glfw_options: glfw.Options = .{},
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gpu_dawn_options: gpu_dawn.Options = .{},
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};
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const ExampleDefinition = struct {
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name: []const u8,
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packages: []const Pkg = &[_]Pkg{},
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std_platform_only: bool = false,
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};
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const Packages = struct {
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// Declared here because submodule may not be cloned at the time build.zig runs.
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const zmath = std.build.Pkg{
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.name = "zmath",
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.path = .{ .path = "examples/libs/zmath/src/zmath.zig" },
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};
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const zigimg = std.build.Pkg{
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.name = "zigimg",
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.path = .{ .path = "examples/libs/zigimg/zigimg.zig" },
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};
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};
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const App = struct {
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b: *std.build.Builder,
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name: []const u8,
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step: *std.build.LibExeObjStep,
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pub fn init(b: *std.build.Builder, options: struct {
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name: []const u8,
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src: []const u8,
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target: std.zig.CrossTarget,
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deps: ?[]const Pkg = null,
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}) App {
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const app_pkg = std.build.Pkg{
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.name = "app",
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.path = .{ .path = options.src },
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.dependencies = options.deps,
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};
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const step = blk: {
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if (options.target.toTarget().cpu.arch == .wasm32) {
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// TODO: use options.name
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const lib = b.addSharedLibrary("application", "src/wasm.zig", .unversioned);
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lib.addPackage(gpu.pkg);
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break :blk lib;
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} else {
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const exe = b.addExecutable(options.name, "src/native.zig");
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exe.addPackage(gpu.pkg);
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exe.addPackage(glfw.pkg);
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break :blk exe;
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}
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};
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step.addPackage(app_pkg);
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step.setTarget(options.target);
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step.install();
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return .{
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.b = b,
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.step = step,
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.name = options.name,
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};
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}
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pub fn link(app: *const App, options: Options) void {
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const gpu_options = gpu.Options{
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.glfw_options = @bitCast(@import("gpu/libs/mach-glfw/build.zig").Options, options.glfw_options),
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.gpu_dawn_options = @bitCast(@import("gpu/libs/mach-gpu-dawn/build.zig").Options, options.gpu_dawn_options),
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};
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if (app.step.target.toTarget().cpu.arch != .wasm32) {
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glfw.link(app.b, app.step, options.glfw_options);
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gpu.link(app.b, app.step, gpu_options);
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}
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}
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pub fn setBuildMode(app: *const App, mode: std.builtin.Mode) void {
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app.step.setBuildMode(mode);
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}
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pub fn getInstallStep(app: *const App) ?*std.build.InstallArtifactStep {
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return app.step.install_step;
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}
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pub fn run(app: *const App) *std.build.RunStep {
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if (app.step.target.toTarget().cpu.arch != .wasm32) {
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return app.step.run();
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}
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unreachable;
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}
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};
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pub const pkg = std.build.Pkg{
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.name = "mach",
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.path = .{ .path = thisDir() ++ "/src/main.zig" },
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.dependencies = &.{ gpu.pkg, glfw.pkg },
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};
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fn thisDir() []const u8 {
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return std.fs.path.dirname(@src().file) orelse ".";
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}
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fn ensureDependencySubmodule(allocator: std.mem.Allocator, path: []const u8) !void {
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if (std.process.getEnvVarOwned(allocator, "NO_ENSURE_SUBMODULES")) |no_ensure_submodules| {
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if (std.mem.eql(u8, no_ensure_submodules, "true")) return;
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} else |_| {}
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var child = std.ChildProcess.init(&.{ "git", "submodule", "update", "--init", path }, allocator);
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child.cwd = thisDir();
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child.stderr = std.io.getStdErr();
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child.stdout = std.io.getStdOut();
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_ = try child.spawnAndWait();
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}
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