mach/gpu/src/BindGroupLayout.zig
Stephen Gutekanst 705289b79d gpu: add BindGroupLayout.setLabel
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00

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Zig

const BindGroupLayout = @This();
/// The type erased pointer to the BindGroupLayout implementation
/// Equal to c.WGPUBindGroupLayout for NativeInstance.
ptr: *anyopaque,
vtable: *const VTable,
pub const VTable = struct {
reference: fn (ptr: *anyopaque) void,
release: fn (ptr: *anyopaque) void,
setLabel: fn (ptr: *anyopaque, label: [:0]const u8) void,
};
pub inline fn reference(layout: BindGroupLayout) void {
layout.vtable.reference(layout.ptr);
}
pub inline fn release(layout: BindGroupLayout) void {
layout.vtable.release(layout.ptr);
}
pub inline fn setLabel(group: BindGroupLayout, label: [:0]const u8) void {
group.vtable.setLabel(group.ptr, label);
}
test "syntax" {
_ = VTable;
_ = reference;
_ = release;
_ = setLabel;
}