mach/gpu/src/RenderBundle.zig
Stephen Gutekanst 45c5655083 gpu: add RenderBundle.setLabel
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00

29 lines
684 B
Zig

const RenderBundle = @This();
/// The type erased pointer to the RenderBundle implementation
/// Equal to c.WGPURenderBundle for NativeInstance.
ptr: *anyopaque,
vtable: *const VTable,
pub const VTable = struct {
reference: fn (ptr: *anyopaque) void,
release: fn (ptr: *anyopaque) void,
};
pub inline fn reference(bundle: RenderBundle) void {
bundle.vtable.reference(bundle.ptr);
}
pub inline fn release(bundle: RenderBundle) void {
bundle.vtable.release(bundle.ptr);
}
pub inline fn setLabel(bundle: RenderBundle, label: [:0]const u8) void {
bundle.vtable.setLabel(bundle.ptr, label);
}
test "syntax" {
_ = VTable;
_ = reference;
_ = release;
}