mach/examples/image-blur/fullscreen_textured_quad.wgsl
Lucas Romanó a787265af2 examples: add image-blur example
Signed-off-by: Lucas Romanó <9062026+lucasromanosantos@users.noreply.github.com>
2022-07-15 12:02:17 -07:00

38 lines
971 B
WebGPU Shading Language

@group(0) @binding(0) var mySampler : sampler;
@group(0) @binding(1) var myTexture : texture_2d<f32>;
struct VertexOutput {
@builtin(position) Position : vec4<f32>,
@location(0) fragUV : vec2<f32>,
}
@stage(vertex)
fn vert_main(@builtin(vertex_index) VertexIndex : u32) -> VertexOutput {
var pos = array<vec2<f32>, 6>(
vec2<f32>( 1.0, 1.0),
vec2<f32>( 1.0, -1.0),
vec2<f32>(-1.0, -1.0),
vec2<f32>( 1.0, 1.0),
vec2<f32>(-1.0, -1.0),
vec2<f32>(-1.0, 1.0)
);
var uv = array<vec2<f32>, 6>(
vec2<f32>(1.0, 0.0),
vec2<f32>(1.0, 1.0),
vec2<f32>(0.0, 1.0),
vec2<f32>(1.0, 0.0),
vec2<f32>(0.0, 1.0),
vec2<f32>(0.0, 0.0)
);
var output : VertexOutput;
output.Position = vec4<f32>(pos[VertexIndex], 0.0, 1.0);
output.fragUV = uv[VertexIndex];
return output;
}
@stage(fragment)
fn frag_main(@location(0) fragUV : vec2<f32>) -> @location(0) vec4<f32> {
return textureSample(myTexture, mySampler, fragUV);
}