444 lines
18 KiB
Zig
444 lines
18 KiB
Zig
const std = @import("std");
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const builtin = @import("builtin");
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const gpu_sdk = @import("libs/gpu/sdk.zig");
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const gpu_dawn_sdk = @import("libs/gpu-dawn/sdk.zig");
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const system_sdk = @import("libs/glfw/system_sdk.zig");
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const sysaudio_sdk = @import("libs/sysaudio/sdk.zig");
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const glfw = @import("libs/glfw/build.zig");
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const ecs = @import("libs/ecs/build.zig");
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const freetype = @import("libs/freetype/build.zig");
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const basisu = @import("libs/basisu/build.zig");
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const sysjs = @import("libs/sysjs/build.zig");
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const gamemode = @import("libs/gamemode/build.zig");
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const Pkg = std.build.Pkg;
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const gpu_dawn = gpu_dawn_sdk.Sdk(.{
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.glfw = glfw,
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.glfw_include_dir = "glfw/upstream/glfw/include",
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.system_sdk = system_sdk,
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});
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const gpu = gpu_sdk.Sdk(.{
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.glfw = glfw,
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.gpu_dawn = gpu_dawn,
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});
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const sysaudio = sysaudio_sdk.Sdk(.{
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.system_sdk = system_sdk,
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.sysjs = sysjs,
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});
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pub fn build(b: *std.build.Builder) void {
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const mode = b.standardReleaseOptions();
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const target = b.standardTargetOptions(.{});
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const gpu_dawn_options = gpu_dawn.Options{
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.from_source = b.option(bool, "dawn-from-source", "Build Dawn from source") orelse false,
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.debug = b.option(bool, "dawn-debug", "Use a debug build of Dawn") orelse false,
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};
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const options = Options{ .gpu_dawn_options = gpu_dawn_options };
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const all_tests_step = b.step("test", "Run library tests");
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const glfw_test_step = b.step("test-glfw", "Run GLFW library tests");
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const gpu_test_step = b.step("test-gpu", "Run GPU library tests");
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// TODO(self-hosted) uncomment this
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// const ecs_test_step = b.step("test-ecs", "Run ECS library tests");
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const freetype_test_step = b.step("test-freetype", "Run Freetype library tests");
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const basisu_test_step = b.step("test-basisu", "Run Basis-Universal library tests");
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const sysaudio_test_step = b.step("test-sysaudio", "Run sysaudio library tests");
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const mach_test_step = b.step("test-mach", "Run Mach Core library tests");
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glfw_test_step.dependOn(&glfw.testStep(b, mode, target).step);
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gpu_test_step.dependOn(&gpu.testStep(b, mode, target, options.gpuOptions()).step);
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freetype_test_step.dependOn(&freetype.testStep(b, mode, target).step);
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// TODO(self-hosted) uncomment this
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// ecs_test_step.dependOn(&ecs.testStep(b, mode, target).step);
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if (target.isNativeOs())
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basisu_test_step.dependOn(&basisu.testStep(b, mode, target).step);
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sysaudio_test_step.dependOn(&sysaudio.testStep(b, mode, target).step);
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mach_test_step.dependOn(&testStep(b, mode, target).step);
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all_tests_step.dependOn(glfw_test_step);
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all_tests_step.dependOn(gpu_test_step);
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// TODO(self-hosted) uncomment this
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// all_tests_step.dependOn(ecs_test_step);
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if (target.isNativeOs())
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all_tests_step.dependOn(basisu_test_step);
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all_tests_step.dependOn(freetype_test_step);
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all_tests_step.dependOn(sysaudio_test_step);
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all_tests_step.dependOn(mach_test_step);
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// TODO: we need a way to test wasm stuff
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// const sysjs_test_step = b.step( "test-sysjs", "Run sysjs library tests");
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// sysjs_test_step.dependOn(&sysjs.testStep(b, mode, target).step);
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// all_tests_step.dependOn(sysjs_test_step);
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// TODO(build-system): https://github.com/hexops/mach/issues/229#issuecomment-1100958939
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ensureGit(b.allocator);
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ensureDependencySubmodule(b.allocator, "examples/libs/zmath") catch unreachable;
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ensureDependencySubmodule(b.allocator, "examples/libs/zigimg") catch unreachable;
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ensureDependencySubmodule(b.allocator, "examples/gkurve/assets") catch unreachable;
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ensureDependencySubmodule(b.allocator, "examples/image-blur/assets") catch unreachable;
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ensureDependencySubmodule(b.allocator, "examples/textured-cube/assets") catch unreachable;
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ensureDependencySubmodule(b.allocator, "examples/cubemap/assets") catch unreachable;
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inline for ([_]ExampleDefinition{
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.{ .name = "triangle" },
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.{ .name = "triangle-msaa" },
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.{ .name = "boids" },
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.{ .name = "rotating-cube", .packages = &[_]Pkg{Packages.zmath} },
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.{ .name = "pixel-post-process", .packages = &[_]Pkg{Packages.zmath} },
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.{ .name = "two-cubes", .packages = &[_]Pkg{Packages.zmath} },
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.{ .name = "instanced-cube", .packages = &[_]Pkg{Packages.zmath} },
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.{ .name = "advanced-gen-texture-light", .packages = &[_]Pkg{Packages.zmath} },
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.{ .name = "fractal-cube", .packages = &[_]Pkg{Packages.zmath} },
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.{ .name = "textured-cube", .packages = &[_]Pkg{ Packages.zmath, Packages.zigimg }, .has_assets = true },
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// TODO(self-hosted) uncomment this
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// .{ .name = "ecs-app", .packages = &[_]Pkg{} },
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.{ .name = "image-blur", .packages = &[_]Pkg{Packages.zigimg}, .has_assets = true },
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.{ .name = "cubemap", .packages = &[_]Pkg{ Packages.zmath, Packages.zigimg }, .has_assets = true },
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.{ .name = "map-async", .packages = &[_]Pkg{} },
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.{ .name = "sysaudio", .packages = &[_]Pkg{} },
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// NOTE: examples with std_platform_only should be placed at last
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.{ .name = "gkurve", .packages = &[_]Pkg{ Packages.zmath, Packages.zigimg, freetype.pkg }, .std_platform_only = true, .has_assets = true },
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}) |example| {
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// FIXME: this is workaround for a problem that some examples (having the std_platform_only=true field) as
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// well as zigimg uses IO which is not supported in freestanding environments. So break out of this loop
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// as soon as any such examples is found. This does means that any example which works on wasm should be
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// placed before those who dont.
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if (example.std_platform_only)
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if (target.toTarget().cpu.arch == .wasm32)
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break;
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const example_app = App.init(
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b,
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.{
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.name = "example-" ++ example.name,
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.src = "examples/" ++ example.name ++ "/main.zig",
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.target = target,
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.deps = example.packages,
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.res_dirs = if (example.has_assets) &.{"examples/" ++ example.name ++ "/assets"} else null,
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.watch_paths = &.{"examples/" ++ example.name},
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},
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);
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example_app.setBuildMode(mode);
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inline for (example.packages) |p| {
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if (std.mem.eql(u8, p.name, freetype.pkg.name))
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freetype.link(example_app.b, example_app.step, .{});
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}
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example_app.link(options);
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example_app.install();
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const example_compile_step = b.step("example-" ++ example.name, "Compile '" ++ example.name ++ "' example");
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example_compile_step.dependOn(&example_app.getInstallStep().?.step);
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const example_run_cmd = example_app.run();
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example_run_cmd.dependOn(&example_app.getInstallStep().?.step);
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const example_run_step = b.step("run-example-" ++ example.name, "Run '" ++ example.name ++ "' example");
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example_run_step.dependOn(example_run_cmd);
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}
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if (target.toTarget().cpu.arch != .wasm32) {
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const shaderexp_app = App.init(
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b,
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.{
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.name = "shaderexp",
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.src = "shaderexp/main.zig",
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.target = target,
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},
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);
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shaderexp_app.setBuildMode(mode);
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shaderexp_app.link(options);
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shaderexp_app.install();
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const shaderexp_compile_step = b.step("shaderexp", "Compile shaderexp");
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shaderexp_compile_step.dependOn(&shaderexp_app.getInstallStep().?.step);
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const shaderexp_run_cmd = shaderexp_app.run();
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shaderexp_run_cmd.dependOn(&shaderexp_app.getInstallStep().?.step);
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const shaderexp_run_step = b.step("run-shaderexp", "Run shaderexp");
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shaderexp_run_step.dependOn(shaderexp_run_cmd);
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}
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const compile_all = b.step("compile-all", "Compile all examples and applications");
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compile_all.dependOn(b.getInstallStep());
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// compiles the `libmach` shared library
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const lib = b.addSharedLibrary("mach", "src/platform/libmach.zig", .unversioned);
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lib.setTarget(target);
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lib.setBuildMode(mode);
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lib.main_pkg_path = "src/";
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const app_pkg = std.build.Pkg{
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.name = "app",
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.source = .{ .path = "src/platform/libmach.zig" },
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};
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lib.addPackage(app_pkg);
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lib.addPackage(gpu.pkg);
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lib.addPackage(glfw.pkg);
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lib.addPackage(sysaudio.pkg);
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if (target.toTarget().os.tag == .linux)
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lib.addPackage(gamemode.pkg);
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glfw.link(b, lib, options.glfw_options);
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gpu.link(b, lib, options.gpuOptions());
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gamemode.link(lib);
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lib.setOutputDir("./libmach/build");
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lib.install();
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}
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fn testStep(b: *std.build.Builder, mode: std.builtin.Mode, target: std.zig.CrossTarget) *std.build.RunStep {
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const main_tests = b.addTestExe("mach-tests", "src/main.zig");
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main_tests.setBuildMode(mode);
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main_tests.setTarget(target);
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main_tests.addPackage(pkg);
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main_tests.addPackage(gpu.pkg);
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main_tests.addPackage(glfw.pkg);
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main_tests.install();
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return main_tests.run();
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}
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pub const Options = struct {
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glfw_options: glfw.Options = .{},
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gpu_dawn_options: gpu_dawn.Options = .{},
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sysaudio_options: sysaudio.Options = .{},
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pub fn gpuOptions(options: Options) gpu.Options {
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return .{
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.glfw_options = options.glfw_options,
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.gpu_dawn_options = options.gpu_dawn_options,
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};
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}
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};
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const ExampleDefinition = struct {
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name: []const u8,
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packages: []const Pkg = &[_]Pkg{},
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std_platform_only: bool = false,
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has_assets: bool = false,
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};
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const Packages = struct {
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// Declared here because submodule may not be cloned at the time build.zig runs.
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const zmath = std.build.Pkg{
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.name = "zmath",
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.source = .{ .path = "examples/libs/zmath/src/zmath.zig" },
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};
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const zigimg = std.build.Pkg{
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.name = "zigimg",
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.source = .{ .path = "examples/libs/zigimg/zigimg.zig" },
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};
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};
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const web_install_dir = std.build.InstallDir{ .custom = "www" };
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pub const App = struct {
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b: *std.build.Builder,
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name: []const u8,
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step: *std.build.LibExeObjStep,
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platform: Platform,
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res_dirs: ?[]const []const u8,
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watch_paths: ?[]const []const u8,
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pub const Platform = enum {
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native,
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web,
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pub fn fromTarget(target: std.Target) Platform {
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if (target.cpu.arch == .wasm32) return .web;
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return .native;
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}
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};
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pub fn init(b: *std.build.Builder, options: struct {
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name: []const u8,
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src: []const u8,
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target: std.zig.CrossTarget,
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deps: ?[]const Pkg = null,
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res_dirs: ?[]const []const u8 = null,
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watch_paths: ?[]const []const u8 = null,
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}) App {
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const target = (std.zig.system.NativeTargetInfo.detect(options.target) catch unreachable).target;
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const platform = Platform.fromTarget(target);
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var deps = std.ArrayList(std.build.Pkg).init(b.allocator);
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deps.append(pkg) catch unreachable;
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deps.append(gpu.pkg) catch unreachable;
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deps.append(sysaudio.pkg) catch unreachable;
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switch (platform) {
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.native => deps.append(glfw.pkg) catch unreachable,
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.web => deps.append(sysjs.pkg) catch unreachable,
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}
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if (options.deps) |app_deps| deps.appendSlice(app_deps) catch unreachable;
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const app_pkg = std.build.Pkg{
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.name = "app",
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.source = .{ .path = options.src },
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.dependencies = deps.toOwnedSlice(),
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};
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const step = blk: {
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if (platform == .web) {
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const lib = b.addSharedLibrary(options.name, (comptime thisDir()) ++ "/src/platform/wasm.zig", .unversioned);
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lib.addPackage(gpu.pkg);
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lib.addPackage(sysaudio.pkg);
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lib.addPackage(sysjs.pkg);
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break :blk lib;
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} else {
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const exe = b.addExecutable(options.name, (comptime thisDir()) ++ "/src/platform/native.zig");
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exe.addPackage(gpu.pkg);
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exe.addPackage(sysaudio.pkg);
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exe.addPackage(glfw.pkg);
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if (target.os.tag == .linux)
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exe.addPackage(gamemode.pkg);
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break :blk exe;
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}
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};
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step.main_pkg_path = (comptime thisDir()) ++ "/src";
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step.addPackage(app_pkg);
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step.setTarget(options.target);
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return .{
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.b = b,
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.step = step,
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.name = options.name,
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.platform = platform,
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.res_dirs = options.res_dirs,
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.watch_paths = options.watch_paths,
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};
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}
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pub fn install(app: *const App) void {
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app.step.install();
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// Install additional files (src/mach.js and template.html)
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// in case of wasm
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if (app.platform == .web) {
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// Set install directory to '{prefix}/www'
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app.getInstallStep().?.dest_dir = web_install_dir;
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inline for (.{ "/src/platform/mach.js", "/libs/sysjs/src/mach-sysjs.js" }) |js| {
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const install_js = app.b.addInstallFileWithDir(
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.{ .path = (comptime thisDir()) ++ js },
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web_install_dir,
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std.fs.path.basename(js),
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);
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app.getInstallStep().?.step.dependOn(&install_js.step);
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}
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const html_generator = app.b.addExecutable("html-generator", (comptime thisDir()) ++ "/tools/html-generator/main.zig");
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const run_html_generator = html_generator.run();
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const html_file_name = std.mem.concat(
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app.b.allocator,
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u8,
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&.{ app.name, ".html" },
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) catch unreachable;
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defer app.b.allocator.free(html_file_name);
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run_html_generator.addArgs(&.{ html_file_name, app.name });
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run_html_generator.cwd = app.b.getInstallPath(web_install_dir, "");
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app.getInstallStep().?.step.dependOn(&run_html_generator.step);
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}
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// Install resources
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if (app.res_dirs) |res_dirs| {
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for (res_dirs) |res| {
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const install_res = app.b.addInstallDirectory(.{
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.source_dir = res,
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.install_dir = app.getInstallStep().?.dest_dir,
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.install_subdir = std.fs.path.basename(res),
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.exclude_extensions = &.{},
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});
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app.getInstallStep().?.step.dependOn(&install_res.step);
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}
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}
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}
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pub fn link(app: *const App, options: Options) void {
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if (app.platform != .web) {
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glfw.link(app.b, app.step, options.glfw_options);
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gpu.link(app.b, app.step, options.gpuOptions());
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if (app.step.target.isLinux())
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gamemode.link(app.step);
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}
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sysaudio.link(app.b, app.step, options.sysaudio_options);
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}
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pub fn setBuildMode(app: *const App, mode: std.builtin.Mode) void {
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app.step.setBuildMode(mode);
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}
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pub fn getInstallStep(app: *const App) ?*std.build.InstallArtifactStep {
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return app.step.install_step;
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}
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pub fn run(app: *const App) *std.build.Step {
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if (app.platform == .web) {
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const address = std.process.getEnvVarOwned(app.b.allocator, "MACH_ADDRESS") catch app.b.allocator.dupe(u8, "127.0.0.1") catch unreachable;
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const port = std.process.getEnvVarOwned(app.b.allocator, "MACH_PORT") catch app.b.allocator.dupe(u8, "8080") catch unreachable;
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const address_parsed = std.net.Address.parseIp4(address, std.fmt.parseInt(u16, port, 10) catch unreachable) catch unreachable;
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const wasmserve = @import("tools/wasmserve/wasmserve.zig");
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const install_step_name = if (std.mem.startsWith(u8, app.step.name, "example-"))
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app.step.name
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else
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null;
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const serve_step = wasmserve.serve(
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app.step,
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.{
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.install_step_name = install_step_name,
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.install_dir = web_install_dir,
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.watch_paths = app.watch_paths,
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.listen_address = address_parsed,
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},
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) catch unreachable;
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return &serve_step.step;
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} else {
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return &app.step.run().step;
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}
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}
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};
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pub const pkg = std.build.Pkg{
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.name = "mach",
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.source = .{ .path = thisDir() ++ "/src/main.zig" },
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.dependencies = &.{ gpu.pkg, ecs.pkg, sysaudio.pkg },
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};
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fn thisDir() []const u8 {
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return std.fs.path.dirname(@src().file) orelse ".";
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}
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fn ensureDependencySubmodule(allocator: std.mem.Allocator, path: []const u8) !void {
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if (std.process.getEnvVarOwned(allocator, "NO_ENSURE_SUBMODULES")) |no_ensure_submodules| {
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defer allocator.free(no_ensure_submodules);
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if (std.mem.eql(u8, no_ensure_submodules, "true")) return;
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} else |_| {}
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var child = std.ChildProcess.init(&.{ "git", "submodule", "update", "--init", path }, allocator);
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child.cwd = (comptime thisDir());
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child.stderr = std.io.getStdErr();
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child.stdout = std.io.getStdOut();
|
|
|
|
_ = try child.spawnAndWait();
|
|
}
|
|
|
|
fn ensureGit(allocator: std.mem.Allocator) void {
|
|
const argv = &[_][]const u8{ "git", "--version" };
|
|
const result = std.ChildProcess.exec(.{
|
|
.allocator = allocator,
|
|
.argv = argv,
|
|
.cwd = ".",
|
|
}) catch { // e.g. FileNotFound
|
|
std.log.err("mach: error: 'git --version' failed. Is git not installed?", .{});
|
|
std.process.exit(1);
|
|
};
|
|
defer {
|
|
allocator.free(result.stderr);
|
|
allocator.free(result.stdout);
|
|
}
|
|
if (result.term.Exited != 0) {
|
|
std.log.err("mach: error: 'git --version' failed. Is git not installed?", .{});
|
|
std.process.exit(1);
|
|
}
|
|
}
|