Previously if user code called core.getWindowSize() (or getFramebufferSize) during their update they could get sizes that did not match engine.gpu_driver.target_desc because the window had changed size. Now core.getWindowSize() returns the last size we got from a glfw callback instead of directly querying the window. So all sizes should agree during a single frame. This relies on glfw callbacks only happening when we call glfw.pollEvents(). This isn't strictly true - a callback could happen during any glfw call. Might have to revisit this later. |
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| .. | ||
| platform | ||
| Engine.zig | ||
| enums.zig | ||
| main.zig | ||
| platform.zig | ||
| structs.zig | ||
| Timer.zig | ||