mach/src/core/examples/instanced-cube/shader.wgsl
Stephen Gutekanst 38f296ecce src/core: move mach-core@9a4d09707d9f1cb6ea5602bdf58caeefc46146be package to here
Helps hexops/mach#1165

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2024-03-05 00:22:22 -07:00

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WebGPU Shading Language

@binding(0) @group(0) var<uniform> ubos : array<mat4x4<f32>, 16>;
struct VertexOutput {
@builtin(position) position_clip : vec4<f32>,
@location(0) fragUV : vec2<f32>,
@location(1) fragPosition: vec4<f32>,
};
@vertex
fn vertex_main(@builtin(instance_index) instanceIdx : u32,
@location(0) position : vec4<f32>,
@location(1) uv : vec2<f32>) -> VertexOutput {
var output : VertexOutput;
output.position_clip = ubos[instanceIdx] * position;
output.fragUV = uv;
output.fragPosition = 0.5 * (position + vec4<f32>(1.0, 1.0, 1.0, 1.0));
return output;
}
@fragment fn frag_main(
@location(0) fragUV: vec2<f32>,
@location(1) fragPosition: vec4<f32>
) -> @location(0) vec4<f32> {
return fragPosition;
}