24 lines
No EOL
677 B
WebGPU Shading Language
24 lines
No EOL
677 B
WebGPU Shading Language
@group(0) @binding(0) var<uniform> ubo : mat4x4<f32>;
|
|
struct VertexOut {
|
|
@builtin(position) position_clip : vec4<f32>,
|
|
@location(0) fragUV : vec2<f32>,
|
|
@location(1) fragPosition: vec4<f32>,
|
|
}
|
|
|
|
@vertex fn vertex_main(
|
|
@location(0) position : vec4<f32>,
|
|
@location(1) uv: vec2<f32>
|
|
) -> VertexOut {
|
|
var output : VertexOut;
|
|
output.position_clip = position * ubo;
|
|
output.fragUV = uv;
|
|
output.fragPosition = 0.5 * (position + vec4<f32>(1.0, 1.0, 1.0, 1.0));
|
|
return output;
|
|
}
|
|
|
|
@fragment fn frag_main(
|
|
@location(0) fragUV: vec2<f32>,
|
|
@location(1) fragPosition: vec4<f32>
|
|
) -> @location(0) vec4<f32> {
|
|
return fragPosition;
|
|
} |