21 lines
No EOL
571 B
WebGPU Shading Language
21 lines
No EOL
571 B
WebGPU Shading Language
struct VertexOutput {
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@builtin(position) Position : vec4<f32>,
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@location(0) fragUV : vec2<f32>,
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};
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@vertex
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fn vertex_main(@location(0) position : vec2<f32>,
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@location(1) uv : vec2<f32>) -> VertexOutput {
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var output : VertexOutput;
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output.Position = vec4(position, 0, 1);
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output.fragUV = uv;
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return output;
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}
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@group(0) @binding(0) var mySampler: sampler;
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@group(0) @binding(1) var myTexture: texture_2d<f32>;
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@fragment
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fn frag_main(@location(0) fragUV: vec2<f32>) -> @location(0) vec4<f32> {
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return textureSample(myTexture, mySampler, fragUV);
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} |