mach/examples/triangle-msaa/vert.wgsl
2022-09-07 21:25:35 -07:00

10 lines
284 B
WebGPU Shading Language

@vertex fn main(
@builtin(vertex_index) VertexIndex : u32
) -> @builtin(position) vec4<f32> {
var pos = array<vec2<f32>, 3>(
vec2<f32>( 0.0, 0.5),
vec2<f32>(-0.5, -0.5),
vec2<f32>( 0.5, -0.5)
);
return vec4<f32>(pos[VertexIndex], 0.0, 1.0);
}