mach/glfw/build.zig
Isaac Freund 02e357ab44
build: never use pkg-config to link system libraries (#217)
Every library we want to link against is either provided by the Zig
toolchain or part of our SDK. Therefore, using pkg-config to link
against libraries on the host system is never what we intend.

To fix this, use linkSystemLibraryName() everywhere instead of
linkSystemLibrary() as the latter integrates with pkg-config while the
former just passes -lfoo to the zig compiler.

In combination with Zig commit 38d6e1d8a8 fixing an std.build bug,
this change fixes the linking of the necessary X11 libraries on my
x86_64 glibc based Void Linux system.
2022-04-12 12:08:30 -07:00

164 lines
5.9 KiB
Zig

const std = @import("std");
const Builder = std.build.Builder;
const system_sdk = @import("system_sdk.zig");
pub fn build(b: *Builder) void {
const mode = b.standardReleaseOptions();
const target = b.standardTargetOptions(.{});
const main_tests = b.addTest("src/main.zig");
main_tests.setBuildMode(mode);
main_tests.setTarget(target);
link(b, main_tests, .{});
const test_step = b.step("test", "Run library tests");
test_step.dependOn(&main_tests.step);
}
pub const LinuxWindowManager = enum {
X11,
Wayland,
};
pub const Options = struct {
/// Not supported on macOS.
vulkan: bool = true,
/// Only respected on macOS.
metal: bool = true,
/// Deprecated on macOS.
opengl: bool = false,
/// Not supported on macOS. GLES v3.2 only, currently.
gles: bool = false,
/// Only respected on Linux.
linux_window_manager: LinuxWindowManager = .X11,
/// System SDK options.
system_sdk: system_sdk.Options = .{},
};
pub const pkg = std.build.Pkg{
.name = "glfw",
.path = .{ .path = thisDir() ++ "/src/main.zig" },
};
pub fn link(b: *Builder, step: *std.build.LibExeObjStep, options: Options) void {
const lib = buildLibrary(b, step, options);
step.linkLibrary(lib);
linkGLFWDependencies(b, step, options);
}
fn buildLibrary(b: *Builder, step: *std.build.LibExeObjStep, options: Options) *std.build.LibExeObjStep {
const main_abs = std.fs.path.join(b.allocator, &.{ thisDir(), "src/main.zig" }) catch unreachable;
const lib = b.addStaticLibrary("glfw", main_abs);
lib.setBuildMode(step.build_mode);
lib.setTarget(step.target);
// TODO(build-system): pass system SDK options through
system_sdk.include(b, step, .{});
const target = (std.zig.system.NativeTargetInfo.detect(b.allocator, step.target) catch unreachable).target;
const include_glfw_src = "-I" ++ thisDir() ++ "/upstream/glfw/src";
switch (target.os.tag) {
.windows => lib.addCSourceFile(thisDir() ++ "/src/sources_windows.c", &.{ "-D_GLFW_WIN32", include_glfw_src }),
.macos => lib.addCSourceFiles(&.{
thisDir() ++ "/src/sources_macos.m",
thisDir() ++ "/src/sources_macos.c",
}, &.{ "-D_GLFW_COCOA", include_glfw_src }),
else => {
// TODO(future): for now, Linux must be built with glibc, not musl:
//
// ```
// ld.lld: error: cannot create a copy relocation for symbol stderr
// thread 2004762 panic: attempt to unwrap error: LLDReportedFailure
// ```
step.target.abi = .gnu;
lib.setTarget(step.target);
var sources = std.ArrayList([]const u8).init(b.allocator);
const flag = switch (options.linux_window_manager) {
.X11 => "-D_GLFW_X11",
.Wayland => "-D_GLFW_WAYLAND",
};
sources.append(thisDir() ++ "/src/sources_linux.c") catch unreachable;
switch (options.linux_window_manager) {
.X11 => sources.append(thisDir() ++ "/src/sources_linux_x11.c") catch unreachable,
.Wayland => sources.append(thisDir() ++ "/src/sources_linux_wayland.c") catch unreachable,
}
lib.addCSourceFiles(sources.items, &.{ flag, "-I" ++ thisDir() ++ "/upstream/glfw/src" });
},
}
linkGLFWDependencies(b, lib, options);
lib.install();
return lib;
}
fn thisDir() []const u8 {
return std.fs.path.dirname(@src().file) orelse ".";
}
fn linkGLFWDependencies(b: *Builder, step: *std.build.LibExeObjStep, options: Options) void {
const include_dir = std.fs.path.join(b.allocator, &.{ thisDir(), "upstream/glfw/include" }) catch unreachable;
defer b.allocator.free(include_dir);
step.addIncludeDir(include_dir);
const vulkan_include_dir = std.fs.path.join(b.allocator, &.{ thisDir(), "upstream/vulkan_headers/include" }) catch unreachable;
defer b.allocator.free(vulkan_include_dir);
step.addIncludeDir(vulkan_include_dir);
step.linkLibC();
// TODO(build-system): pass system SDK options through
system_sdk.include(b, step, .{});
const target = (std.zig.system.NativeTargetInfo.detect(b.allocator, step.target) catch unreachable).target;
switch (target.os.tag) {
.windows => {
step.linkSystemLibraryName("gdi32");
step.linkSystemLibraryName("user32");
step.linkSystemLibraryName("shell32");
if (options.opengl) {
step.linkSystemLibraryName("opengl32");
}
if (options.gles) {
step.linkSystemLibraryName("GLESv3");
}
},
.macos => {
step.linkFramework("IOKit");
step.linkFramework("CoreFoundation");
if (options.metal) {
step.linkFramework("Metal");
}
if (options.opengl) {
step.linkFramework("OpenGL");
}
step.linkSystemLibraryName("objc");
step.linkFramework("AppKit");
step.linkFramework("CoreServices");
step.linkFramework("CoreGraphics");
step.linkFramework("Foundation");
},
else => {
// Assume Linux-like
switch (options.linux_window_manager) {
.X11 => {
step.linkSystemLibraryName("X11");
step.linkSystemLibraryName("xcb");
step.linkSystemLibraryName("Xau");
step.linkSystemLibraryName("Xdmcp");
},
.Wayland => step.linkSystemLibraryName("wayland-client"),
}
// Note: no need to link against vulkan, GLFW finds it dynamically at runtime.
// https://www.glfw.org/docs/3.3/vulkan_guide.html#vulkan_loader
if (options.opengl) {
step.linkSystemLibraryName("GL");
}
if (options.gles) {
step.linkSystemLibraryName("GLESv3");
}
},
}
}