mach/libs/gamemode/build.zig
Stephen Gutekanst 6bd4d91932 all: cache module() returns to avoid duplicate modules
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2023-03-15 21:20:28 -07:00

23 lines
658 B
Zig

const std = @import("std");
var _module: ?*std.build.Module = null;
pub fn module(b: *std.Build) *std.build.Module {
if (_module) |m| return m;
_module = b.createModule(.{
.source_file = .{ .path = sdkPath("/src/main.zig") },
});
return _module.?;
}
pub fn link(step: *std.build.CompileStep) void {
step.addIncludePath(sdkPath("/upstream/include"));
}
fn sdkPath(comptime suffix: []const u8) []const u8 {
if (suffix[0] != '/') @compileError("suffix must be an absolute path");
return comptime blk: {
const root_dir = std.fs.path.dirname(@src().file) orelse ".";
break :blk root_dir ++ suffix;
};
}