The root dir of our repository has grown quite a lot the past few months.
I'd like to make it more clear where the bulk of the engine lives (`src/`) and
also make it more clear which Mach libraries are consumable as standalone projects.
As for the name of this directory, `libs` was my first choice but there's a bit of
a convention of that being external libraries in Zig projects _today_, while these
are libraries maintained as part of Mach in this repository - not external ones.
We will name this directory `libs`, and if we have a need for external libraries
we will use `external` or `deps` for that directory name. I considered other names
such as `components`, `systems`, `modules` (which are bad as they overlap with
major ECS / engine concepts), and it seems likely the official Zig package manager
will break the convention of using a `libs` dir anyway.
Performed via:
```sh
mkdir libs/
git mv freetype libs/
git mv basisu libs/
git mv gamemode libs/
git mv glfw libs/
git mv gpu libs/
git mv gpu-dawn libs/
git mv sysaudio libs/
git mv sysjs libs/
git mv ecs libs/
```
git-subtree-dir: glfw
git-subtree-mainline: 0d5b853443
git-subtree-split: 572d1144f11b353abdb64fff828b25a4f0fbb7ca
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
git mv ecs libs/
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
167 lines
4.9 KiB
Zig
167 lines
4.9 KiB
Zig
//! Modifier key flags
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//!
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//! See glfw.setKeyCallback for how these are used.
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const c = @import("c.zig").c;
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// must be in sync with GLFW C constants in modifier group, search for "@defgroup mods Modifier key flags"
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/// A bitmask of all key modifiers
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pub const Mods = packed struct {
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shift: bool = false,
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control: bool = false,
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alt: bool = false,
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super: bool = false,
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caps_lock: bool = false,
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num_lock: bool = false,
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_reserved: u2 = 0,
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inline fn verifyIntType(comptime IntType: type) void {
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comptime {
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switch (@typeInfo(IntType)) {
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.Int => {},
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else => @compileError("Int was not of int type"),
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}
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}
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}
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pub inline fn toInt(self: Mods, comptime IntType: type) IntType {
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verifyIntType(IntType);
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return @intCast(IntType, @bitCast(u8, self));
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}
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pub inline fn fromInt(flags: anytype) Mods {
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verifyIntType(@TypeOf(flags));
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return @bitCast(Mods, @intCast(u8, flags));
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}
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};
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/// Holds all GLFW mod values in their raw form.
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pub const RawMods = struct {
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/// If this bit is set one or more Shift keys were held down.
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pub const shift = c.GLFW_MOD_SHIFT;
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/// If this bit is set one or more Control keys were held down.
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pub const control = c.GLFW_MOD_CONTROL;
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/// If this bit is set one or more Alt keys were held down.
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pub const alt = c.GLFW_MOD_ALT;
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/// If this bit is set one or more Super keys were held down.
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pub const super = c.GLFW_MOD_SUPER;
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/// If this bit is set the Caps Lock key is enabled and the glfw.lock_key_mods input mode is set.
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pub const caps_lock = c.GLFW_MOD_CAPS_LOCK;
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/// If this bit is set the Num Lock key is enabled and the glfw.lock_key_mods input mode is set.
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pub const num_lock = c.GLFW_MOD_NUM_LOCK;
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};
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test "shift int to bitmask" {
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const std = @import("std");
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const int_mod = RawMods.shift;
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const mod = Mods.fromInt(int_mod);
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try std.testing.expect(mod.shift == true);
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try std.testing.expect(mod.control == false);
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try std.testing.expect(mod.alt == false);
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try std.testing.expect(mod.super == false);
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try std.testing.expect(mod.caps_lock == false);
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try std.testing.expect(mod.num_lock == false);
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}
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test "shift int and alt to bitmask" {
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const std = @import("std");
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const int_mod = RawMods.shift | RawMods.alt;
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const mod = Mods.fromInt(int_mod);
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try std.testing.expect(mod.shift == true);
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try std.testing.expect(mod.control == false);
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try std.testing.expect(mod.alt == true);
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try std.testing.expect(mod.super == false);
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try std.testing.expect(mod.caps_lock == false);
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try std.testing.expect(mod.num_lock == false);
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}
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test "super int to bitmask" {
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const std = @import("std");
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const int_mod = RawMods.super;
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const mod = Mods.fromInt(int_mod);
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try std.testing.expect(mod.shift == false);
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try std.testing.expect(mod.control == false);
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try std.testing.expect(mod.alt == false);
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try std.testing.expect(mod.super == true);
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try std.testing.expect(mod.caps_lock == false);
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try std.testing.expect(mod.num_lock == false);
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}
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test "num lock int to bitmask" {
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const std = @import("std");
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const int_mod = RawMods.num_lock;
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const mod = Mods.fromInt(int_mod);
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try std.testing.expect(mod.shift == false);
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try std.testing.expect(mod.control == false);
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try std.testing.expect(mod.alt == false);
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try std.testing.expect(mod.super == false);
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try std.testing.expect(mod.caps_lock == false);
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try std.testing.expect(mod.num_lock == true);
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}
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test "all int to bitmask" {
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const std = @import("std");
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const int_mod = RawMods.shift | RawMods.control |
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RawMods.alt | RawMods.super |
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RawMods.caps_lock | RawMods.num_lock;
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const mod = Mods.fromInt(int_mod);
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try std.testing.expect(mod.shift == true);
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try std.testing.expect(mod.control == true);
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try std.testing.expect(mod.alt == true);
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try std.testing.expect(mod.super == true);
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try std.testing.expect(mod.caps_lock == true);
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try std.testing.expect(mod.num_lock == true);
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}
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test "shift bitmask to int" {
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const std = @import("std");
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const mod = Mods{ .shift = true };
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const int_mod = mod.toInt(c_int);
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try std.testing.expectEqual(int_mod, RawMods.shift);
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}
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test "shift and alt bitmask to int" {
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const std = @import("std");
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const mod = Mods{ .shift = true, .alt = true };
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const int_mod = mod.toInt(c_int);
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try std.testing.expectEqual(int_mod, RawMods.shift | RawMods.alt);
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}
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test "all bitmask to int" {
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const std = @import("std");
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const mod = Mods{
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.shift = true,
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.control = true,
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.alt = true,
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.super = true,
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.caps_lock = true,
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.num_lock = true,
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};
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const int_mod = mod.toInt(c_int);
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const expected = RawMods.shift | RawMods.control |
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RawMods.alt | RawMods.super |
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RawMods.caps_lock | RawMods.num_lock;
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try std.testing.expectEqual(int_mod, expected);
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}
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