mach/examples/triangle-msaa/frag.wgsl
2022-09-07 21:25:35 -07:00

3 lines
92 B
WebGPU Shading Language

@fragment fn main() -> @location(0) vec4<f32> {
return vec4<f32>(1.0, 0.0, 0.0, 1.0);
}