mach/libs/core/build.zig
Stephen Gutekanst 2caffc8d35 gpu-dawn: remove xcode_frameworks submodule; Sdk type
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2023-07-06 23:55:28 -07:00

273 lines
11 KiB
Zig

const std = @import("std");
const builtin = @import("builtin");
const glfw = @import("libs/mach-glfw/build.zig");
const gpu_dawn = @import("libs/mach-gpu-dawn/build.zig");
const gpu = @import("libs/mach-gpu/build.zig").Sdk(.{
.gpu_dawn = gpu_dawn,
});
const core = @import("build.zig").Sdk(.{
.gpu = gpu,
.gpu_dawn = gpu_dawn,
.glfw = glfw,
});
pub fn build(b: *std.Build) !void {
const optimize = b.standardOptimizeOption(.{});
const target = b.standardTargetOptions(.{});
const gpu_dawn_options = gpu_dawn.Options{
.from_source = b.option(bool, "dawn-from-source", "Build Dawn from source") orelse false,
.debug = b.option(bool, "dawn-debug", "Use a debug build of Dawn") orelse false,
};
const options = core.Options{ .gpu_dawn_options = gpu_dawn_options };
if (target.getCpuArch() != .wasm32) {
const all_tests_step = b.step("test", "Run library tests");
const glfw_test_step = b.step("test-glfw", "Run GLFW library tests");
const gpu_test_step = b.step("test-gpu", "Run GPU library tests");
const core_test_step = b.step("test-core", "Run Mach Core library tests");
glfw_test_step.dependOn(&(try glfw.testStep(b, optimize, target)).step);
gpu_test_step.dependOn(&(try gpu.testStep(b, optimize, target, options.gpuOptions())).step);
core_test_step.dependOn(&(try core.testStep(b, optimize, target)).step);
all_tests_step.dependOn(glfw_test_step);
all_tests_step.dependOn(gpu_test_step);
all_tests_step.dependOn(core_test_step);
// Compiles the `libmachcore` shared library
const shared_lib = try core.buildSharedLib(b, optimize, target, options);
b.installArtifact(shared_lib);
}
const compile_all = b.step("compile-all", "Compile Mach");
compile_all.dependOn(b.getInstallStep());
}
fn sdkPath(comptime suffix: []const u8) []const u8 {
if (suffix[0] != '/') @compileError("suffix must be an absolute path");
return comptime blk: {
const root_dir = std.fs.path.dirname(@src().file) orelse ".";
break :blk root_dir ++ suffix;
};
}
pub fn Sdk(comptime deps: anytype) type {
return struct {
pub const Options = struct {
glfw_options: deps.glfw.Options = .{},
gpu_dawn_options: deps.gpu_dawn.Options = .{},
pub fn gpuOptions(options: Options) deps.gpu.Options {
return .{
.gpu_dawn_options = options.gpu_dawn_options,
};
}
};
var _module: ?*std.build.Module = null;
pub fn module(b: *std.Build) *std.build.Module {
if (_module) |m| return m;
const gamemode_dep = b.dependency("mach_gamemode", .{});
_module = b.createModule(.{
.source_file = .{ .path = sdkPath("/src/main.zig") },
.dependencies = &.{
.{ .name = "gpu", .module = deps.gpu.module(b) },
.{ .name = "glfw", .module = deps.glfw.module(b) },
.{ .name = "gamemode", .module = gamemode_dep.module("mach-gamemode") },
},
});
return _module.?;
}
pub fn testStep(b: *std.Build, optimize: std.builtin.OptimizeMode, target: std.zig.CrossTarget) !*std.build.RunStep {
const main_tests = b.addTest(.{
.name = "core-tests",
.root_source_file = .{ .path = sdkPath("/src/main.zig") },
.target = target,
.optimize = optimize,
});
var iter = module(b).dependencies.iterator();
while (iter.next()) |e| {
main_tests.addModule(e.key_ptr.*, e.value_ptr.*);
}
main_tests.addModule("glfw", deps.glfw.module(b));
try deps.glfw.link(b, main_tests, .{});
if (target.isLinux()) {
const gamemode_dep = b.dependency("mach_gamemode", .{});
main_tests.addModule("gamemode", gamemode_dep.module("mach-gamemode"));
}
main_tests.addIncludePath(sdkPath("/include"));
b.installArtifact(main_tests);
return b.addRunArtifact(main_tests);
}
pub fn buildSharedLib(b: *std.Build, optimize: std.builtin.OptimizeMode, target: std.zig.CrossTarget, options: Options) !*std.build.CompileStep {
// TODO(build): this should use the App abstraction instead of being built manually
const lib = b.addSharedLibrary(.{ .name = "machcore", .root_source_file = .{ .path = "src/platform/libmachcore.zig" }, .target = target, .optimize = optimize });
lib.main_pkg_path = "src/";
const app_module = b.createModule(.{
.source_file = .{ .path = "src/platform/libmachcore_app.zig" },
});
lib.addModule("app", app_module);
lib.addModule("glfw", deps.glfw.module(b));
lib.addModule("gpu", deps.gpu.module(b));
if (target.isLinux()) {
const gamemode_dep = b.dependency("mach_gamemode", .{});
lib.addModule("gamemode", gamemode_dep.module("mach-gamemode"));
}
try deps.glfw.link(b, lib, options.glfw_options);
try deps.gpu.link(b, lib, options.gpuOptions());
return lib;
}
pub const App = struct {
b: *std.Build,
name: []const u8,
step: *std.build.CompileStep,
platform: Platform,
res_dirs: ?[]const []const u8,
watch_paths: ?[]const []const u8,
sysjs_dep: ?*std.Build.Dependency,
const web_install_dir = std.build.InstallDir{ .custom = "www" };
pub const Platform = enum {
native,
web,
pub fn fromTarget(target: std.Target) Platform {
if (target.cpu.arch == .wasm32) return .web;
return .native;
}
};
pub fn init(
b: *std.Build,
options: struct {
name: []const u8,
src: []const u8,
target: std.zig.CrossTarget,
optimize: std.builtin.OptimizeMode,
deps: ?[]const std.build.ModuleDependency = null,
res_dirs: ?[]const []const u8 = null,
watch_paths: ?[]const []const u8 = null,
},
) !App {
const target = (try std.zig.system.NativeTargetInfo.detect(options.target)).target;
const platform = Platform.fromTarget(target);
var dependencies = std.ArrayList(std.build.ModuleDependency).init(b.allocator);
try dependencies.append(.{ .name = "core", .module = module(b) });
if (options.deps) |app_deps| try dependencies.appendSlice(app_deps);
const app_module = b.createModule(.{
.source_file = .{ .path = options.src },
.dependencies = try dependencies.toOwnedSlice(),
});
const sysjs_dep = if (platform == .web) b.dependency("mach_sysjs", .{
.target = options.target,
.optimize = options.optimize,
}) else null;
const step = blk: {
if (platform == .web) {
const lib = b.addSharedLibrary(.{
.name = options.name,
.root_source_file = .{ .path = sdkPath("/src/entry.zig") },
.target = options.target,
.optimize = options.optimize,
});
lib.rdynamic = true;
lib.addModule("sysjs", sysjs_dep.?.module("mach-sysjs"));
break :blk lib;
} else {
const exe = b.addExecutable(.{
.name = options.name,
.root_source_file = .{ .path = sdkPath("/src/entry.zig") },
.target = options.target,
.optimize = options.optimize,
});
// TODO(core): figure out why we need to disable LTO: https://github.com/hexops/mach/issues/597
exe.want_lto = false;
exe.addModule("glfw", deps.glfw.module(b));
if (target.os.tag == .linux) {
const gamemode_dep = b.dependency("mach_gamemode", .{});
exe.addModule("gamemode", gamemode_dep.module("mach-gamemode"));
}
break :blk exe;
}
};
step.main_pkg_path = sdkPath("/src");
step.addModule("core", module(b));
step.addModule("app", app_module);
return .{
.b = b,
.step = step,
.name = options.name,
.platform = platform,
.res_dirs = options.res_dirs,
.watch_paths = options.watch_paths,
.sysjs_dep = sysjs_dep,
};
}
pub fn link(app: *const App, options: Options) !void {
if (app.platform != .web) {
try deps.glfw.link(app.b, app.step, options.glfw_options);
deps.gpu.link(app.b, app.step, options.gpuOptions()) catch return error.FailedToLinkGPU;
}
}
pub fn install(app: *const App) void {
app.b.installArtifact(app.step);
// Install additional files (mach.js and mach-sysjs.js)
// in case of wasm
if (app.platform == .web) {
// Set install directory to '{prefix}/www'
app.getInstallStep().?.dest_dir = web_install_dir;
inline for (.{ sdkPath("/src/platform/wasm/mach.js"), @import("mach_sysjs").getJSPath() }) |js| {
const install_js = app.b.addInstallFileWithDir(
.{ .path = js },
web_install_dir,
std.fs.path.basename(js),
);
app.getInstallStep().?.step.dependOn(&install_js.step);
}
}
// Install resources
if (app.res_dirs) |res_dirs| {
for (res_dirs) |res| {
const install_res = app.b.addInstallDirectory(.{
.source_dir = .{ .path = res },
.install_dir = app.getInstallStep().?.dest_dir,
.install_subdir = std.fs.path.basename(res),
.exclude_extensions = &.{},
});
app.getInstallStep().?.step.dependOn(&install_res.step);
}
}
}
pub fn addRunArtifact(app: *const App) *std.build.RunStep {
return app.b.addRunArtifact(app.step);
}
pub fn getInstallStep(app: *const App) ?*std.build.InstallArtifactStep {
return app.b.addInstallArtifact(app.step);
}
};
};
}