172 lines
6.2 KiB
Zig
172 lines
6.2 KiB
Zig
const std = @import("std");
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const ComputePassEncoder = @import("ComputePassEncoder.zig");
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const RenderPassEncoder = @import("RenderPassEncoder.zig");
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const CommandBuffer = @import("CommandBuffer.zig");
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const QuerySet = @import("QuerySet.zig");
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const Buffer = @import("Buffer.zig");
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const ImageCopyBuffer = @import("structs.zig").ImageCopyBuffer;
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const ImageCopyTexture = @import("structs.zig").ImageCopyTexture;
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const Extent3D = @import("data.zig").Extent3D;
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const CommandEncoder = @This();
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/// The type erased pointer to the CommandEncoder implementation
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/// Equal to c.WGPUCommandEncoder for NativeInstance.
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ptr: *anyopaque,
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vtable: *const VTable,
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pub const VTable = struct {
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reference: fn (ptr: *anyopaque) void,
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release: fn (ptr: *anyopaque) void,
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beginComputePass: fn (ptr: *anyopaque, descriptor: ?*const ComputePassEncoder.Descriptor) ComputePassEncoder,
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beginRenderPass: fn (ptr: *anyopaque, descriptor: *const RenderPassEncoder.Descriptor) RenderPassEncoder,
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clearBuffer: fn (ptr: *anyopaque, buffer: Buffer, offset: u64, size: u64) void,
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copyBufferToBuffer: fn (ptr: *anyopaque, source: Buffer, source_offset: u64, destination: Buffer, destination_offset: u64, size: u64) void,
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copyBufferToTexture: fn (ptr: *anyopaque, source: *const ImageCopyBuffer, destination: *const ImageCopyTexture, copy_size: *const Extent3D) void,
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copyTextureToBuffer: fn (ptr: *anyopaque, source: *const ImageCopyTexture, destination: *const ImageCopyBuffer, copy_size: *const Extent3D) void,
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copyTextureToTexture: fn (ptr: *anyopaque, source: *const ImageCopyTexture, destination: *const ImageCopyTexture, copy_size: *const Extent3D) void,
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finish: fn (ptr: *anyopaque, descriptor: ?*const CommandBuffer.Descriptor) CommandBuffer,
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injectValidationError: fn (ptr: *anyopaque, message: [*:0]const u8) void,
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insertDebugMarker: fn (ptr: *anyopaque, marker_label: [*:0]const u8) void,
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popDebugGroup: fn (ptr: *anyopaque) void,
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pushDebugGroup: fn (ptr: *anyopaque, group_label: [*:0]const u8) void,
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resolveQuerySet: fn (ptr: *anyopaque, query_set: QuerySet, first_query: u32, query_count: u32, destination: Buffer, destination_offset: u64) void,
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setLabel: fn (ptr: *anyopaque, label: [:0]const u8) void,
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writeBuffer: fn (ptr: *anyopaque, buffer: Buffer, buffer_offset: u64, data: [*]const u8, size: u64) void,
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writeTimestamp: fn (ptr: *anyopaque, query_set: QuerySet, query_index: u32) void,
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};
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pub inline fn reference(enc: CommandEncoder) void {
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enc.vtable.reference(enc.ptr);
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}
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pub inline fn release(enc: CommandEncoder) void {
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enc.vtable.release(enc.ptr);
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}
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pub inline fn beginComputePass(enc: CommandEncoder, descriptor: ?*const ComputePassEncoder.Descriptor) ComputePassEncoder {
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return enc.vtable.beginComputePass(enc.ptr, descriptor);
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}
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pub inline fn beginRenderPass(enc: CommandEncoder, descriptor: *const RenderPassEncoder.Descriptor) RenderPassEncoder {
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return enc.vtable.beginRenderPass(enc.ptr, descriptor);
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}
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pub inline fn clearBuffer(enc: CommandEncoder, buffer: Buffer, offset: u64, size: u64) void {
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enc.vtable.clearBuffer(enc.ptr, buffer, offset, size);
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}
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pub inline fn copyBufferToBuffer(
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enc: CommandEncoder,
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source: Buffer,
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source_offset: u64,
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destination: Buffer,
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destination_offset: u64,
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size: u64,
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) void {
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enc.vtable.copyBufferToBuffer(enc.ptr, source, source_offset, destination, destination_offset, size);
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}
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pub inline fn copyBufferToTexture(
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enc: CommandEncoder,
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source: *const ImageCopyBuffer,
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destination: *const ImageCopyTexture,
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copy_size: *const Extent3D,
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) void {
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enc.vtable.copyBufferToTexture(enc.ptr, source, destination, copy_size);
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}
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pub inline fn copyTextureToBuffer(
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enc: CommandEncoder,
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source: *const ImageCopyTexture,
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destination: *const ImageCopyBuffer,
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copy_size: *const Extent3D,
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) void {
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enc.vtable.copyTextureToBuffer(enc.ptr, source, destination, copy_size);
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}
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pub inline fn copyTextureToTexture(
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enc: CommandEncoder,
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source: *const ImageCopyTexture,
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destination: *const ImageCopyTexture,
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copy_size: *const Extent3D,
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) void {
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enc.vtable.copyTextureToTexture(enc.ptr, source, destination, copy_size);
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}
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pub inline fn finish(enc: CommandEncoder, descriptor: ?*const CommandBuffer.Descriptor) CommandBuffer {
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return enc.vtable.finish(enc.ptr, descriptor);
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}
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pub inline fn injectValidationError(enc: CommandEncoder, message: [*:0]const u8) void {
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enc.vtable.injectValidationError(enc.ptr, message);
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}
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pub inline fn insertDebugMarker(enc: CommandEncoder, marker_label: [*:0]const u8) void {
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enc.vtable.insertDebugMarker(enc.ptr, marker_label);
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}
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pub inline fn popDebugGroup(enc: CommandEncoder) void {
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enc.vtable.popDebugGroup(enc.ptr);
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}
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pub inline fn pushDebugGroup(enc: CommandEncoder, group_label: [*:0]const u8) void {
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enc.vtable.pushDebugGroup(enc.ptr, group_label);
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}
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pub inline fn resolveQuerySet(
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enc: CommandEncoder,
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query_set: QuerySet,
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first_query: u32,
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query_count: u32,
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destination: Buffer,
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destination_offset: u64,
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) void {
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enc.vtable.resolveQuerySet(enc.ptr, query_set, first_query, query_count, destination, destination_offset);
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}
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pub inline fn setLabel(enc: CommandEncoder, label: [:0]const u8) void {
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enc.vtable.setLabel(enc.ptr, label);
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}
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pub inline fn writeBuffer(enc: CommandEncoder, buffer: Buffer, buffer_offset: u64, comptime T: type, data: []const T) void {
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enc.vtable.writeBuffer(
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enc.ptr,
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buffer,
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buffer_offset,
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@ptrCast([*]const u8, data.ptr),
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@intCast(u64, data.len) * @sizeOf(T),
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);
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}
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pub inline fn writeTimestamp(pass: RenderPassEncoder, query_set: QuerySet, query_index: u32) void {
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pass.vtable.writeTimestamp(pass.ptr, query_set, query_index);
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}
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pub const Descriptor = struct {
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label: ?[*:0]const u8 = null,
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};
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test {
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_ = VTable;
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_ = reference;
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_ = release;
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_ = beginComputePass;
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_ = beginRenderPass;
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_ = clearBuffer;
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_ = copyBufferToBuffer;
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_ = copyBufferToTexture;
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_ = copyTextureToBuffer;
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_ = copyTextureToTexture;
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_ = finish;
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_ = injectValidationError;
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_ = insertDebugMarker;
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_ = popDebugGroup;
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_ = pushDebugGroup;
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_ = resolveQuerySet;
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_ = setLabel;
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_ = writeBuffer;
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_ = writeTimestamp;
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_ = Descriptor;
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}
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