mach/gpu/src/CommandEncoder.zig
2022-04-14 10:46:31 -07:00

172 lines
6.2 KiB
Zig

const std = @import("std");
const ComputePassEncoder = @import("ComputePassEncoder.zig");
const RenderPassEncoder = @import("RenderPassEncoder.zig");
const CommandBuffer = @import("CommandBuffer.zig");
const QuerySet = @import("QuerySet.zig");
const Buffer = @import("Buffer.zig");
const ImageCopyBuffer = @import("structs.zig").ImageCopyBuffer;
const ImageCopyTexture = @import("structs.zig").ImageCopyTexture;
const Extent3D = @import("data.zig").Extent3D;
const CommandEncoder = @This();
/// The type erased pointer to the CommandEncoder implementation
/// Equal to c.WGPUCommandEncoder for NativeInstance.
ptr: *anyopaque,
vtable: *const VTable,
pub const VTable = struct {
reference: fn (ptr: *anyopaque) void,
release: fn (ptr: *anyopaque) void,
beginComputePass: fn (ptr: *anyopaque, descriptor: ?*const ComputePassEncoder.Descriptor) ComputePassEncoder,
beginRenderPass: fn (ptr: *anyopaque, descriptor: *const RenderPassEncoder.Descriptor) RenderPassEncoder,
clearBuffer: fn (ptr: *anyopaque, buffer: Buffer, offset: u64, size: u64) void,
copyBufferToBuffer: fn (ptr: *anyopaque, source: Buffer, source_offset: u64, destination: Buffer, destination_offset: u64, size: u64) void,
copyBufferToTexture: fn (ptr: *anyopaque, source: *const ImageCopyBuffer, destination: *const ImageCopyTexture, copy_size: *const Extent3D) void,
copyTextureToBuffer: fn (ptr: *anyopaque, source: *const ImageCopyTexture, destination: *const ImageCopyBuffer, copy_size: *const Extent3D) void,
copyTextureToTexture: fn (ptr: *anyopaque, source: *const ImageCopyTexture, destination: *const ImageCopyTexture, copy_size: *const Extent3D) void,
finish: fn (ptr: *anyopaque, descriptor: ?*const CommandBuffer.Descriptor) CommandBuffer,
injectValidationError: fn (ptr: *anyopaque, message: [*:0]const u8) void,
insertDebugMarker: fn (ptr: *anyopaque, marker_label: [*:0]const u8) void,
popDebugGroup: fn (ptr: *anyopaque) void,
pushDebugGroup: fn (ptr: *anyopaque, group_label: [*:0]const u8) void,
resolveQuerySet: fn (ptr: *anyopaque, query_set: QuerySet, first_query: u32, query_count: u32, destination: Buffer, destination_offset: u64) void,
setLabel: fn (ptr: *anyopaque, label: [:0]const u8) void,
writeBuffer: fn (ptr: *anyopaque, buffer: Buffer, buffer_offset: u64, data: [*]const u8, size: u64) void,
writeTimestamp: fn (ptr: *anyopaque, query_set: QuerySet, query_index: u32) void,
};
pub inline fn reference(enc: CommandEncoder) void {
enc.vtable.reference(enc.ptr);
}
pub inline fn release(enc: CommandEncoder) void {
enc.vtable.release(enc.ptr);
}
pub inline fn beginComputePass(enc: CommandEncoder, descriptor: ?*const ComputePassEncoder.Descriptor) ComputePassEncoder {
return enc.vtable.beginComputePass(enc.ptr, descriptor);
}
pub inline fn beginRenderPass(enc: CommandEncoder, descriptor: *const RenderPassEncoder.Descriptor) RenderPassEncoder {
return enc.vtable.beginRenderPass(enc.ptr, descriptor);
}
pub inline fn clearBuffer(enc: CommandEncoder, buffer: Buffer, offset: u64, size: u64) void {
enc.vtable.clearBuffer(enc.ptr, buffer, offset, size);
}
pub inline fn copyBufferToBuffer(
enc: CommandEncoder,
source: Buffer,
source_offset: u64,
destination: Buffer,
destination_offset: u64,
size: u64,
) void {
enc.vtable.copyBufferToBuffer(enc.ptr, source, source_offset, destination, destination_offset, size);
}
pub inline fn copyBufferToTexture(
enc: CommandEncoder,
source: *const ImageCopyBuffer,
destination: *const ImageCopyTexture,
copy_size: *const Extent3D,
) void {
enc.vtable.copyBufferToTexture(enc.ptr, source, destination, copy_size);
}
pub inline fn copyTextureToBuffer(
enc: CommandEncoder,
source: *const ImageCopyTexture,
destination: *const ImageCopyBuffer,
copy_size: *const Extent3D,
) void {
enc.vtable.copyTextureToBuffer(enc.ptr, source, destination, copy_size);
}
pub inline fn copyTextureToTexture(
enc: CommandEncoder,
source: *const ImageCopyTexture,
destination: *const ImageCopyTexture,
copy_size: *const Extent3D,
) void {
enc.vtable.copyTextureToTexture(enc.ptr, source, destination, copy_size);
}
pub inline fn finish(enc: CommandEncoder, descriptor: ?*const CommandBuffer.Descriptor) CommandBuffer {
return enc.vtable.finish(enc.ptr, descriptor);
}
pub inline fn injectValidationError(enc: CommandEncoder, message: [*:0]const u8) void {
enc.vtable.injectValidationError(enc.ptr, message);
}
pub inline fn insertDebugMarker(enc: CommandEncoder, marker_label: [*:0]const u8) void {
enc.vtable.insertDebugMarker(enc.ptr, marker_label);
}
pub inline fn popDebugGroup(enc: CommandEncoder) void {
enc.vtable.popDebugGroup(enc.ptr);
}
pub inline fn pushDebugGroup(enc: CommandEncoder, group_label: [*:0]const u8) void {
enc.vtable.pushDebugGroup(enc.ptr, group_label);
}
pub inline fn resolveQuerySet(
enc: CommandEncoder,
query_set: QuerySet,
first_query: u32,
query_count: u32,
destination: Buffer,
destination_offset: u64,
) void {
enc.vtable.resolveQuerySet(enc.ptr, query_set, first_query, query_count, destination, destination_offset);
}
pub inline fn setLabel(enc: CommandEncoder, label: [:0]const u8) void {
enc.vtable.setLabel(enc.ptr, label);
}
pub inline fn writeBuffer(enc: CommandEncoder, buffer: Buffer, buffer_offset: u64, comptime T: type, data: []const T) void {
enc.vtable.writeBuffer(
enc.ptr,
buffer,
buffer_offset,
@ptrCast([*]const u8, data.ptr),
@intCast(u64, data.len) * @sizeOf(T),
);
}
pub inline fn writeTimestamp(pass: RenderPassEncoder, query_set: QuerySet, query_index: u32) void {
pass.vtable.writeTimestamp(pass.ptr, query_set, query_index);
}
pub const Descriptor = struct {
label: ?[*:0]const u8 = null,
};
test {
_ = VTable;
_ = reference;
_ = release;
_ = beginComputePass;
_ = beginRenderPass;
_ = clearBuffer;
_ = copyBufferToBuffer;
_ = copyBufferToTexture;
_ = copyTextureToBuffer;
_ = copyTextureToTexture;
_ = finish;
_ = injectValidationError;
_ = insertDebugMarker;
_ = popDebugGroup;
_ = pushDebugGroup;
_ = resolveQuerySet;
_ = setLabel;
_ = writeBuffer;
_ = writeTimestamp;
_ = Descriptor;
}