add example based on webgpu-samples' instancedCube sample. Signed-off-by: Stephen Gutekanst <stephen@hexops.com> Co-authored-by: Stephen Gutekanst <stephen@hexops.com>
18 lines
No EOL
579 B
WebGPU Shading Language
18 lines
No EOL
579 B
WebGPU Shading Language
@binding(0) @group(0) var<uniform> ubos : array<mat4x4<f32>, 16>;
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struct VertexOutput {
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@builtin(position) position_clip : vec4<f32>;
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@location(0) fragUV : vec2<f32>;
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@location(1) fragPosition: vec4<f32>;
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};
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@stage(vertex)
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fn main(@builtin(instance_index) instanceIdx : u32,
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@location(0) position : vec4<f32>,
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@location(1) uv : vec2<f32>) -> VertexOutput {
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var output : VertexOutput;
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output.position_clip = ubos[instanceIdx] * position;
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output.fragUV = uv;
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output.fragPosition = 0.5 * (position + vec4<f32>(1.0, 1.0, 1.0, 1.0));
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return output;
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} |