In order to close the application, there is already Engine.setShouldClose() which would roughly do the same thing.
239 lines
7.2 KiB
Zig
239 lines
7.2 KiB
Zig
const std = @import("std");
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const App = @import("app");
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const Engine = @import("../Engine.zig");
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const structs = @import("../structs.zig");
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const enums = @import("../enums.zig");
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const js = struct {
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extern fn machCanvasInit(width: u32, height: u32, selector_id: *u8) CanvasId;
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extern fn machCanvasDeinit(canvas: CanvasId) void;
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extern fn machCanvasSetTitle(canvas: CanvasId, title: [*]const u8, len: u32) void;
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extern fn machCanvasSetSize(canvas: CanvasId, width: u32, height: u32) void;
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extern fn machCanvasGetWindowWidth(canvas: CanvasId) u32;
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extern fn machCanvasGetWindowHeight(canvas: CanvasId) u32;
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extern fn machCanvasGetFramebufferWidth(canvas: CanvasId) u32;
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extern fn machCanvasGetFramebufferHeight(canvas: CanvasId) u32;
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extern fn machEventShift() i32;
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extern fn machEventShiftFloat() f64;
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extern fn machChangeShift() u32;
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extern fn machPerfNow() f64;
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extern fn machLog(str: [*]const u8, len: u32) void;
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extern fn machLogWrite(str: [*]const u8, len: u32) void;
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extern fn machLogFlush() void;
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extern fn machPanic(str: [*]const u8, len: u32) void;
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};
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pub const CanvasId = u32;
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pub const Platform = struct {
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id: CanvasId,
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selector_id: []const u8,
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last_window_size: structs.Size,
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last_framebuffer_size: structs.Size,
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pub fn init(allocator: std.mem.Allocator, eng: *Engine) !Platform {
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const options = eng.options;
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var selector = [1]u8{0} ** 15;
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const id = js.machCanvasInit(options.width, options.height, &selector[0]);
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const title = std.mem.span(options.title);
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js.machCanvasSetTitle(id, title.ptr, title.len);
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return Platform{
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.id = id,
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.selector_id = try allocator.dupe(u8, selector[0 .. selector.len - @as(u32, if (selector[selector.len - 1] == 0) 1 else 0)]),
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.last_window_size = .{
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.width = js.machCanvasGetWindowWidth(id),
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.height = js.machCanvasGetWindowHeight(id),
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},
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.last_framebuffer_size = .{
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.width = js.machCanvasGetFramebufferWidth(id),
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.height = js.machCanvasGetFramebufferHeight(id),
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},
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};
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}
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pub fn setOptions(platform: *Platform, options: structs.Options) !void {
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// NOTE: size limits do not exists on wasm
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js.machCanvasSetSize(platform.id, options.width, options.height);
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const title = std.mem.span(options.title);
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js.machCanvasSetTitle(platform.id, title.ptr, title.len);
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}
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pub fn setShouldClose(_: *Platform, _: bool) void {}
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pub fn getFramebufferSize(platform: *Platform) structs.Size {
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return platform.last_framebuffer_size;
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}
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pub fn getWindowSize(platform: *Platform) structs.Size {
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return platform.last_window_size;
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}
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fn pollChanges(platform: *Platform) void {
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const change_type = js.machChangeShift();
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switch (change_type) {
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1 => {
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const width = js.machChangeShift();
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const height = js.machChangeShift();
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const device_pixel_ratio = js.machChangeShift();
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platform.last_window_size = .{
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.width = @divFloor(width, device_pixel_ratio),
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.height = @divFloor(height, device_pixel_ratio),
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};
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platform.last_framebuffer_size = .{
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.width = width,
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.height = height,
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};
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},
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else => {},
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}
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}
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pub fn pollEvent(_: *Platform) ?structs.Event {
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const event_type = js.machEventShift();
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return switch (event_type) {
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1 => structs.Event{
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.key_press = .{ .key = @intToEnum(enums.Key, js.machEventShift()) },
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},
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2 => structs.Event{
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.key_release = .{ .key = @intToEnum(enums.Key, js.machEventShift()) },
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},
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3 => structs.Event{
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.mouse_motion = .{
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.x = @intToFloat(f64, js.machEventShift()),
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.y = @intToFloat(f64, js.machEventShift()),
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},
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},
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4 => structs.Event{
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.mouse_press = .{
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.button = toMachButton(js.machEventShift()),
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},
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},
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5 => structs.Event{
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.mouse_release = .{
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.button = toMachButton(js.machEventShift()),
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},
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},
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6 => structs.Event{
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.mouse_scroll = .{
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.xoffset = @floatCast(f32, sign(js.machEventShiftFloat())),
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.yoffset = @floatCast(f32, sign(js.machEventShiftFloat())),
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},
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},
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else => null,
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};
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}
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inline fn sign(val: f64) f64 {
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return switch (val) {
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0.0 => 0.0,
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else => -val,
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};
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}
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fn toMachButton(button: i32) enums.MouseButton {
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return switch (button) {
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0 => .left,
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1 => .middle,
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2 => .right,
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3 => .four,
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4 => .five,
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else => unreachable,
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};
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}
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};
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pub const BackingTimer = struct {
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initial: f64 = undefined,
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const WasmTimer = @This();
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pub fn start() !WasmTimer {
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return WasmTimer{ .initial = js.machPerfNow() };
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}
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pub fn read(timer: *WasmTimer) u64 {
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return timeToNs(js.machPerfNow() - timer.initial);
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}
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pub fn reset(timer: *WasmTimer) void {
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timer.initial = js.machPerfNow();
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}
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pub fn lap(timer: *WasmTimer) u64 {
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const now = js.machPerfNow();
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const initial = timer.initial;
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timer.initial = now;
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return timeToNs(now - initial);
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}
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fn timeToNs(t: f64) u64 {
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return @floatToInt(u64, t) * 1000000;
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}
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};
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const common = @import("common.zig");
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comptime {
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common.checkApplication(App);
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}
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var app: App = undefined;
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var engine: Engine = undefined;
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export fn wasmInit() void {
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var gpa = std.heap.GeneralPurposeAllocator(.{}){};
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const allocator = gpa.allocator();
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engine = Engine.init(allocator) catch unreachable;
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app.init(&engine) catch {};
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}
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export fn wasmUpdate() void {
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// Poll internal events, like resize
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engine.internal.pollChanges();
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engine.delta_time_ns = engine.timer.lapPrecise();
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engine.delta_time = @intToFloat(f32, engine.delta_time_ns) / @intToFloat(f32, std.time.ns_per_s);
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app.update(&engine) catch engine.setShouldClose(true);
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}
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export fn wasmDeinit() void {
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app.deinit(&engine);
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}
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pub const log_level = .info;
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const LogError = error{};
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const LogWriter = std.io.Writer(void, LogError, writeLog);
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fn writeLog(_: void, msg: []const u8) LogError!usize {
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js.machLogWrite(msg.ptr, msg.len);
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return msg.len;
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}
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pub fn log(
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comptime message_level: std.log.Level,
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comptime scope: @Type(.EnumLiteral),
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comptime format: []const u8,
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args: anytype,
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) void {
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const prefix = if (scope == .default) ": " else "(" ++ @tagName(scope) ++ "): ";
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const writer = LogWriter{ .context = {} };
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writer.print(message_level.asText() ++ prefix ++ format ++ "\n", args) catch return;
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js.machLogFlush();
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}
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pub fn panic(msg: []const u8, _: ?*std.builtin.StackTrace) noreturn {
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js.machPanic(msg.ptr, msg.len);
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unreachable;
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}
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