50 lines
1.5 KiB
Zig
50 lines
1.5 KiB
Zig
const PipelineLayout = @import("PipelineLayout.zig");
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const VertexState = @import("structs.zig").VertexState;
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const PrimitiveState = @import("structs.zig").PrimitiveState;
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const DepthStencilState = @import("structs.zig").DepthStencilState;
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const MultisampleState = @import("structs.zig").MultisampleState;
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const FragmentState = @import("structs.zig").FragmentState;
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const RenderPipeline = @This();
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/// The type erased pointer to the RenderPipeline implementation
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/// Equal to c.WGPURenderPipeline for NativeInstance.
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ptr: *anyopaque,
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vtable: *const VTable,
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pub const VTable = struct {
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reference: fn (ptr: *anyopaque) void,
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release: fn (ptr: *anyopaque) void,
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// TODO:
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// WGPU_EXPORT WGPUBindGroupLayout wgpuRenderPipelineGetBindGroupLayout(WGPURenderPipeline renderPipeline, uint32_t groupIndex);
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setLabel: fn (ptr: *anyopaque, label: [:0]const u8) void,
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};
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pub inline fn reference(pipeline: RenderPipeline) void {
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pipeline.vtable.reference(pipeline.ptr);
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}
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pub inline fn release(pipeline: RenderPipeline) void {
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pipeline.vtable.release(pipeline.ptr);
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}
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pub inline fn setLabel(pipeline: RenderPipeline, label: [:0]const u8) void {
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pipeline.vtable.setLabel(pipeline.ptr, label);
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}
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pub const Descriptor = struct {
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label: ?[*:0]const u8 = null,
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layout: ?PipelineLayout,
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vertex: VertexState,
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primitive: PrimitiveState,
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depth_stencil: ?*const DepthStencilState,
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multisample: MultisampleState,
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fragment: *const FragmentState,
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};
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test "syntax" {
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_ = VTable;
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_ = reference;
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_ = release;
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_ = Descriptor;
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}
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