mach/shaderexp
PiergiorgioZagaria 8df8b043ad
shaderexp: add initial shader explorer tool (#245)
* shaderexp: first commit
* shaderexp: further improve error handling
* shaderexp: attribute ray_marching example

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
Co-authored-by: Stephen Gutekanst <stephen@hexops.com>
2022-04-21 04:44:02 -07:00
..
example-shaders shaderexp: add initial shader explorer tool (#245) 2022-04-21 04:44:02 -07:00
black_screen_frag.wgsl shaderexp: add initial shader explorer tool (#245) 2022-04-21 04:44:02 -07:00
frag.wgsl shaderexp: add initial shader explorer tool (#245) 2022-04-21 04:44:02 -07:00
main.zig shaderexp: add initial shader explorer tool (#245) 2022-04-21 04:44:02 -07:00
README.md shaderexp: add initial shader explorer tool (#245) 2022-04-21 04:44:02 -07:00
vert.wgsl shaderexp: add initial shader explorer tool (#245) 2022-04-21 04:44:02 -07:00

Shaderexp

This is an executable for testing wgsl shaders on the fly. Build it and run it with: zig build run-shaderexp

Then modify shaderexp/frag.wgsl and save. The window will update and use the new fragment shader. If errors occur, the window will show a black_screen and an error message will be written to stdout.