The root dir of our repository has grown quite a lot the past few months.
I'd like to make it more clear where the bulk of the engine lives (`src/`) and
also make it more clear which Mach libraries are consumable as standalone projects.
As for the name of this directory, `libs` was my first choice but there's a bit of
a convention of that being external libraries in Zig projects _today_, while these
are libraries maintained as part of Mach in this repository - not external ones.
We will name this directory `libs`, and if we have a need for external libraries
we will use `external` or `deps` for that directory name. I considered other names
such as `components`, `systems`, `modules` (which are bad as they overlap with
major ECS / engine concepts), and it seems likely the official Zig package manager
will break the convention of using a `libs` dir anyway.
Performed via:
```sh
mkdir libs/
git mv freetype libs/
git mv basisu libs/
git mv gamemode libs/
git mv glfw libs/
git mv gpu libs/
git mv gpu-dawn libs/
git mv sysaudio libs/
git mv sysjs libs/
git mv ecs libs/
```
git-subtree-dir: glfw
git-subtree-mainline: 0d5b853443
git-subtree-split: 572d1144f11b353abdb64fff828b25a4f0fbb7ca
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
git mv ecs libs/
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
77 lines
3.6 KiB
Zig
77 lines
3.6 KiB
Zig
const std = @import("std");
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pub usingnamespace @import("adapter.zig");
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pub usingnamespace @import("bind_group.zig");
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pub usingnamespace @import("bind_group_layout.zig");
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pub usingnamespace @import("buffer.zig");
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pub usingnamespace @import("callbacks.zig");
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pub usingnamespace @import("command_buffer.zig");
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pub usingnamespace @import("command_encoder.zig");
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pub usingnamespace @import("compute_pass_encoder.zig");
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pub usingnamespace @import("compute_pipeline.zig");
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pub usingnamespace @import("device.zig");
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pub usingnamespace @import("external_texture.zig");
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pub usingnamespace @import("instance.zig");
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pub usingnamespace @import("pipeline_layout.zig");
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pub usingnamespace @import("query_set.zig");
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pub usingnamespace @import("queue.zig");
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pub usingnamespace @import("render_bundle.zig");
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pub usingnamespace @import("render_bundle_encoder.zig");
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pub usingnamespace @import("render_pass_encoder.zig");
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pub usingnamespace @import("render_pipeline.zig");
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pub usingnamespace @import("sampler.zig");
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pub usingnamespace @import("shader_module.zig");
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pub usingnamespace @import("surface.zig");
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pub usingnamespace @import("swap_chain.zig");
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pub usingnamespace @import("texture.zig");
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pub usingnamespace @import("texture_view.zig");
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pub const dawn = @import("dawn.zig");
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pub usingnamespace @import("types.zig");
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pub usingnamespace @import("interface.zig");
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const instance = @import("instance.zig");
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const device = @import("device.zig");
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const interface = @import("interface.zig");
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const types = @import("types.zig");
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pub inline fn createInstance(descriptor: ?*const instance.Instance.Descriptor) ?*instance.Instance {
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return interface.Impl.createInstance(descriptor);
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}
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pub inline fn getProcAddress(_device: *device.Device, proc_name: [*:0]const u8) ?types.Proc {
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return interface.Impl.getProcAddress(_device, proc_name);
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}
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test {
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std.testing.refAllDeclsRecursive(@This());
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// Due to usingnamespace imports, these are not referenceable via @This()
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std.testing.refAllDeclsRecursive(@import("adapter.zig"));
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std.testing.refAllDeclsRecursive(@import("bind_group.zig"));
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std.testing.refAllDeclsRecursive(@import("bind_group_layout.zig"));
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std.testing.refAllDeclsRecursive(@import("buffer.zig"));
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std.testing.refAllDeclsRecursive(@import("command_buffer.zig"));
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std.testing.refAllDeclsRecursive(@import("command_encoder.zig"));
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std.testing.refAllDeclsRecursive(@import("compute_pass_encoder.zig"));
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std.testing.refAllDeclsRecursive(@import("compute_pipeline.zig"));
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std.testing.refAllDeclsRecursive(@import("device.zig"));
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std.testing.refAllDeclsRecursive(@import("external_texture.zig"));
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std.testing.refAllDeclsRecursive(@import("instance.zig"));
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std.testing.refAllDeclsRecursive(@import("pipeline_layout.zig"));
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std.testing.refAllDeclsRecursive(@import("query_set.zig"));
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std.testing.refAllDeclsRecursive(@import("queue.zig"));
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std.testing.refAllDeclsRecursive(@import("render_bundle.zig"));
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std.testing.refAllDeclsRecursive(@import("render_bundle_encoder.zig"));
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std.testing.refAllDeclsRecursive(@import("render_pass_encoder.zig"));
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std.testing.refAllDeclsRecursive(@import("render_pipeline.zig"));
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std.testing.refAllDeclsRecursive(@import("sampler.zig"));
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std.testing.refAllDeclsRecursive(@import("shader_module.zig"));
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std.testing.refAllDeclsRecursive(@import("surface.zig"));
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std.testing.refAllDeclsRecursive(@import("swap_chain.zig"));
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std.testing.refAllDeclsRecursive(@import("texture.zig"));
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std.testing.refAllDeclsRecursive(@import("texture_view.zig"));
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std.testing.refAllDeclsRecursive(@import("types.zig"));
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std.testing.refAllDeclsRecursive(@import("interface.zig"));
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}
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