mach/examples/textured-cube/frag.wgsl
Stephen Gutekanst d0d0db8725 examples: add textured-cube example
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-04-24 16:07:59 +00:00

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WebGPU Shading Language

@group(0) @binding(1) var mySampler: sampler;
@group(0) @binding(2) var myTexture: texture_2d<f32>;
@stage(fragment)
fn main(@location(0) fragUV: vec2<f32>,
@location(1) fragPosition: vec4<f32>) -> @location(0) vec4<f32> {
return textureSample(myTexture, mySampler, fragUV);
}