mach/gpu/src/bind_group.zig
Stephen Gutekanst e10432834b gpu: internalize BindGroup types
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00

39 lines
1.3 KiB
Zig

const Buffer = @import("buffer.zig").Buffer;
const Sampler = @import("sampler.zig").Sampler;
const TextureView = @import("texture_view.zig").TextureView;
const ChainedStruct = @import("types.zig").ChainedStruct;
const BindGroupLayout = @import("bind_group_layout.zig").BindGroupLayout;
const Impl = @import("interface.zig").Impl;
pub const BindGroup = opaque {
pub const Entry = extern struct {
next_in_chain: ?*const ChainedStruct = null,
binding: u32,
buffer: ?*Buffer,
offset: u64 = 0,
size: u64,
sampler: ?*Sampler,
texture_view: ?*TextureView,
};
pub const Descriptor = extern struct {
next_in_chain: ?*const ChainedStruct = null,
label: ?[*:0]const u8 = null,
layout: *BindGroupLayout,
entry_count: u32,
// TODO: file a bug on Dawn, this is not marked as nullable but in fact is.
entries: ?[*]const Entry,
};
pub inline fn setLabel(bind_group: *BindGroup, label: [*:0]const u8) void {
Impl.bindGroupSetLabel(bind_group, label);
}
pub inline fn reference(bind_group: *BindGroup) void {
Impl.bindGroupReference(bind_group);
}
pub inline fn release(bind_group: *BindGroup) void {
Impl.bindGroupRelease(bind_group);
}
};