mach/webgpu
Stephen Gutekanst 564248c09b webgpu: add libs/dawn submodule
This is a fork of Dawn which has generated sources comitted to the repo so that depot_tools,
ninja, gn, etc. are not needed.

It also enables us to track a specific version of Dawn and ensure it's compatible with our
bindings, etc.

https://github.com/hexops/dawn

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2021-11-21 08:32:03 -07:00
..
libs webgpu: add libs/dawn submodule 2021-11-21 08:32:03 -07:00
src webgpu: init library 2021-07-04 12:05:11 -07:00
build.zig webgpu: init library 2021-07-04 12:05:11 -07:00
README.md webgpu: add README 2021-07-04 12:17:37 -07:00

WebGPU for Zig Hexops logo

Idiomatic Zig bindings to WebGPU, the up-and-coming API which allows for unified access to low-level graphics APIs like Vulkan, Metal, and D3D12 across web, desktop, and mobile devices.

This library is truly cross platform, allowing you to use the same graphics API in the web or natively (desktop & mobile):

  • WebAssembly targets: Uses the browser's provided WebGPU API.
  • Native targets: supports multiple WebGPU backend implementations:

webgpu.h version

Both Dawn and gfx-rs/wgpu-native implement a shared common C header, webgpu.h which maps 1:1 with the WebGPU IDL specification.

You can find the version of webgpu.h currently targeted by this library here.