mach/src/Audio.zig
Stephen Gutekanst 6450e8abbf Audio: rewrite sample mixing to use SIMD properly
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2024-12-29 15:15:56 -07:00

473 lines
18 KiB
Zig

const std = @import("std");
const builtin = @import("builtin");
const mach = @import("main.zig");
const sysaudio = mach.sysaudio;
const testing = mach.testing;
pub const Opus = @import("mach-opus");
const Audio = @This();
pub const mach_module = .mach_audio;
pub const mach_systems = .{ .init, .tick, .deinit };
/// The length of a @Vector(len, f32) used for SIMD mixing of audio buffers. Audio buffers must be
/// aligned to simd_vector_length * @sizeOf(f32).
pub const simd_vector_length = std.simd.suggestVectorLength(f32) orelse 1;
pub const alignment = simd_vector_length * @sizeOf(f32);
const log = std.log.scoped(mach_module);
// The number of milliseconds worth of audio to render ahead of time. The lower this number is, the
// less latency there is in playing new audio. The higher this number is, the less chance there is
// of glitchy audio playback.
//
// By default, we use three times 1/60th of a second - i.e. 3 frames could drop before audio would
// stop playing smoothly assuming a 60hz application render rate.
ms_render_ahead: f32 = 16,
buffers: mach.Objects(
.{},
struct {
/// The actual audio samples
samples: []align(alignment) const f32,
/// The number of channels in the samples buffer
channels: u8,
/// Volume multiplier
volume: f32 = 1.0,
/// Whether the buffer should be playing currently
playing: bool = true,
/// The currently playhead of the samples
index: usize = 0,
},
),
/// Whether to debug audio sync issues
debug: bool = false,
/// Callback which is ran when buffers change state from playing -> not playing
on_state_change: ?mach.FunctionID = null,
/// Audio player (has global volume controls)
player: sysaudio.Player,
// Internal fields
allocator: std.mem.Allocator,
ctx: sysaudio.Context,
output: SampleBuffer,
mixing_buffer: ?std.ArrayListAlignedUnmanaged(f32, alignment) = null,
shutdown: std.atomic.Value(bool) = .init(false),
mod: mach.Mod(Audio),
driver_needs_num_samples: usize = 0,
const SampleBuffer = std.fifo.LinearFifo(u8, .Dynamic);
pub fn init(audio: *Audio, audio_mod: mach.Mod(Audio)) !void {
// TODO(allocator): find a better way for modules to get allocators
const allocator = std.heap.c_allocator;
const ctx = try sysaudio.Context.init(null, allocator, .{});
try ctx.refresh();
// TODO(audio): let people handle these errors
// TODO(audio): enable selecting non-default devices
const device = ctx.defaultDevice(.playback) orelse return error.NoDeviceFound;
var player = try ctx.createPlayer(device, writeFn, .{ .user_data = audio, .sample_rate = 48000 });
log.info("opened audio device: channels={} sample_rate={} format={s}", .{ player.channels().len, player.sampleRate(), @tagName(player.format()) });
const debug_str = std.process.getEnvVarOwned(
allocator,
"MACH_DEBUG_AUDIO",
) catch |err| switch (err) {
error.EnvironmentVariableNotFound => null,
else => return err,
};
const debug = if (debug_str) |s| blk: {
defer allocator.free(s);
break :blk std.ascii.eqlIgnoreCase(s, "true");
} else false;
audio.* = .{
.buffers = audio.buffers,
.allocator = allocator,
.ctx = ctx,
.player = player,
.output = SampleBuffer.init(allocator),
.debug = debug,
.mod = audio_mod,
};
try player.start();
}
pub fn deinit(audio: *Audio) void {
audio.shutdown.store(true, .release);
audio.player.deinit();
audio.ctx.deinit();
if (audio.mixing_buffer) |*b| b.deinit(audio.allocator);
}
/// Audio.tick is called on the high-priority OS audio thread when the audio driver is waiting for
/// more audio samples because the audio.output buffer does not currently have enough to satisfy the
/// driver.
///
/// Its goal is to fill the audio.output buffer with enough samples to satisfy the immediate
/// requirements of the audio driver (audio.driver_needs_num_samples), and prepare some amount of
/// additional samples ahead of time to satisfy the driver in the future.
pub fn tick(audio: *Audio, audio_mod: mach.Mod(Audio)) !void {
// If the other thread called deinit(), return.
if (audio.shutdown.load(.acquire)) {
return;
}
const allocator = audio.allocator;
const player = &audio.player;
const player_channels: u8 = @intCast(player.channels().len);
const driver_needs = audio.driver_needs_num_samples;
// How many audio samples we will render ahead by
const samples_per_ms = @as(f32, @floatFromInt(player.sampleRate())) / 1000.0;
const render_ahead: u32 = @as(u32, @intFromFloat(@trunc(audio.ms_render_ahead * samples_per_ms))) * player_channels;
// Our goal is to satisfy the driver's immediate needs, plus prepare render_head number of samples.
const goal_pre_rendered = driver_needs + render_ahead;
const already_prepared = audio.output.readableLength() / player.format().size();
const render_num_samples = if (already_prepared > goal_pre_rendered) 0 else goal_pre_rendered - already_prepared;
if (render_num_samples < 0) @panic("invariant: Audio.tick ran when more audio samples are not needed");
// Ensure our f32 mixing buffer has enough space for the samples we will render right now.
// This will allocate to grow but never shrink.
var mixing_buffer = if (audio.mixing_buffer) |*b| b else blk: {
const b = try std.ArrayListAlignedUnmanaged(f32, alignment).initCapacity(allocator, render_num_samples);
audio.mixing_buffer = b;
break :blk &audio.mixing_buffer.?;
};
try mixing_buffer.resize(allocator, render_num_samples); // grows, but never shrinks
// Zero the mixing buffer to silence: if no audio is mixed in below, then we want silence
// not undefined memory noise.
@memset(mixing_buffer.items, 0);
var did_state_change = false;
{
audio.buffers.lock();
defer audio.buffers.unlock();
var buffers = audio.buffers.slice();
while (buffers.next()) |buf_id| {
var buffer = audio.buffers.getValue(buf_id);
if (!buffer.playing) continue;
defer audio.buffers.setValue(buf_id, buffer);
const new_index = mixSamples(
mixing_buffer.items,
player_channels,
buffer.samples,
buffer.index,
buffer.channels,
buffer.volume,
);
if (new_index >= buffer.samples.len) {
// No longer playing, we've read all samples
did_state_change = true;
buffer.playing = false;
buffer.index = 0;
} else buffer.index = new_index;
}
}
if (did_state_change) if (audio.on_state_change) |f| audio_mod.run(f);
// Write our rendered samples to the fifo, expanding its size as needed and converting our f32
// samples to the format the driver expects.
const out_buffer_len = render_num_samples * player.format().size();
const out_buffer = try audio.output.writableWithSize(out_buffer_len); // TODO(audio): handle potential OOM here better
std.debug.assert(mixing_buffer.items.len == render_num_samples);
sysaudio.convertTo(
f32,
mixing_buffer.items[0..],
player.format(),
out_buffer[0..out_buffer_len], // writableWithSize may return a larger slice than needed
);
audio.output.update(out_buffer_len);
}
/// Called by the system audio driver when the output buffer needs to be filled. Called on a
/// dedicated OS thread for high-priority audio. Its goal is to fill the output buffer as quickly
/// as possible and return, else audio skips will occur.
fn writeFn(audio_opaque: ?*anyopaque, output: []u8) void {
const audio: *Audio = @ptrCast(@alignCast(audio_opaque));
const format_size = audio.player.format().size();
// If the other thread called deinit(), write zeros to the buffer (no sound) and return.
if (audio.shutdown.load(.acquire)) {
@memset(output, 0);
return;
}
// Do we have enough audio samples in our audio.output buffer to fill the output buffer?
//
// This is the most common case, because audio.output should have much more data prepared
// ahead of time than what the audio driver needs.
var read_slice = audio.output.readableSlice(0);
if (read_slice.len >= output.len) {
if (read_slice.len > output.len) read_slice = read_slice[0..output.len];
@memcpy(output[0..read_slice.len], read_slice);
audio.output.discard(read_slice.len);
return;
}
// At this point, we don't have enough audio data prepared in our audio.output buffer. so we
// must prepare it now.
while (true) {
// Run the audio tick function, which should fill the audio.output buffer with more audio
// samples.
audio.driver_needs_num_samples = @divExact(output.len, format_size);
audio.mod.call(.tick);
// Check if we now have enough data in our audio.output buffer. If we do, then we're done.
read_slice = audio.output.readableSlice(0);
if (read_slice.len >= output.len) {
if (read_slice.len > output.len) read_slice = read_slice[0..output.len];
@memcpy(output[0..read_slice.len], read_slice);
audio.output.discard(read_slice.len);
return;
}
// The audio tick didn't produce enough data, this might indicate some subtle mismatch in
// the audio tick function not producing a multiple of the audio driver's actual buffer
// size.
if (audio.debug) log.debug("resync, found {} samples but need {} (nano timestamp {})", .{
@divExact(read_slice.len, format_size),
@divExact(output.len, format_size),
std.time.nanoTimestamp(),
});
// If the other thread called deinit(), write zeros to the buffer (no sound) and return.
if (audio.shutdown.load(.acquire)) {
@memset(output, 0);
return;
}
}
}
/// Mixes audio samples using SIMD. Returns the src_index progressed by the number of samples
/// consumed.
inline fn mixSamples(
/// The destination where audio buffers should be mixed into. This buffer will be populated with
/// as many samples from src as possible, until either dst is full or src has no more available.
dst: []align(alignment) f32,
/// The number of channels in the dst buffer.
dst_channels: u8,
/// The audio buffer whose samples src[src_index..] should be mixed into the dst
src: []align(alignment) const f32,
src_index: usize,
/// The number of channels in the src buffer
src_channels: u8,
/// The volume/gain that should be applied to samples in src before mixing them into dst.
src_volume: f32,
) usize {
const dst_frames = dst.len / dst_channels;
const src_frames = (src.len - src_index) / src_channels;
const frames_to_process = @min(dst_frames, src_frames);
const samples_to_process = frames_to_process * src_channels;
if (samples_to_process == 0) return src_index;
const Vec = @Vector(simd_vector_length, f32);
const volume_vec: Vec = @splat(src_volume);
var current_index = src_index;
// Handle unaligned start if necessary, since src[src_index..] may not be SIMD aligned - so
// we handle the starting portion with scalars instead.
const src_ptr: [*]align(alignment) const f32 = @ptrCast(src.ptr);
const misalignment = (@intFromPtr(src_ptr + current_index) % alignment) / @sizeOf(f32);
if (misalignment != 0) {
const scalar_count = alignment / @sizeOf(f32) - misalignment;
const end_index = @min(current_index + scalar_count, src_index + samples_to_process);
while (current_index < end_index) : (current_index += 1) {
const src_sample = src[current_index] * src_volume;
const frame_index = (current_index - src_index) / src_channels;
const dst_index = frame_index * dst_channels;
var channel: u8 = 0;
while (channel < dst_channels) : (channel += 1) {
const src_channel = if (channel < src_channels) channel else channel % src_channels;
if (src_channel == (current_index - src_index) % src_channels) {
dst[dst_index + channel] += src_sample;
}
}
}
}
// SIMD processing for aligned portion
const remaining_samples = samples_to_process - (current_index - src_index);
const vec_samples = remaining_samples / simd_vector_length;
const vec_count = vec_samples * simd_vector_length;
var vec_index: usize = 0;
while (vec_index < vec_count) : (vec_index += simd_vector_length) {
const src_offset = current_index + vec_index;
const src_vec: Vec = src[src_offset..][0..simd_vector_length].*;
const scaled_vec = src_vec * volume_vec;
const frame_index = (src_offset - src_index) / src_channels;
var dst_base = frame_index * dst_channels;
var i: usize = 0;
while (i < simd_vector_length) : (i += 1) {
const sample = scaled_vec[i];
const src_channel = (src_offset - src_index + i) % src_channels;
var channel: u8 = 0;
while (channel < dst_channels) : (channel += 1) {
const dst_channel = if (channel < src_channels) channel else channel % src_channels;
if (dst_channel == src_channel) dst[dst_base + channel] += sample;
}
if (src_channel == src_channels - 1) dst_base += dst_channels;
}
}
current_index += vec_count;
// Handle remaining samples, similar to how we may need to handle an unaligned start we also
// need to handle an unaligned end - if dst wants more samples but not a full SIMD vector worth
// at the end.
while (current_index < src_index + samples_to_process) : (current_index += 1) {
const src_sample = src[current_index] * src_volume;
const frame_index = (current_index - src_index) / src_channels;
const dst_index = frame_index * dst_channels;
var channel: u8 = 0;
while (channel < dst_channels) : (channel += 1) {
const src_channel = if (channel < src_channels) channel else channel % src_channels;
if (src_channel == (current_index - src_index) % src_channels) {
dst[dst_index + channel] += src_sample;
}
}
}
return current_index;
}
test "mixSamples - basic mono to mono mixing" {
var dst_buffer align(alignment) = [_]f32{0} ** 16;
const src_buffer align(alignment) = [_]f32{ 1.0, 2.0, 3.0, 4.0 } ** 4;
const new_index = mixSamples(
&dst_buffer,
1, // dst_channels
&src_buffer,
0, // src_index
1, // src_channels
0.5, // src_volume
);
try testing.expect(usize, 16).eql(new_index);
try testing.expect(f32, 0.5).eql(dst_buffer[0]);
try testing.expect(f32, 1.0).eql(dst_buffer[1]);
try testing.expect(f32, 1.5).eql(dst_buffer[2]);
try testing.expect(f32, 2.0).eql(dst_buffer[3]);
}
test "mixSamples - stereo to stereo mixing" {
var dst_buffer align(alignment) = [_]f32{0} ** 16;
const src_buffer align(alignment) = [_]f32{ 1.0, -1.0, 2.0, -2.0, 3.0, -3.0, 4.0, -4.0 } ** 2;
const new_index = mixSamples(
&dst_buffer,
2, // dst_channels
&src_buffer,
0, // src_index
2, // src_channels
1.0, // src_volume
);
try testing.expect(usize, 16).eql(new_index);
try testing.expect(f32, 1.0).eql(dst_buffer[0]); // Left
try testing.expect(f32, -1.0).eql(dst_buffer[1]); // Right
try testing.expect(f32, 2.0).eql(dst_buffer[2]); // Left
try testing.expect(f32, -2.0).eql(dst_buffer[3]); // Right
}
test "mixSamples - mono to stereo mixing (channel duplication)" {
var dst_buffer align(alignment) = [_]f32{0} ** 16;
const src_buffer align(alignment) = [_]f32{ 1.0, 2.0, 3.0, 4.0 } ** 2;
const new_index = mixSamples(
&dst_buffer,
2, // dst_channels
&src_buffer,
0, // src_index
1, // src_channels
1.0, // src_volume
);
try testing.expect(usize, 8).eql(new_index);
try testing.expect(f32, 1.0).eql(dst_buffer[0]); // Left
try testing.expect(f32, 1.0).eql(dst_buffer[1]); // Right
try testing.expect(f32, 2.0).eql(dst_buffer[2]); // Left
try testing.expect(f32, 2.0).eql(dst_buffer[3]); // Right
}
test "mixSamples - partial buffer processing" {
var dst_buffer align(alignment) = [_]f32{0} ** 8;
const src_buffer align(alignment) = [_]f32{ 1.0, 2.0, 3.0, 4.0 } ** 4;
const new_index = mixSamples(
&dst_buffer,
1, // dst_channels
&src_buffer,
4, // src_index
1, // src_channels
1.0, // src_volume
);
try testing.expect(usize, 12).eql(new_index);
try testing.expect(f32, 1.0).eql(dst_buffer[0]);
try testing.expect(f32, 2.0).eql(dst_buffer[1]);
try testing.expect(f32, 3.0).eql(dst_buffer[2]);
}
test "mixSamples - mixing with volume adjustment" {
var dst_buffer align(alignment) = [_]f32{0} ** 8;
const src_buffer align(alignment) = [_]f32{ 1.0, 2.0, 3.0, 4.0 } ** 2;
const new_index = mixSamples(
&dst_buffer,
1, // dst_channels
&src_buffer,
0, // src_index
1, // src_channels
0.5, // src_volume
);
try testing.expect(usize, 8).eql(new_index);
try testing.expect(f32, 0.5).eql(dst_buffer[0]);
try testing.expect(f32, 1.0).eql(dst_buffer[1]);
try testing.expect(f32, 1.5).eql(dst_buffer[2]);
}
test "mixSamples - accumulation test" {
var dst_buffer align(alignment) = [_]f32{1.0} ** 8;
const src_buffer align(alignment) = [_]f32{ 1.0, 2.0, 3.0, 4.0 } ** 2;
const new_index = mixSamples(
&dst_buffer,
1, // dst_channels
&src_buffer,
0, // src_index
1, // src_channels
1.0, // src_volume
);
try testing.expect(usize, 8).eql(new_index);
try testing.expect(f32, 2.0).eql(dst_buffer[0]);
try testing.expect(f32, 3.0).eql(dst_buffer[1]);
try testing.expect(f32, 4.0).eql(dst_buffer[2]);
}