14 lines
334 B
WebGPU Shading Language
Executable file
14 lines
334 B
WebGPU Shading Language
Executable file
struct VertexOut {
|
|
@builtin(position) position_clip : vec4<f32>,
|
|
@location(0) frag_uv : vec2<f32>,
|
|
}
|
|
|
|
@vertex fn main(
|
|
@location(0) position : vec4<f32>,
|
|
@location(1) uv : vec2<f32>
|
|
) -> VertexOut {
|
|
var output : VertexOut;
|
|
output.position_clip = position;
|
|
output.frag_uv = uv;
|
|
return output;
|
|
}
|