This is a temporary application to begin iterating on high-level ECS applications. Eventually, this will be removed - for now it's just here so we can see how this API looks today and improve it. Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
26 lines
562 B
Zig
26 lines
562 B
Zig
const mach = @import("mach");
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const ecs = mach.ecs;
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const std = @import("std");
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pub const Message = ecs.Messages(.{
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.tick = void,
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});
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pub const module = ecs.Module(.{
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.components = .{
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.location = Vec2,
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.rotation = Vec2,
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.velocity = Vec2,
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},
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.messages = Message,
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.update = update,
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});
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pub const Vec2 = struct { x: f32, y: f32 };
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fn update(msg: Message) void {
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switch (msg) {
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// TODO: implement queries, ability to set components, etc.
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.tick => std.debug.print("\nphysics tick!\n", .{}),
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}
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}
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